Tacticular Cancer: We'll have your balls

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Arcanum Guide to Arcanum Schematics.(complete)

Discussion in 'General RPG Discussion' started by Kz3r0, Jan 14, 2011.

  1. Make America Great Again Kz3r0gender: ⚧ Arcane

    Kz3r0
    Joined:
    May 28, 2008
    Parrots:
    20,187
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    Considering that all the guides I have found are useless, just copy-pasta of the game, I decided to start one on my own, this will be a work in progress as I test the various schematics that I find in game.

    Acknowledgements:
    Many thanks to Muro, which invaluable contributions made this guide more complete and precise.
    Thanks to Calem Ravenna for his indications for retrieving some item in game.
    And thanks to Baron John for his comments.
    ___________________________________________________________________________________________________
    General description:
    Every schematic indicates in the two boxes on the right the required components and the level of expertise needed in that particular discipline, or disciplines,for some schematics that are found around expertise in two different disciplines is required.

    Availability
    There are three types of schematics:
    Ones only acquired graduating in Technological Disciplines.
    Ones that can only be purchased from shops.
    Ones only found in specific locations.

    Requirements:
    Some schematics require items that can only be crafted graduating in that specific discipline, some others only require that a specific level of expertise is met,which can be achieved through the manuals that are sold at the Tarant University.
    Some item can be crafted by followers, bought in shops, found in some dungeon, looted from enemies' corpses, stolen from NPC's or given for a quest.
    Some weapon has a Minimum Strength Requirement(MSR) to be used properly, if this requirement is not met when the character holds the weapon the background around it becomes red with the MSR writing followed by a number indicating the needed strength level .

    Stats:
    The stats and effects of crafted items depends on skills and technological affinity.
    Generally crafted items have better stats than purchased ones, however some NPCs have special versions of these items that can be even better.
    Depending on magical affinity and the item technological level the effects can be attenuated or completely negated,with increased chances of critical failure.

    List of Shops:
    Clothing:
    Tailor Shops

    Shops that sell common items:
    General Stores
    Junk Dealers

    Shops that sell common and specific items, and schematics too:
    Armories
    Gun Shops
    Herbalists
    Inventors' Shops

    Note:
    Some item or schematic are more rare than others, check regularly.

    Followers with Discipline Degrees:
    Jayna Styles can reach the fourth degree in Herbology and Therapeutics.
    Magnus can reach the fourth degree in Mechanical and Smithy.
    Sebastian can reach the fourth degree in Electric and Explosives.
    Vollinger can reach the fourth degree in Chemistry and Gun Smithy.
    Franklin Payne has the first degree in all disciplines.

    Links:

    Due to the large amount of images here are the links to see the disciplines on their own:
    Chemistry Discipline
    Electric Discipline
    Explosives Discipline
    Gun Smithy Discipline
    Herbology Discipline
    Mechanical Discipline
    Smithy Discipline
    Therapeutics Discipline

    Due to the large amount of images here are the links to see the Purchased Schematics on their own by Shop:
    Armories
    Gun Shops(Explosives Section)
    Gun Shops(Guns Section)
    Herbalists
    Inventors' Shops

    Due to the large amount of images here are the links to see the Found Schematics on their own by Location:
    Ashbury
    Black Mountain Clan Mines
    Half Ogre Island-Potion of Paralysis-This schematic never worked properly and was removed in Drog Black Tooth's UAP.
    Isle of Despair
    Stonecutter Clan
    Tarant
    Vendigroth Ruins
    Wheel Clan

    For everyone interested in a more detailed outlook of weapons and their stats here the links to Muro's excellent database:
    ~CODEX WORKSHOP THREAD~
    ~DOWNLOAD LINK~
    ~ORIGINAL THREAD ON TERRA ARCANUM~

    Here the links for the basic stats of the items presented in this guide:
    Crafted Guns Stats
    Crafted Melee and Ranged Weapons Stats
    Crafted Armor Stats
    Enhancing Attributes Devices Stats
    Automata Stats

    Here a resume of all the schematics derived items that can be retrieved in game:
    Acquired Items List

    DISCLAIMER:
    All the entries refer to an Arcanum installation using the English 1.0.7.4 official patch+Drog Black Tooth UAP 091225


    :::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::
    Disciplines(complete)
    _______________________________________________________________________________________________________
    Here is the DEFINITIVE form of the Chemistry Discipline:

    Chemistry

    [​IMG]
    [​IMG]

    Vollinger can reach the fourth degree in Chemistry.

    [​IMG]

    Strong Poison
    The first schematic acquired while graduating in this discipline
    Components can be bought from General Stores and Herbalists.
    Poisons target for two hundred ninety points.
    Three Strong Poisons can be obtained per unit of both components.

    [​IMG]

    Charges
    The second schematic acquired while graduating in this discipline.
    Charges are commonly sold by Inventors' Shops, where a Lemon an Potato Charges schematic can also be bought.
    Components are bought in Inventors' Shops, Herbalists, and Junk Dealers, metal plates can be found in trash bins too.
    Fifty Charges can be obtained per unit of both components.


    [​IMG]

    Animal Scent

    The third schematic you acquire while graduating in this discipline.
    Components can be bought from General Stores, Herbalists and Tailor shops.
    Has the same effect of the Charm Beast spell, wild animals will no attack unless entering in combat mode against an opponent.
    One Animal Scent can be obtained per unit of both components.
    One Animal Scent suffices for the entire party.


    [​IMG]

    Corrosive Acid
    The fourth schematic acquired while graduating in this discipline.
    Causes splash damage in the areas where is thrown.
    Components can be bought from General Stores, Inventor' shops and Herbalists.
    Corrosive Acid is sold by Inventors' Shops too.
    One item can be obtained per unit of both components.

    [​IMG]

    Hallucinite

    The fifth schematic acquired while graduating in this discipline.
    Temporarily causes panic in the target,that will retreat from combat.
    Components can be bought from General Stores and Herbalists.
    Mushrooms are found scattered throughout the world map.
    One item can be obtained per unit of both components.
    Can be administered to any non-mechanical character.

    [​IMG]

    Paralyzer
    The sixth schematic acquired while graduating in this discipline.
    Temporarily paralyzes target.
    Requires the first Chemistry' schematic, Potassium Chloride can be bought from Inventors' shops.
    One item can be obtained per unit of both components.

    [​IMG]

    Anaesthisizer
    The seventh schematic acquired while graduating in this discipline.
    Requires the fifth Chemistry' schematic, Bromide can be bought from Herbalists.
    Causes the target to fall asleep.
    One item can be obtained per unit of both components.
    ____________________________________________________________________________________________________________________

    Here is the DEFINITIVE form of the Electric Discipline:

    Electric


    [​IMG]
    [​IMG]

    Sebastian can reach the fourth degree in Electric.

    [​IMG]

    Electric Light

    Increases targeting ability of five percent while in the dark.
    The first schematic acquired while graduating in this discipline, components can be bought from General Stores and Inventors' Shops.
    There is a lantern in the barrel at the entrance of the Bessie Toone's mine in Shrouded Hills.

    [​IMG]

    Charged Ring

    The second schematic acquired while graduating in this discipline.
    The copper ring can be bought in Armories, the capacitor in Inventors' Shops, sometimes you can find them in chests and barrels in some dungeons, dwarven ones especially.
    Two rings can be equipped per character.
    Increases Dexterity of two points in characters with a technological aptitude of at least ten points,one point in dexterity in neutral characters, and, on magical characters, depending on the aptitude level, gives one point in dexterity or none with increasing chances of critical failure.
    [​IMG]

    Flow Specktrometer

    The third schematic you acquire while graduating in this discipline.
    Detects every trap in the game, its components can be bought in Inventors' shops or, more rarely, found around some dungeon.
    Be aware that use charges to work, that consumes continuously when equipped.
    Works based on the Character's field of vision, so it's possible that some traps go undetected when passing near them.
    Use by a Magical Character increases chances of critical failure.

    [​IMG]

    Shocking Staff

    The fourth schematic acquired while graduating in this discipline, the staff can be purchased in Genral Stores or Magical Shops, the large capacitor instead from Inventors' shops, some can be found around.
    Virgil has a staff when you encounter him.
    It's a melee weapon that causes from five to ten points electrical damage, requires charges to work properly.

    [​IMG]

    Chapeau of Magnetic Inversion

    Augments damage resistance of twenty points.
    The fifth schematic acquired while graduating in this discipline.
    Electrical coil can be purchased from Inventors' shops, the Top Hat from tailor shops, there is one in Drog Black Tooth's den in Stillwater.
    Mrs Cameron will give a Chapeau of Magnetic Inversion to technological characters for destroying the portal at Liam's Workshop and giving her Liam's journal,.

    [​IMG]

    Healing Jacket

    The sixth schematic acquired while graduating in this discipline.
    Regenerates the health of the character wearing it.
    Armors of every size can be crafted.
    Components can be bought in Inventors' shops and Armories, Molochean Hand's assassins wear leather armors, so do the two Half Ogres bandits at the Shrouded Hill's bridge,Magnus wears one too.
    Requires charges to work properly.


    [​IMG]

    Tesla Rod

    The seventh schematic acquired while graduating in this discipline.
    Requires the fourth schematic acquired while graduating in this discipline.
    Tesla Coil can be purchased from s Inventors' shops.
    It's a melee weapon that fires electric bolts.
    Requires charges to work properly.

    ______________________________________________________________________
    Here is the DEFINITIVE form of the Explosives Discipline:


    Explosives(complete)

    [​IMG]
    [​IMG]


    Sebastian can reach the fourth degree in Explosives.

    [​IMG]

    Cocktail Molotov

    The first schematic acquired while graduating in this discipline, rags are easily found in trash bins, fuel can be purchased from General Stores,Inventors' Shops and the armory in Caladon..
    A schematic for making fuel can also be purchased from Herbalists.
    This weapon is very effective even with no Throwing Skills, not only damages the enemies but can repel them too.
    One item can be crafted from a unit of fuel and a unit of rags.

    [​IMG]

    Flash Grenade

    The second schematic acquired while graduating in this discipline.
    Blinds enemies in the explosion area.
    Magnesium can be purchased from Inventors' Shops, wine from General Stores and Herbalists.
    Five grenades can be obtained from one vial of magnesium and one bottle of wine.

    [​IMG]

    Smoke Grenade

    The third schematic acquired while graduating in this discipline.
    Components are purchased from General Stores.
    Five grenades can be obtained per unit of both components.
    Creates a smoke curtains in a 6X4 area, greatly reducing the targeting ability of enemies, affects every enemy in the area and is useful against ranged attacks too.

    [​IMG]

    Stun Grenade

    The fourth schematic acquired while graduating in this discipline.
    Stuns enemies in the explosion area.
    Four grenades can be obtained per unit of both components.
    Stearic Acid can be purchased from Inventors' Shops,saltpeter can be purchased from General Stores, Inventors' Shops and Herbalists.
    Two stun grenades can be found in the thief cave at the Crash Site.


    [​IMG]

    Explosive Grenade

    The fifth schematic acquired while graduating in this discipline.
    Damages enemies in the explosion area.
    Black powder can be purchased from Gun Shops General Stores..
    Metal Cans are easily found in trash bins and sold by Inventors' Shops, General Stores and Junk Dealers.
    Three grenades can be obtained per unit of both components.
    One Explosive Grenade can be found in the thief cave at the Crash Site.
    Pollock will give an Explosive Grenade to technological characters that will join his gang.



    [​IMG]

    Fire Obstruction

    The sixth schematic acquired while graduating in this discipline.
    Kerosene can be bought in Inventors' Shops.
    Liquid Soap can be bought in Inventors' Shops and General Stores.
    Creates a fire curtain in a 3X3 area, damaging all passing through.
    Three Fire Obstructions can be obtained per unit of both components.

    [​IMG]

    Dynamite

    The seventh schematic acquired while graduating in this discipline.
    Saltpeter can be bought from General Stores, Herbalists, and Inventors' Shops.
    Greatly damages everything in the explosion area, ideal for destroying metal objects.
    Can only be attached not thrown.
    Dynamite can be found in the thief cave at the Crash Site, the Wolf Cave and the Bessie Toone's mine.
    One item can be obtained per unit of both components.
    __________________________________________________________________________________________
    Here is the DEFINITIVE form of the Gun Smithy Discipline:

    Gun Smithy

    [​IMG]
    [​IMG]


    Vollinger can reach the fourth degree in Gun Smithy
    Levels in Firearms are required to use guns properly.
    Depending on aptitude's level Magical Characters have very high chances of critical failure while using guns

    [​IMG]

    Hand Crafted Flintlock

    The first schematic acquired while graduating in this discipline. components are easily found in trash bins or purchased from Junk Dealers.

    [​IMG]

    Fine Revolver

    The second schematic acquired while graduating in this discipline.
    Revolver Parts are found in trash bins or purchased from Junk Dealers, revolver chambers can be purchased in Gun Shops, one can be found in the thief cave at the Crash Site.

    [​IMG]

    Repeater Rifle

    The third schematic acquired while graduating in this discipline.
    The hunting rifle can be bought in Gun Shops with revolver chambers.
    One revolver chamber can be found in the thief cave at the Crash Site..
    There is a hunting rifle in the Tarant warehouse where the Siamese Skulls are located.
    Damien Maug, in the Boil, will give you a Repeater Rifle if you decide to side with his clan.
    [​IMG]

    Hushed Revolver

    The fourth schematic acquired while graduating in this discipline.
    Requires the second schematic acquired while graduating in this discipline, the muffler can be purchased from Junk Dealers and Inventors' Shops.

    [​IMG]

    Looking Glass Rifle

    The fifth schematic acquired while graduating in this discipline.
    The Marksman's Rifle can be purchased from Gun Shops, the Looking Glass can be purchased from Inventors' Shops.
    A member of the Willenbecker gang has a Marksman's Rifle.
    The firearms master has a looking glass rifle that will give for renouncing to obtain mastery.

    [​IMG]

    Hand Cannon

    The sixth schematic acquired while graduating in this discipline.
    The Clarington Rifle and the Fancy Pistol can be purchased from Gun Shops.
    Vollinger has a Fancy Pistol when encountered.
    A member of the Willenbecker gang has a Clarington Rifle.
    Pollock will give a Hand Cannon to technological characters that will join his gang.
    [​IMG]

    Elephant Gun

    The seventh schematic acquired while graduating in this discipline.
    The hunting rifle can be bought in Gun Shops,big pipes are bought from Junk Dealers and found in trash bins.
    There is a hunting rifle in the Tarant warehouse where the Siamese Skulls are located, usually the Orcs roaming the docks at night have big pipes with them.
    Franklin Payne has an Elephant Gun when you encounter him.
    The poacher's chief has an Elephant Gun, for encounter the poachers Kan Kerai's quest should be accepted.
    ________________________________________________________________________
    Here is the DEFINITIVE form of the Herbology Discipline:

    Herbology


    [​IMG]
    [​IMG]

    Jayna Styles can reach the fourth degree in Herbology.

    [​IMG]

    Healing Salve

    The first schematic acquired while graduating in this discipline.
    Healing Salves are commonly sold by Herbalist and General Stores.
    Components are found scattered throughout the world map, in towns and their outskirts, or purchased from Herbalists.
    Restores twenty HP.
    Five Healing Salves can be obtained per unit of both components.
    Can be administered to any non-mechanical character.

    [​IMG]

    Fatigue Restorer

    The second schematic acquired while graduating in this discipline.
    Fatigue Restorers are commonly sold by Herbalists and General Stores.
    Components are found scattered throughout the world map, in towns and their outskirts, or purchased from Herbalists and General Stores.
    Restores twenty Fatigue Points.
    Four Fatigue Restorers can be obtained per unit of both components.
    Can be administered to any non-mechanical character.

    [​IMG]

    Poison Cure

    The third schematic acquired while graduating in this discipline.
    Kadura Stem are found scattered throughout the world map, in towns and their outskirts, or purchased from Herbalists alongside with Venom.
    Reduces poison rate of eighty points.
    Three Poison Cure can be obtained per unit of both components.
    Can be administered to any non-mechanical character.


    [​IMG]

    Fatigue Limiter

    The fourth schematic acquired while graduating in this discipline.
    Fatigue Restorer, the second schematic acquired while graduating in this discipline, is commonly sold by Herbalists and General Stores.
    Witchbane are found scattered throughout the world map, in towns and their outskirts, or purchased from Herbalists.
    Two Fatigue Limiter can be obtained per unit of both components.
    Can be administered to any non-mechanical character.


    [​IMG]

    Accelerate Healing

    The fifth schematic acquired while graduating in this discipline.
    Healing Salves, the first schematic acquired while graduating in this discipline, are commonly sold by Herbalist and General Stores.
    Coca Leaves are found scattered throughout the world map, in towns and their outskirts, or purchased from Herbalists and General Stores.
    Regenerates 25 hp.
    One Accelerate Healing can be obtained per unit of both components.
    Can be administered to any non-mechanical character.

    [​IMG]

    Wonder Drug

    The sixth schematic acquired while graduating in this discipline.
    Requires the the fifth schematic acquired while graduating in this discipline.
    Poppy Flowers are found scattered throughout the world map, in towns and their outskirts, or purchased from Herbalists.
    Restores sixty points of Health and Stamina.
    One Wonder Drug can be obtained per unit of both components.
    Can be administered to any non-mechanical character.


    [​IMG]

    Cure All

    The seventh schematic acquired while graduating in this discipline.
    Requires the sixth schematic acquired while graduating in this discipline.
    Big Chief Snake Oil is sold by Herbalists and General Stores.
    Fully restores Health and Stamina, fully cures Poison too.
    One Cure All can be obtained per unit of both components.
    Can be administered to any non-mechanical character.
    _______________________________________________________________________
    Here is the DEFINITIVE form of the Mechanical Discipline:

    Mechanical
    [​IMG]
    [​IMG]

    Magnus can reach the fourth degree in Mechanical.

    [​IMG]

    Spike Trap

    The first schematic acquired while graduating in this discipline, components are easily found in trash bins or purchased from Junk Dealers.
    Three traps can be obtained per unit of both components.
    Damages what steps on it.
    Bypass Armor Class.

    [​IMG]

    Trap Springer

    The second schematic acquired while graduating in this discipline.
    Metal Casings are purchased from Inventors' Shops and Junk Dealers.
    Junk Dealers sell Small Springs too.
    Three trap springers can be obtained per unit of both components.
    Disarms any trapped container, doesn't work on laid down traps and doesn't open locked containers.

    [​IMG]

    Auto Skeleton Key.

    The third schematic acquired while graduating in this discipline.
    Increases Lockpicking Skill of ten percent.
    A magical character can hardly take advantage of this item.
    Lockpicks can be purchased from Inventors' Shops and from the Thief Underground shops in Caladon and Tarant, they can also be found on the Skeleton on the left part of Wolf Cave and in the trash bin outside Poone's Flophouse at 13 Low dervish Road..
    Junk Dealers sell Small Springs.

    [​IMG]

    Eye Gear

    The fourth schematic acquired while graduating in this discipline.
    Increases Perception of two points.
    Pocket Watch Parts are purchased from junk dealers and Inventors' Shops.
    Eyeglasses are purchased from Inventors' Shops and the specialized shop in Ashbury.
    One Eye Gear can be found on the first level of the Black Mountain Clan Mines, before the hall with the passage to the lower levels, where the first dead thief is, following the corridor on the right to the end there is a room with a Seething Mass, is inside one of the barrels.
    Sebastian has an Eye Gear when you encounter him.
    On a magical character, depending on the magical aptitude level , gives one point or none with increasing chances of critical failure.

    [​IMG]

    Bear Trap

    The fifth schematic acquired while graduating in this discipline.
    Components are purchased from junk dealers.
    Three Bear Trap can be obtained per unit of both components.
    Immobilizes what steps on it.
    [​IMG]

    Clockwork Decoy

    The sixth schematic acquired while graduating in this discipline.
    Clockwork Parts are purchased from Junk Dealers and Inventors' Shops.
    Junk Dealers sell Small Springs too.
    Distracts enemies from the PC.
    Two Clockwork Decoy can be obtained per unit of both components.

    [​IMG]

    Mechanized Arachnid

    The seventh schematic acquired while graduating in this discipline.
    The steam engine can be bought in Inventors' Shops, one can be found at t he shipwreck location south of Caladon.
    Large Gear can be purchased from Junk Dealers and Inventors' Shops.
    A melee fighter , doesn't add to followers' count .
    One Mechanized Arachnid can be obtained per unit of both components.
    __________________________________________________________________________________
    Here is the DEFINITIVE form of the Smithy Discipline:

    Smithy

    [​IMG]
    [​IMG]


    Magnus can reach the fourth degree in Smithy.

    [​IMG]

    Pure Ore

    The first schematic acquired while graduating in this discipline, .components are purchased from armories and junk dealers.
    Pure ore can be purchased from Dwarven armories of the Wheel Clan and the armory in Caladon.
    Pure Ore can also be found in the Bessie's Toone mine, where you encounter her ghost, after giving back mine' s property to one of her sons.

    [​IMG]

    Balanced Sword

    The second schematic acquired while graduating in this discipline.
    The fine hilt guard is purchased from armories.
    Pure Ore is the first schematic acquired while graduating in this discipline, can be purchased from Dwarven armories of the Wheel Clan and the armory in Caladon,
    Pure Ore can also be found in the Bessie's Toone mine, where you encounter her ghost, after giving back mine' s property to one of her sons.
    Slightly increases chance of critical failures for magical characters.

    [​IMG]

    Feather Weight Axe

    The third schematic acquired while graduating in this discipline,.Dwarven ore can be purchased from Dwarven armories in the Wheel Clan Mines.
    Dwarven ore can also be found in a container inside Plough's warehouse at Tarantian Docks, the Oak Axe Handle can be purchased from armories and Junk Dealers.
    Feather Weight Axe can be purchased from Dwarven armories of the Wheel Clan and the armory in Caladon
    The Dwarf assassin at the inn in Black Root carries a Feather Weight Axe.
    Use by a Magical Character increases chances of critical failure.

    [​IMG]

    Dwarven Gauntlets

    The fourth schematic acquired while graduating in this discipline.
    Sheet Metal can be purchased from Junk Dealers and Armories, Leather Gloves can be purchased from Tailor shops,General Stores and Armories .
    Increase armor and damage resistance.
    The Blacksmith in Black Root will give a pair of Dwarven Gauntlets if sympathy is shown for the death of his mentor.
    Magnus wears a pair of Mysterious Dwarven Gauntlets that gives a Strength bonus to Dwarves.
    Use by a Magical Character increases chances of critical failure.


    [​IMG]

    Helmet of Vision

    The fifth schematic acquired while graduating in this discipline.
    Doesn't have the perception penalty of all other helms.
    The Great Helm can be purchased from armories; Leather Straps can be purchased from armories, Inventors' Shops, junk dealers.
    Use by a Magical Character increases chances of critical failure.

    [​IMG]

    Feather Weight Chainmail

    The sixth schematic acquired while graduating in this discipline.
    Spool of wire can be purchased from Inventors' Shops.
    Leather Armor can be purchased from Armories, Molochean Hand's assassins wear leather armors, so do the two Half Ogres bandits at the Shrouded Hill's bridge,Magnus wears one too.
    Use by a Magical Character increases chances of critical failure.
    Armors of every size can be crafted.

    [​IMG]

    Elite Plate

    The seventh schematic acquired while graduating in this discipline.
    Feather Weight Chainmail is the sixth schematic acquired while graduating in this discipline.
    Dwarven Steel can be purchased from Dwarven Armories of the Wheel Clan.
    Armors of every size can be crafted.
    Use by a Magical Character increases chances of critical failure.
    _________________________________________________________________________________________________
    Here is the DEFINITIVE form of the Therapeutics Discipline:

    Therapeutics(complete)

    [​IMG]
    [​IMG]


    Jayna Styles can reach the fourth degree in Therapeutics.

    The compounds crafted in this discipline temporarily increase your attributes, the effect of the various compounds are cumulative, meaning that you can use different compounds at once, and if different compounds raise the same attribute they add up.
    They can be used alongside other devices that increase attributes as the Charged Ring.
    They can be administered to Technological and magical characters alike.
    Usually they last for eight in-game hours.

    [​IMG]

    Elixir of Persuasion

    The first schematic you acquire while graduating in this discipline, components are purchased from General Stores and Herbalists.
    Three elixirs can be obtained per unit of both components.
    [​IMG]

    Elixir of Physical Prowess

    The second schematic acquired while graduating in this discipline.components are purchased from General Stores and Herbalists.
    Temporarily increases Strength of two points.
    Three elixirs can be obtained per unit of both components.
    Can be administered to any non-mechanical character.

    [​IMG]

    Liquid of Awareness

    The third schematic acquired while graduating in this discipline,.components are purchased from General Stores and Herbalists.
    Temporarily increases Perception of two points
    Three liquids can be obtained per unit of both components.
    Can be administered to any non-mechanical character.

    [​IMG]

    Tonic of Increased Reflexes

    The fourth schematic acquired while graduating in this discipline,.components are purchased from General Stores and Herbalists.
    Temporarily increases Dexterity of two points.
    Three tonics can be obtained per unit of both components.
    Can be administered to any non-mechanical character.

    [​IMG]

    Mind Marvel

    The fifth schematic acquired while graduating in this discipline, components are the Elixir of Persuasion, the first schematic of the Therapeutics Discipline and Nerve Pills bought from General Stores and Herbalists.
    Temporarily increases Intelligence, Will Power,Perception, Charisma, of two points.
    One item can be obtained per unit of both components.
    Can be administered to any non-mechanical character.

    [​IMG]

    Energizer

    The sixth schematic acquired while graduating in this discipline, components are the Elixir of Physical Prowess, the second t schematic of the Therapeutics Discipline and quinine, bought from General Stores and Herbalists.
    Temporarily increases Strength, Constitution, Dexterity, Beauty, of two points.
    One item can be obtained per unit of both components.
    Pollock will give an energizer to technological characters joining his gang.
    Can be administered to any non-mechanical character.

    [​IMG]

    Revitalizer

    The seventh schematic acquired while graduating in this discipline.
    Components are derived from the fifth and sixth schematic acquired while graduating in this discipline.
    Temporarily increases Intelligence, Will Power,Perception, Charisma,Strength, Constitution, Dexterity, Beauty, of two points.
    One item can be obtained per unit of both components.
    Can be administered to any non-mechanical character.
     
    Last edited: May 1, 2015
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  2. Make America Great Again Kz3r0gender: ⚧ Arcane

    Kz3r0
    Joined:
    May 28, 2008
    Parrots:
    20,187
    Purchased Schematics
    The expertise level required for these schematics can be acquired graduating in the specific discipline, or disciplines of said schematic or through Manuals sold at the Tarant University, the expertise level granted by a manual is based on the Character's Intelligence.
    For items derived from other schematics the specific entry in the dedicated section should be consulted.

    ______________________________________________________________________________________________________
    Here is the DEFINITIVE form of Armories:
    The expertise level required for these schematics can be acquired graduating in the specific discipline, or disciplines of said schematic or through Manuals sold at the Tarant University, the expertise level granted by a manual is based on the Character's Intelligence.
    For items derived from other schematics the specific entry in the dedicated section should be consulted.

    Armories

    [​IMG]

    Blade Launcher

    Requires items derived from the seventh schematic of the Gun Smithy Discipline plus an expertise level of eighty in the Gun Smithy Discipline.
    Fine Steel Daggers are sold by armories, Molochean Hand's assassins use them, the blacksmith in Shrouded Hills will give a Fine Steel Dagger for procuring him some Pure Ore.
    Franklin Payne has an Elephant Gun when you encounter him.
    The poacher's chief has an Elephant Gun, to encounter the poachers Kan Kerai's quest should be accepted.


    [​IMG]

    Charged Axe

    Causes additional electric damage.
    Requires items derived from the third schematic of the Smithy Discipline plus an expertise level of twenty in the Smithy Discipline and an expertise level of forty in the Electric Discipline.
    Large capacitors are sold by Inventors' shops.
    The Feather Weight Axe can be purchased from Dwarven armories of the Wheel Clan and the armory in Caladon.
    The Dwarf assassin at the inn in Black Root carries a Feather Weight Axe.
    Sebastian in the boil carries a Charged Axe when encountered.
    Use by a Magical Character increases chances of critical failure.

    [​IMG]

    Charged Sword

    Causes additional electric damage.
    Requires items derived from the second schematic of the Smithy Discipline and an expertise level of forty in the Electric Discipline.
    Large capacitors are sold by Inventors' shops.
    Use by a Magical Character increases chances of critical failure.


    [​IMG]

    Compound Bow

    Requires an expertise level of twenty-two in the Mechanical Discipline.
    Long Bows are sold by Armories and generally used by Elves, boat riggings are sold by Junk Dealers.
    Use by a Magical Character increases chances of critical failure.

    [​IMG]

    Electro Armor

    Armor with electric resistance.
    Requires an expertise level of ten in the Smithy Discipline and an expertise level of seventy in the Electric Discipline.
    Platemails are sold by Armories, electrical harnesses are sold by Inventors' shops.
    Armors of every size can be crafted.
    Use by a Magical Character increases chances of critical failure.

    [​IMG]

    Envenomed Axe

    Causes additional Poison damage.
    Requires items derived from the third schematic of the Smithy Discipline and the first schematic of the Chemistry Discipline plus an expertise level of twenty in the Smithy Discipline and an expertise level of seventy-five in the Chemistry Discipline.
    The Feather Weight Axe can be purchased from Dwarven armories of the Wheel Clan and the armory in Caladon.
    The Dwarf assassin at the inn in Black Root carries a Feather Weight Axe.
    Use by a Magical Character increases chances of critical failure.


    [​IMG]

    Envenomed Bow

    Causes additional Poison damage.
    Requires items derived from the first schematic of the Chemistry Discipline and the Compound Bow schematic sold in Armories plus an expertise level of twenty in the Mechanical Discipline and an expertise level of seventy-five in the Chemistry Discipline.
    Use by a Magical Character increases chances of critical failure.

    [​IMG]

    Envenomed Sword

    Causes additional Poison damage.
    Requires items derived from the second schematic of the Smithy Discipline and the first schematic of the Chemistry Discipline plus an expertise level of five in the Smithy Discipline and an expertise level of seventy-five in the Chemistry Discipline.
    Use by a Magical Character increases chances of critical failure.


    [​IMG]

    Mechanical Dagger

    Requires an expertise level of eighty in the Mechanical Discipline.
    Fine Steel Daggers are sold by armories, Molochean Hand's assassins use them, the blacksmith in Shrouded Hills will give a Fine Steel Dagger for procuring him some Pure Ore.
    Clock Parts are purchased from Junk Dealers and Inventors' Shops.
    Sammie White in Tarant has a Mechanical Dagger in his inventory.
    Use by a Magical Character increases chances of critical failure.


    [​IMG]

    Miner's Helmet

    Increases targeting ability in the dark of ten percent.
    Requires items derived from the first schematic of the Electric Discipline and the fifth schematic of the Smithy Discipline plus an expertise level of ten in the Smithy Discipline and an expertise level of twenty in the Electric Discipline.
    Vegard Molten Flow at the Wheel Clan will give a Miner's Helmet for retrieving a family heirloom from the Dredge.
    Use by a Magical Character increases chances of critical failure.

    [​IMG]

    Pyrotechnic Axe

    Causes additional Fire damage.
    Requires items derived from the third schematic of the Smithy Discipline and fuel, commonly sold by General Stores, Inventors' Shops and the armory in Caladon, a schematic for making fuel can be purchased from Herbalists, plus an expertise level of twenty in the Smithy Discipline and an expertise level of eight in the Explosives Discipline.
    The Feather Weight Axe can be purchased from Dwarven armories of the Wheel Clan and the armory in Caladon.
    The Dwarf assassin at the inn in Black Root carries a Feather Weight Axe.
    Use by a Magical Character increases chances of critical failure.



    ________________________________________________________________________
    Gun Shops(Explosives Section)

    [​IMG]

    Bullets

    Require an Expertise level of five in the Explosives Discipline.
    Bullets can be commonly purchased from Gun shops and General Stores.
    This schematic can be bought in every gun shop, just check them regularly if you don't find it the first times.
    Saltpeter can be purchased from General Stores, Inventors' Shops and Herbalists, charcoal can be purchased from General Stores, Inventors' Shops and Junk Dealers, it's also commonly found in trash bins, in fact there's no need to buy charcoal at all considering how much you can find in there.
    Usually you can craft twenty bullets for one unit of saltpeter combined with one unit of charcoal.

    [​IMG]

    Concussion Grenade

    Requires items derived from the fifth schematic acquired while graduating in Explosives plus an Expertise level of sixty in the Explosives Discipline and an Expertise level of forty in the Smithy Discipline.
    Metal Sheet can be purchased from Armories and Junk Dealers.
    Damages enemies in the explosion area.
    More powerful than Explosive Grenades.
    One item can be obtained per unit of both components.

    [​IMG]

    Detonator

    Must be used in conjunction with Plastique, can be used multiple times.
    Requires an Expertise level of thirty in the Electric Discipline and an Expertise level of eighty in the Mechanical Discipline.
    Clock Parts are purchased from Junk Dealers and Inventors' Shops, Small Electrical parts are purchased from Inventors' Shops.
    One item can be obtained per unit of both components.


    [​IMG]

    Electrocution Grenade

    Causes electrical damage to the target in the explosion area.
    Requires items derived from the second schematic acquired while graduating in the Explosives Discipline plus an Expertise level of fifteen in the Explosives Discipline and an Expertise level of forty in the Electric Discipline.
    The Large Capacitor can be purchased from Inventors' Shops.
    Three items can be obtained per unit of both components.

    [​IMG]

    Hallucination Grenade

    Causes panic in the target in the explosion area,that will temporarily retreat from combat.
    Requires items derived from the fifth schematic acquired while graduating in the Chemistry Discipline and the third schematic acquired while graduating in the Explosives Discipline plus an Expertise level of twenty in the Explosives Discipline and an Expertise level of eighty-five in the Chemistry Discipline.
    Three items can be obtained per unit of both components.

    [​IMG]

    Knock Out Gas

    Causes the target in the explosion area to fall asleep.
    Requires items derived from the seventh schematic acquired while graduating in the Chemistry Discipline and the fourth schematic acquired while graduating in the Explosives Discipline plus an Expertise level of thirty in the Explosives Discipline and an Expertise level of seventy-five in the Chemistry Discipline.
    Three items can be obtained per unit of both components.

    [​IMG]

    Mustard Gas Grenade

    Creates a smoke curtain in a 3X3 area that will continuously poison what pass through it, similarly to the Poisonous Vapors spell.
    Requires items derived from the fifth schematic acquired while graduating in the Explosives Discipline and the fourth schematic acquired while graduating in the Chemistry Discipline plus an Expertise level of seventy in the Chemistry Discipline and an Expertise level of sixty in the Explosives Discipline.
    Corrosive Acid is sold by Inventors' Shops too.
    One Explosive Grenade can be found in the thief cave at the Crash Site.
    Pollock will give an Explosive Grenade to technological characters that will join his gang.
    One item can be obtained per unit of both components.

    [​IMG]

    Paralysis Grenade

    Temporarily paralyzes the target in the explosion area.
    Requires items derived from the first schematic acquired while graduating in the Chemistry Discipline and the fourth schematic acquired while graduating in the Explosives Discipline plus an Expertise level of thirty in the Explosives Discipline and an Expertise level of seventy-five in the Chemistry Discipline.
    Three items can be obtained per unit of both components.

    [​IMG]

    Plastique

    Must be used in conjunction with Detonator.
    Requires items derived from the seventh schematic acquired while graduating in the Explosives Discipline plus an Expertise level of fifteen in the Chemistry Discipline and an Expertise level of eighty-five in the Explosives Discipline.
    Electrolyte solution can be bought from Inventors' Shops and Herbalists
    Greatly damages everything in the explosion area, ideal for destroying metal objects.
    Can only be thrown not attached.
    One item can be obtained per unit of both components.


    [​IMG]

    Time Bomb

    Requires items derived from the seventh schematic acquired while graduating in the Explosives Discipline plus an Expertise level of eighty in the Mechanical Discipline and an Expertise level of eighty-five in the Explosives Discipline.
    Clock Parts are purchased from Junk Dealers and Inventors' Shops.
    Greatly damages everything in the explosion area, ideal for destroying metal objects.
    Can only be attached not thrown
    .
    Doesn't elicit an hostile response as dynamite does when positioned.
    One item can be obtained per unit of both components.
    ____________________________________________________________________________________________________________
    Here is the DEFINITIVE form of :
    Gun Shops(Guns Section)


    Levels in Firearms are required to use guns properly.
    Depending on aptitude's level Magical Characters have very high chances of critical failure while using guns

    [​IMG]

    Acid Gun

    Causes Acid damage.
    Requires items derived from the third schematic acquired while graduating in the Gun Smithy Discipline and the fourth schematic acquired while graduating in the Chemistry Discipline plus an Expertise level of fifty in the Gun Smithy Discipline and an Expertise level of seventy in the Chemistry Discipline.
    Damien Maug, in the Boil, will give you a Repeater Rifle if you decide to side with his clan.
    One item can be obtained per unit of both components.

    [​IMG]

    Charged Accelerator Gun

    Causes added electric damage.
    Requires items derived from the third schematic acquired while graduating in the Gun Smithy Discipline plus an Expertise level of fifty in the Gun Smithy Discipline and an Expertise level of fifty-three in the Electric Discipline.
    Damien Maug, in the Boil, will give you a Repeater Rifle if you decide to side with his clan.
    Electrical coil is sold by Inventor' Shops.
    One item can be obtained per unit of both components.

    [​IMG]

    Flame Thrower

    Causes additional Fire damage.
    Requires items derived from the third schematic acquired while graduating in the Gun Smithy Discipline and the sixth schematic acquired while graduating in the Explosives Discipline plus an Expertise level of fifty in the Gun Smithy Discipline and an Expertise level of forty-five in the Explosives Discipline.
    Damien Maug, in the Boil, will give you a Repeater Rifle if you decide to side with his clan.
    One item can be obtained per unit of both components.

    [​IMG]

    Grenade Launcher

    Causes additional Fire damage.
    Requires items derived from the seventh schematic acquired while graduating in the Gun Smithy Discipline and the fifth schematic acquired while graduating in the Explosives Discipline plus an Expertise level of eighty in the Gun Smithy Discipline and an Expertise level of sixty in the Explosives Discipline.
    Franklin Payne has an Elephant Gun when you encounter him.
    The poacher's chief has an Elephant Gun, for encounter the poachers Kan Kerai's quest should be accepted.
    One Explosive Grenade can be found in the thief cave at the Crash Site.
    Pollock will give an Explosive Grenade to technological characters that will join his gang.
    One item can be obtained per unit of both components.

    [​IMG]

    High Velocity Pistol

    Requires items derived from the Charged Accelerator Gun schematic that can be purchased from Gun Shops, alongside with the fancy pistol, plus an Expertise level of forty-eight in the Gun Smithy Discipline.
    Vollinger carries a fancy pistol when encountered at the Inn in Dernholm.
    One item can be obtained per unit of both components.

    [​IMG]

    Long Range Pistol

    Requires items derived from the fifth schematic acquired while graduating in the Gun Smithy Discipline plus an Expertise level of seventy in the Gun Smithy Discipline.
    The firearms master has a looking glass rifle that will give for renouncing to obtain mastery.
    Gun Chassis are sold by Gun Shops and Junk Dealers.
    One item can be obtained per unit of both components.

    [​IMG]

    Mechanized Gun

    Requires items derived from the third schematic acquired while graduating in the Gun Smithy Discipline, plus an Expertise level of eighty-five in the Gun Smithy Discipline.
    Damien Maug, in the Boil, will give you a Repeater Rifle if you decide to side with his clan.
    Self-loading chambers are sold by Gun Shops.
    Maxim,in Caladon, for getting the camera retrieved at the Crash Site, as proof that his machines flied, will offer to build a Mechanized Gun after bringing him the requested parts,a loading mechanism and a Clarington rifle.
    One item can be obtained per unit of both components.

    [​IMG]

    Pyrotechnic Gun

    Causes additional Fire damage.
    Requires items derived from the Long Range Pistol schematic that can be purchased from Gun Shops plus an Expertise level of forty in the Gun Smithy Discipline and an Expertise level of twenty in the Explosives Discipline.
    Magnesium can be purchased from Inventors' Shops.
    One item can be obtained per unit of both components.

    [​IMG]

    Rifled Cannon

    Requires items derived from the first schematic acquired while graduating in the Smithy Discipline and the Charged Accelerator Gun schematic that can be purchased from Gun Shops plus an Expertise level of forty-eight in the Gun Smithy Discipline and twenty in the Smithy Discipline.
    Pure ore can be purchased from Dwarven armories of the Wheel Clan and the armory in Caladon.
    Pure Ore can also be found in the Bessie's Toone mine, where you encounter her ghost, after giving back mine' s property to one of her sons.
    One item can be obtained per unit of both components.

    [​IMG]

    Tranquilizer Gun

    Causes the target to fall asleep.
    Requires items derived from the seventh schematic acquired while graduating in the Chemistry Discipline plus an Expertise level of fifty-two in the Gun Smithy Discipline and an Expertise level of seventy-five in the Chemistry Discipline.
    The Marksman's Rifle can be purchased from Gun Shops.
    A member of the Willenbecker gang has a Marksman's Rifle.
    One item can be obtained per unit of both components.


    ________________________________________________________________________
    Herbalists


    [​IMG]

    Fortifier

    Requires an expertise level of ten in the Chemistry Discipline.
    Wine and Varham's Aqua Vitae can be bought from General Stores and Herbalists.
    One Fortifier is obtained by combining the two components.
    Augments damage resistance of thirty points irregardless of character's aptitude, however has severe side-effects, when its effect cease the character has a sudden drop in health and stamina, if used on your followers they will turn hostile towards you because they register that as an attack, an high healing skill doesn't negates its side-effects.

    [​IMG]

    Fuel

    Fuel can be commonly purchased from General Stores,Inventors' Shops and the armory in Caladon..
    Requires an expertise level of twenty-five in the Chemistry Discipline.
    Wine and Brewer' Yeast are purchased from General Stores and Herbalists.
    Fifty units of Fuel can be obtained per unit of both components.


    [​IMG]

    Invigorator

    Temporarily augments HP and FP of twenty-five irregardless of character's aptitude.
    Requires items derived from the second and fifth schematic acquired while graduating in the Herbology Discipline plus an expertise level of seventy in the Herbology Discipline.
    Three Invigorator can be obtained per unit of both components.
    Can be administered to any non-mechanical character.
    Lasts an hour of in-game time.

    [​IMG]

    Miracle Cure

    Restores one hundred HP and FP irregardless of character's aptitude.
    Requires items derived from the sixth schematic acquired while graduating in the Herbology Discipline and the Fortifier schematic that can be bought from Herbalists plus an expertise level of eighty-five in the Herbology Discipline and fifty-five in the chemistry Discipline.
    One Miracle Cure is obtained by combining the two components.
    Can be administered to any non-mechanical character.
    ____________________________________________________________________________________________________
    Here is the DEFINITIVE form of the Inventors' Shops:


    Inventors' Shops.

    [​IMG]

    Clockwork Physician

    Requires items derived from the sixth schematic acquired in the Herbology Discipline and the sixth schematic acquired in the Mechanical discipline.
    A melee fighter that heals party members , doesn't add to followers' count .
    One Clockwork Physician can be obtained per unit of both components.

    [​IMG]

    Explosive Decoy

    Requires items derived from the fifth schematic acquired in the Explosives Discipline and the sixth schematic acquired in the Mechanical discipline.
    Distracts enemies from the PC, damaging them when destroyed, doesn't add to followers' count.
    One Explosive Decoy can be obtained per unit of both components.

    [​IMG]

    Flow Disruptor

    Requires an expertise level of seventy in the Electric Discipline.
    Augments Magic Resistance of thirty points.
    Electric Harness can be purchased from Inventors' Shops, Quality Iron Shield are sold in Armories.
    Use by a Magical Character increases chances of critical failure.

    [​IMG]

    Goggled Helmet

    Depending on character's aptitude can increase perception of a maximum of three points.
    Requires items derived from the fifth schematic acquired in the Smithy Discipline and the fourth schematic acquired in the Mechanical discipline
    Sebastian has an Eye Gear when you encounter him.
    One Eye Gear can be found on the first level of the Black Mountain Clan Mines, before the hall with the passage to the lower levels, where the first dead thief is, following the corridor on the right to the end there is a room with a Seething Mass, is inside one of the barrels.

    [​IMG]

    Illuminated Decoy

    Requires items derived from the first schematic acquired in the Electric Discipline and the sixth schematic acquired in the Mechanical discipline
    A melee fighter that augments targeting capability , doesn't add to followers' count .
    One Illuminated Decoy can be obtained per unit of both components.

    [​IMG]

    Lemon and Potato Charges

    Requires an expertise level of one in the Electric Discipline.
    Components are found in farmlands.
    Ten charges can be obtained per unit of both components.

    [​IMG]

    Medical Arachnid

    Requires items derived from the sixth schematic acquired in the Herbology Discipline and the seventh schematic acquired in the Mechanical discipline.
    A melee fighter that heals party members, doesn't add to followers' count .
    One Medical Arachnid can be obtained per unit of both components.
    Maxim in Caladon will give Medical Arachnid for giving him the camera retrieved at the Crash Site as proof that his machines flied.

    [​IMG]

    Poison Arachnid

    Requires items derived from the first schematic acquired in the Chemistry Discipline and the seventh schematic acquired in the Mechanical discipline.
    A melee fighter that poisons target, doesn't add to followers' count.

    [​IMG]

    Tesla Gun

    Causes electrical damage.
    Requires items derived from the fifth schematic acquired in the Gun Smithy Discipline and the seventh schematic acquired in the Electric discipline.
    The firearms master has a looking glass rifle that will give for renouncing to obtain mastery.
    Requires charges to work properly, that consumes at a rate of four per shot.
    Use by a Magical Character increases chances of critical failure.
     
    ^ Top  
  3. Make America Great Again Kz3r0gender: ⚧ Arcane

    Kz3r0
    Joined:
    May 28, 2008
    Parrots:
    20,187
    Found Schematics and their location.

    The expertise level required for these schematics can be acquired graduating in the specific discipline, or disciplines, of said schematic, or through Manuals sold at the Tarant University, the expertise level granted by a manual is based on the Character's Intelligence.
    For items derived from schematics acquired while graduating in the various Disciplines the specific entry in the dedicated section should be consulted.
    _________________________________________________________________________________________________
    Ashbury

    [​IMG]

    Automaton

    This schematic is inside a chest in the basement of a residential house in Ashbury at 12 Trellis Way, easily recognizable for the guy standing in front of it that will ask to retrieve his technological enhanced armor.
    Components are acquired by fully graduating in Mechanics and Smithy.
    A melee fighter, doesn't add to followers' count.
    _________________________________________________________________________________________________
    Black Mountain Clan Mines

    [​IMG]

    Pyrotechnic Bow

    Causes additional fire damage.
    It's found on the first level, before the hall with the passage to the lower levels, where the first dead thief is, following the corridor on the right to the end there is a room with a Seething Mass, the schematic is inside one of the barrels, along side with a pair of Machined Gauntlets and an Eye Gear.
    The fire obstruction is acquired graduating in Explosives, the Compound Bow schematic can be bought in Armories.
    Use by a Magical Character increases chances of critical failure.

    [​IMG]

    Mental Inhibitor

    The schematic is inside a heavily trapped black chest in one of the middle rooms of the southern part of the inferior level that can be accessed through the passages on the right and on the far right of the stairs conducting to the Royal Hall.
    Requires items derived from the fourth schematic of the Chemistry Discipline and the fifth schematic of the Therapeutics Discipline plus an expertise level of seventy in the Chemistry Discipline and eighty-five in the Therapeutics Discipline, corrosive acid is sold in Inventors' Shops.
    The Mental Inhibitor seems to work only on the base value of Will Power, ignoring eventual bonuses, so, for some NPCs the drop in Will Power can be inferior to the usual.

    _____________________________________________________________________________________________________________
    Half Ogre Island

    Potion of Paralysis
    This schematic never worked properly and was removed in Drog Black Tooth's UAP.

    _____________________________________________________________________________________________________________
    Isle of Despair

    [​IMG]

    Bronwyck's Gun

    The schematic is near the wrecked, fish shaped, submarine at Shades Beach.
    Requires an expertise level of forty in the Gun Smithy discipline.
    An ancient gun chassis will be given by Jones the Collector for retrieving some item from Shades Beach, another can be found in the Vendigroth Ruins.
    Mithril can be purchased from Dwarven armories at the Wheel Clan or found in the Dredge or at the Stonecutter Clan.
    Causes additional fire and electric damage.
    Consumes two units of fuel per shot.
    Use by a Magical Character increases chances of critical failure.

    [​IMG]

    Reanimator

    The schematic is near the wrecked, fish shaped, submarine at Shades Beach.
    Restores life, with full HP and FP, of any, non mechanical, dead character.
    Requires items derived from the seventh schematic acquired while graduating in the Herbology Discipline plus an expertise level of ninety in the Herbology Discipline and an expertise level of forty in the Electric Discipline.
    Large capacitors are sold by Inventors' shops.
    A practically identical item, named Restore Life, can be purchased from Herbalists.

    [​IMG]

    Wheel Clan Spectacles

    A quest item used to find the entrance to the Wheel Clan.
    This schematic can be found in a chest inside Thorvald Two Stones' bedroom.
    Doesn't require any expertise.
    Kathorn crystals can be found in the Black Mountain Mines or collected as loot from the skeletons at the Ancient Shipwreck location near Ashbury.
    Spectacles are purchased from Inventors' Shops and the specialized shop in Ashbury, that will also craft a pair of Wheel Clan Spectacles if provided with a Kathorn crystal.
    Thorvald Two Stones carries a pair of Wheel Clan Spectacles.
    ________________________________________________________________________________________
    Stonecutter Clan

    To get to the Stonecutter Clan the quest of Thrayne Iron Heart at the Wheel Clan must be accepted.

    [​IMG]

    Muscle Maker

    The schematic is inside a chest in the upper right corner of the room where the dwarfs barricaded themselves.
    Requires items derived from the second schematic acquired while graduating in the Therapeutics Discipline and the second schematic acquired while graduating in the Chemistry Discipline plus an expertise level of seventy-eight in the Therapeutics Discipline and an expertise level of thirty in the Electric Discipline.
    A potion of physical prowess can be found in the Vendigroth Ruins.
    Charges are commonly sold by Inventors' Shops, where a Lemon an Potato Charges schematic can also be bought.
    Permanently increases Strength, Constitution, Dexterity and Beauty of one while permanently diminishing Intelligence, Will Power, Perception and Charisma of one.


    [​IMG]

    Necromizer

    The schematic is inside the desk in Kerghan's laboratory,that is situated at the end of the passage inside the hall's middle room with the closed door.
    Requires items derived from the Fortifier schematic sold by Herbalists plus an expertise level of fifty-five in the Chemistry Discipline and an expertise level of forty in the electric Discipline.
    Large capacitors are sold by Inventor' shops.
    Works as the Create Undead spell, transforms any, non mechanical, dead character in a temporary follower irregardless of the followers' count, lasts for around an in-game hour, when the effect wears off the temporary follower becomes hostile.
    ______________________________________________________________________________________________
    Tarant

    [​IMG]

    Elixir of Hypnotic Suggestion

    The schematic is inside a barrel in the sealed part of the sewers.
    Requires items derived from the first schematic acquired while graduating in the Therapeutics Discipline and the fifth schematic acquired while graduating in the Chemistry Discipline plus an expertise level of fifty-six in the Therapeutics Discipline and an expertise level of eighty-five in the Chemistry Discipline.
    Works as the Dominate Will spell, transform the target in a temporary follower irregardless of the followers' count, lasts for around an in-game hour, when the effect wears off the temporary follower becomes hostile.

    [​IMG]

    Schreck Multi-Barreled Pistol

    The item derived from this schematic is part of the restored content of Drog Black Tooth's UAP, originally wasn't possible to craft it.
    Can be found inside a drawer at the Bates' factory.
    Requires items derived from the sixth schematic acquired while graduating in the Gun Smithy Discipline, plus an Expertise level of eighty-five in the Gun Smithy Discipline.
    Pollock will give a Hand Cannon to technological characters that will join his gang.
    Self-loading chambers are sold by Gun Shops.
    Fires six bullets per shot
    Use by a Magical Character increases chances of critical failure.
    ____________________________________________________________________________________________________________________
    Vendigroth Ruins

    [​IMG]


    Droch's Warbringer

    Causes additional electric damage of ten.
    Requires an Expertise level of seventy in the Gun Smithy Discipline.
    Both components can be retrieved in the Vendigroth Ruins.
    Another ancient gun chassis will be given by Jones the Collector for retrieving some item from Shades Beach.
    Use by a Magical Character increases chances of critical failure.

    [​IMG]

    Vendigrothian War Gauntlets

    Causes an additional damage of fifteen when unarmed.
    Requires an Expertise level of ninety in the Smithy Discipline.
    Both components can be retrieved in the Vendigroth Ruins.
    There are two pair of Vendigroth Padded Gloves too.
    Use by a Magical Character increases chances of critical failure.

    [​IMG]

    Vivifier

    Permanently increases Intelligence, Will Power, Perception, Charisma, Strength, Constitution, Dexterity and Beauty of one.
    Requires items derived from the second schematic acquired while graduating in the Therapeutics Discipline plus an expertise level of seventy-eight in the Therapeutics Discipline and an expertise level of eighty-five in the Chemistry Discipline.
    Both components can be retrieved in the Vendigroth Ruins.
    _________________________________________________________________________________________________

    Wheel Clan


    [​IMG]

    Brain Builder

    This schematic can be found in the Mines level, inside a chest located where the dread crystal spider's nest is.
    Permanently increases Intelligence, Will Power, Perception and Charisma of one while permanently diminishing Strength, Constitution, Dexterity and Beauty of one.
    Requires items derived from the fifth schematic acquired while graduating in the Therapeutics Discipline plus an expertise level of eighty-five in the Therapeutics Discipline and an expertise level of forty-five in the Chemistry Discipline.
    Pete's carbolic acid is sold by Herbalists.

    [​IMG]

    Iron Key

    A quest item, used to open the ancient iron chest at the Tarantian Zoological Society.
    Erick Obsidian has this schematic, that will give for accepting to retrieve the Durin Stone for him.
    Doesn't require any expertise.
    Five Heart stones can be retrieved in the outskirts of the Bedokaan Village.
    Mithril can be purchased from Dwarven armories at the Wheel Clan or found in the Dredge or at the Stonecutter Clan.


    [​IMG]

    Machined Platemail

    Depending on character's aptitude can increase strength of a maximum of three points.
    This schematic can be found in the Dredge, inside a chest located where the Grey King and other lycanthropes are.
    Requires items derived from the seventh schematic acquired while graduating in the Smithy Discipline plus an expertise level of twenty in the Smithy Discipline and eighty-five in the Mechanic Discipline.
    Minute Steamworks are sold by Inventors' Shops
    Armors of every size can be crafted.
    The student of the Master of the Water College in Tulla wears a Machined Platemail, to encounter him needs to accept to retrieve the gem of purity of water for the master.
    Edward Willenbecker wears a Machined Platemail, to encounter him needs to have the requisites for the Firearms Master's quest.
    Use by a Magical Character, depending on aptitude's level, diminishes or negates the strength bonus while increasing the chances of critical failure.
     
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  4. madegender: ⚧ Arcane

    made
    Joined:
    Dec 18, 2006
    Parrots:
    5,083
    Location:
    Germany
    GJ m8. Only Arcanum threads can save the Codex from the darkness.

    Sticky plz!
     
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  5. Make America Great Again Fowyrgender: ⚧ Prestigious Gentleman Arcane

    Fowyr
    Joined:
    Mar 29, 2009
    Parrots:
    5,530
    Re: Guide to Arcanum Schematics.

    Doesn't add any dexterity and raising chance of critical failure.
     
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  6. Make America Great Again Kz3r0gender: ⚧ Arcane

    Kz3r0
    Joined:
    May 28, 2008
    Parrots:
    20,187
    Re: Guide to Arcanum Schematics.

    I have suspected as much, thank you.
     
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  7. Jim Cojonesgender: ⚧ Augur

    Jim Cojones
    Joined:
    Nov 2, 2008
    Parrots:
    2,098
    Location:
    Przenajswietsza Rzeczpospolita
    IIRC it gives +1 dexterity for characters that have only slight magical aptitude.
     
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  8. baronjohngender: ⚧ Arbiter

    baronjohn
    Joined:
    Nov 8, 2008
    Parrots:
    2,374
    Location:
    USA
    Can you be more exact with what the items do? I mean, what are the stats for the weapons, etc? What stats do the elixirs/tonics/whatever raise, and for how long?
     
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  9. Scepticgender: ⚧ Prestigious Gentleman Arcane Patron

    Sceptic
    Joined:
    Mar 2, 2010
    Parrots:
    10,189
    Divinity: Original Sin
    I can confirm this from my "on the fence" character which ended up a bit more on the magic side.
     
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  10. CrunchyHemorrhoidsgender: ⚧ Liturgist

    CrunchyHemorrhoids
    Joined:
    Dec 5, 2010
    Parrots:
    1,001
    Next Drog project: arcanum wiki.
     
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  11. Make America Great Again Kz3r0gender: ⚧ Arcane

    Kz3r0
    Joined:
    May 28, 2008
    Parrots:
    20,187
    The stats for the weapons largely depend on the character stats, only basic damage remains unchanged, I will see to add it.
    Elixirs and tonics will be added in due time, even if generally they last for an entire dungeon, unless you back track a lot.
     
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  12. Petrellgender: ⚧ Educated

    Petrell
    Joined:
    Dec 31, 2009
    Parrots:
    55
    Location:
    In the northern wastes
    Stats for Arcanum weapons
     
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  13. baronjohngender: ⚧ Arbiter

    baronjohn
    Joined:
    Nov 8, 2008
    Parrots:
    2,374
    Location:
    USA
    Doesn't list any stats for the explosives though.
     
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  14. Make America Great Again Kz3r0gender: ⚧ Arcane

    Kz3r0
    Joined:
    May 28, 2008
    Parrots:
    20,187
    I have verified the effect of the charged ring on a magical character, it was exactly as said by Jim Cojones, Sceptic and Fowyr.

    Character with low magical aptitude:

    [​IMG]

    [​IMG]

    [​IMG]

    Character with moderately high magical aptitude:
    [​IMG]

    [​IMG]

    [​IMG]
     
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  15. Make America Great Again Kz3r0gender: ⚧ Arcane

    Kz3r0
    Joined:
    May 28, 2008
    Parrots:
    20,187
    Added the Balanced Sword schematic.

    [​IMG]


    Here you can see the Balanced Sword stats when wielded by a character with nine dexterity and two levels in melee, you can imagine with a master melee character with twenty points in dexterity.
     
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  16. Make America Great Again Kz3r0gender: ⚧ Arcane

    Kz3r0
    Joined:
    May 28, 2008
    Parrots:
    20,187
    Here are the stats for the Repeater Rifle, just a way of wasting ammo if you ask me, misses a lot and not very powerful.
    [​IMG]
     
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  17. Make America Great Again Kz3r0gender: ⚧ Arcane

    Kz3r0
    Joined:
    May 28, 2008
    Parrots:
    20,187
    [​IMG]

    Here a comparison with the Fine Revolver.

    [​IMG]


    Practically useless, backstab is much better for your silent assassinations, I wonder if it works with guns too.
     
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  18. Tycngender: ⚧ Savant

    Tycn
    Joined:
    Sep 11, 2009
    Parrots:
    1,852
    Location:
    Prosper Land
    Do you know the meaning of the numbers in the component boxes?
     
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  19. baronjohngender: ⚧ Arbiter

    baronjohn
    Joined:
    Nov 8, 2008
    Parrots:
    2,374
    Location:
    USA
    Required skill in the discipline
     
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  20. Make America Great Again Kz3r0gender: ⚧ Arcane

    Kz3r0
    Joined:
    May 28, 2008
    Parrots:
    20,187
    Exactly

    [​IMG]
    Here you can see the level achieved by the character in the electric discipline, twenty.
     
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  21. Make America Great Again Kz3r0gender: ⚧ Arcane

    Kz3r0
    Joined:
    May 28, 2008
    Parrots:
    20,187
    [​IMG]

    Here the stats of the Shocking Staff, the only good thing about it is the electric damage, that bypass armor class and is enhanced by chainmail and platemail.
     
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  22. Make America Great Again Kz3r0gender: ⚧ Arcane

    Kz3r0
    Joined:
    May 28, 2008
    Parrots:
    20,187
    Here the effects of the various Therapeutics compounds.

    [​IMG]
    Elixir of physical prowess
    [​IMG]

    Liquid of Awareness
    [​IMG]

    Tonic of Increased Reflexes
    [​IMG]

    And in top of that Mind Marvel
    [​IMG]

    And now the Elixir of Persuasion
    [​IMG]

    [​IMG]
     
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  23. Make America Great Again Kz3r0gender: ⚧ Arcane

    Kz3r0
    Joined:
    May 28, 2008
    Parrots:
    20,187
    Now a comparison with a magical character

    [​IMG]

    Elixir of physical prowess
    [​IMG]

    Liquid of Awareness
    [​IMG]

    Tonic of Increased Reflexes
    [​IMG]

    And in top of that Mind Marvel
    [​IMG]

    And now the Elixir of Persuasion

    [​IMG]
     
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  24. Make America Great Again Kz3r0gender: ⚧ Arcane

    Kz3r0
    Joined:
    May 28, 2008
    Parrots:
    20,187
    Crafted Guns

    [​IMG]

    Acid Gun Stats

    [​IMG]

    Blade Launcher Stats

    [​IMG]

    Bronwyck's Gun stats

    [​IMG]

    Charged Accelerator Gun Stats

    [​IMG]

    Droch's Warbringer Stats

    [​IMG]

    Elephant Gun stats.

    [​IMG]

    Fine Revolver stats.

    [​IMG]

    Flame Thrower Stats.

    [​IMG]

    Grenade Launcher Stats

    [​IMG]

    Hand Cannon Stats

    [​IMG]

    Hand Crafted Flintlock Pistol stats.

    [​IMG]

    High Velocity Pistol Stats

    [​IMG]

    Hushed Revolver stats.

    [​IMG]

    Long Range Pistol Stats

    [​IMG]

    Looking Glass Rifle Stats

    [​IMG]

    Mechanized Gun Stats

    [​IMG]

    Pyrotechnic Gun Stats

    [​IMG]

    Repeater Rifle stats .

    [​IMG]

    Rifled Cannon Stats

    [​IMG]

    Schreck's Multi-Barreled Pistol Stats

    [​IMG]

    Tesla Gun stats.

    [​IMG]

    Tranquilizer Gun Stats
     
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