Grimwulf
Arcane
Norfleet, different scales generate different events. There are specific positive and negative events for Magic and Drain, some are nation-specific; the same is true for any other scale. Quests (the red book that hoverdog posted earlier) also have some scale prerequisites in order to spawn.
Some stuff isn't obvious, neither it is explained anywhere in the manual. E.g., there is a HUGE difference between Misfortune 1 and Misfortune 2 scale. Misfortune 1 NEVER generates "neutral attacking" events, so you'll be fine with PD 1 in most cases. While Misf 2 can spam barbs and other nasties that are able to eliminate even PD 20 sometimes. Misf 3 can generate devastating shit, especially combined with Death 3 or extreme temperature scales. There is a limit of 6 random events per turn, but still.
Positive Luck generate unique gem/gold/population/dominion and all kinds of other events on a constant basis. Turm3/Luck3 is very powerful stuff. Besides, positive luck almost guarantees obtaining national hero(es) during first year of the game, while Misfortune delays that shit greatly.
Edit: Here is a nice example of Misf2 event.
That shit can easily pwn PD 30-40. Some players get it during first turns on their capitals, which is basically game over.
So, what was about shitty Luck scale?
Edit 2: Don't worry, Vanheim. Petty krakens won't stop me from dating with you.
Some stuff isn't obvious, neither it is explained anywhere in the manual. E.g., there is a HUGE difference between Misfortune 1 and Misfortune 2 scale. Misfortune 1 NEVER generates "neutral attacking" events, so you'll be fine with PD 1 in most cases. While Misf 2 can spam barbs and other nasties that are able to eliminate even PD 20 sometimes. Misf 3 can generate devastating shit, especially combined with Death 3 or extreme temperature scales. There is a limit of 6 random events per turn, but still.
Positive Luck generate unique gem/gold/population/dominion and all kinds of other events on a constant basis. Turm3/Luck3 is very powerful stuff. Besides, positive luck almost guarantees obtaining national hero(es) during first year of the game, while Misfortune delays that shit greatly.
Edit: Here is a nice example of Misf2 event.
That shit can easily pwn PD 30-40. Some players get it during first turns on their capitals, which is basically game over.
So, what was about shitty Luck scale?
Edit 2: Don't worry, Vanheim. Petty krakens won't stop me from dating with you.
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