Funny enough Warlock runs just fine on my junker XP system even though the game doesn't even technically support XP. And don't insult my desire for Royal Adviser guy DLC!
IT SHOULD BE FREE an ADDED In a UPDATE!!
Funny enough Warlock runs just fine on my junker XP system even though the game doesn't even technically support XP. And don't insult my desire for Royal Adviser guy DLC!
+10 paragon points. Where do they find these guys...Scynix15 Feb 2013 @ 8:25am
Publicado originalmente por Metro:
Not sure how I'm 'spewing bile' or acting childish... maybe you need to reread my actual post before you soldier to the defense of the developers.
I'm defending acting like you're an adult. I don't care what the developers do, you aren't the developers. You don't have to act like them just because they did.
That's literally the definition of spewing bile. You're being rude because someone else was rude. You can get your point across without being rude.
Jesus fucking christ J_C, you pre-order Dungeon Siege 3 and now this...
Jesus fucking christ J_C, you pre-order Dungeon Siege 3 and now this...
I also pre-ordered Dungeon Siege 3...
Although I did so blindly as I never bothered to follow it's development, check out trailers or even look at gameplay videos. I also ragequit the game at the end of Act 1.
Funny enough Warlock runs just fine on my junker XP system even though the game doesn't even technically support XP. And don't insult my desire for Royal Adviser guy DLC!
IT SHOULD BE FREE an ADDED In a UPDATE!!
Funny enough Warlock runs just fine on my junker XP system even though the game doesn't even technically support XP. And don't insult my desire for Royal Adviser guy DLC!
IT SHOULD BE FREE an ADDED In a UPDATE!!
But how's Royal Adviser VA guy going to make a living?!?!
at the very worst he can double shir Shean Connery.Funny enough Warlock runs just fine on my junker XP system even though the game doesn't even technically support XP. And don't insult my desire for Royal Adviser guy DLC!
IT SHOULD BE FREE an ADDED In a UPDATE!!
But how's Royal Adviser VA guy going to make a living?!?!
he can voice act other games? his voice is cool im sure he will be fine.
at the very worst he can double shir Shean Connery.Funny enough Warlock runs just fine on my junker XP system even though the game doesn't even technically support XP. And don't insult my desire for Royal Adviser guy DLC!
IT SHOULD BE FREE an ADDED In a UPDATE!!
But how's Royal Adviser VA guy going to make a living?!?!
he can voice act other games? his voice is cool im sure he will be fine.
Do you also hate that you have to order your units to move and attack in Starcraft? Because I feel that complaining about having to move your units and tell them to eat in Impire is the same thing. It is an RTS, if they would everything by themselves, it would be a different genre, Dungeon Sims.It is pretty bad. And worse than evil genius when it comes to micromanagement imo.
I think the best analogy for the game is that it's an RTS for mothers. Not in the sense that it's necessarily the most casual, but in the sense that you have to micromanage your troops as if they were 5 year old. You have to make sure they have friends by putting them into squads, you have to make sure to tell them to eat, and you have to drive them around everywhere with your teleport spell. And all that to make them fight, and in fights you can barely command them at all, except for the standard attackmove. It's a lot of needless micromanagement for basically no reward.
Do you also hate that you have to order your units to move and attack in Starcraft? Because I feel that complaining about having to move your units and tell them to eat in Impire is the same thing. It is an RTS, if they would everything by themselves, it would be a different genre, Dungeon Sims.It is pretty bad. And worse than evil genius when it comes to micromanagement imo.
I think the best analogy for the game is that it's an RTS for mothers. Not in the sense that it's necessarily the most casual, but in the sense that you have to micromanage your troops as if they were 5 year old. You have to make sure they have friends by putting them into squads, you have to make sure to tell them to eat, and you have to drive them around everywhere with your teleport spell. And all that to make them fight, and in fights you can barely command them at all, except for the standard attackmove. It's a lot of needless micromanagement for basically no reward.
Let me repeat myself. This is an RTS. You build your base, you collect resources (mushrooms), build units and command them. What's wrong with this formula? It worked for the genre for decades. NO, this is not Dungeon Keeper, so don't expect to work like that just because both games has dungeons.
You didn't have to tell them to eat in Dungeon Keeper. They had even that slight amount of artificial intelligence.
Mind, you didn't have to tell harvesters to gather a harvest, then return it, in C&C.
Awesome.I did only pay my minions for as long as I did need them research stuff. Then I would lock them all in a room and throw chicks at them so that they would not starve. When the enemy did come I would throw them all in their midst while locking all doors out of the area so that they could not walk to my treasure room. Then I would cast the survivors back in the room, and do the same with the replacements.
Only Skeletons, Imps, and, I believe, Ghosts were left to live freely in levels without infinite gold.
Do you also hate that you have to order your units to move and attack in Starcraft? Because I feel that complaining about having to move your units and tell them to eat in Impire is the same thing. It is an RTS, if they would everything by themselves, it would be a different genre, Dungeon Sims.It is pretty bad. And worse than evil genius when it comes to micromanagement imo.
I think the best analogy for the game is that it's an RTS for mothers. Not in the sense that it's necessarily the most casual, but in the sense that you have to micromanage your troops as if they were 5 year old. You have to make sure they have friends by putting them into squads, you have to make sure to tell them to eat, and you have to drive them around everywhere with your teleport spell. And all that to make them fight, and in fights you can barely command them at all, except for the standard attackmove. It's a lot of needless micromanagement for basically no reward.
Let me repeat myself. This is an RTS. You build your base, you collect resources (mushrooms), build units and command them. What's wrong with this formula? It worked for the genre for decades. NO, this is not Dungeon Keeper, so don't expect to work like that just because both games has dungeons.
Cool story bro. Creatures without payment would get angry, fight among themselves and rebel leaving your dungeon without you being able to control them. And yes, they can and will destroy doors no problem.You didn't have to tell them to eat in Dungeon Keeper. They had even that slight amount of artificial intelligence.
Actually I did have to.
I did only pay my minions for as long as I did need them research stuff. Then I would lock them all in a room and throw chicks at them so that they would not starve. When the enemy did come I would throw them all in their midst while locking all doors out of the area so that they could not walk to my treasure room. Then I would cast the survivors back in the room, and do the same with the replacements.
Only Skeletons, Imps, and, I believe, Ghosts were left to live freely in levels without infinite gold.
Actually the imps who don't have anything assigned to them collect the resources automatically.The first RTS was dune, i remember that you clicked once on the harvester and they were going back and forth automatically from spice field to the base, same for the peons in warcraft, lumbering mining coming back and forth to the base. Impire doesnt even do that right, you have to manually collect by sending outside for small amounts each fucking time.
There is valid criticism in there, the units are not easily selectable, and the healer doesn't just heals, but attacks. But you can select the squad quickly, with the 1-5 keys. I didn't see that they don't respond to attack commands. AndI still don't get what's so annoying in sending the troops to eat. All you have to do is right click on the kitchen icon, and in the radial menu select eat. It takes a second. And it's not that you can have too many units (only 5 squads). If you can't handle this little micromanagement, I can't see how did you play other RTS games.So i am complianing about having to click on them and send them to attacK ? Well in those decade old games, i used to click on the units, units easily selectable on the map, and they do attack , instantly, without delay , i could also pull part healer from the squad .A fun thing was in most rts healer were healing in combat, in impire they dont . In impire they take their time to attack , ignore objects, and you have to send they back and forth after each encounters to eat. How would you like dawn of war 2, if you had to send the tyranid to feed back to base every time?
Really? It's the worst? You didn't play much RTS in the last decades, do you?Its not dungeon keeper indeed, not anywhere near as good and fun, you wont tell stories about it decades later, and as a RTS its inferior to pretty much anything i played, in fact i cant remember worse. For me its a serious contender for worst of 2013.