With that reasoning you could as well question the inclusion of games like Ultima 9, FTL, Transistor, Amalur, Venetica,... Those didn't bring anything new to the table, weren't particularly good and/or they were flat out not rpgs at all.Including Fallout 3 in this is a disgrace.
Considering the big impact this game has had on the genre and the Fallout scene, not including it would have been the bigger crime.
I think the reason why it shouldn’t be included it’s pretty simple. If you belief in a combatfag view about the nature of cRPGs, you can discarded it because the character building doesn’t have any meaningful role. If you believe in a storyfag view about the nature of cRPGs, you can discard it for not having any meaningful C&C. In both cases, the only thing this game has in common with the other games in the book is the title, which is a retarded excuse to include it.
With that reasoning you could as well question the inclusion of games like Ultima 9, FTL, Transistor, Amalur, Venetica,... Those didn't bring anything new to the table, weren't particularly good and/or they were flat out not rpgs at all.Including Fallout 3 in this is a disgrace.
Considering the big impact this game has had on the genre and the Fallout scene, not including it would have been the bigger crime.
I think the reason why it shouldn’t be included it’s pretty simple. If you belief in a combatfag view about the nature of cRPGs, you can discarded it because the character building doesn’t have any meaningful role. If you believe in a storyfag view about the nature of cRPGs, you can discard it for not having any meaningful C&C. In both cases, the only thing this game has in common with the other games in the book is the title, which is a retarded excuse to include it.
The sheer amount of butthurt alone that was caused by F3 make it worth a mention already.
why you didnt cover Demise rise of ku'tan?
i understand that you cant cover everything but imho you should add that one bro. you did added mordor on editor picks so at least title is mentioned but still
What if someone else will grab your book immediately and try to make money out of it (even on KS)? Do you have some way to prevent it or somehow counteract? Kickstarter would maybe delete such campaign if you would reach to them but then again one can easily hire one of the few thousand Felipe Pepes as a dummy.Like, BitmapBooks does some amazing stuff at decent prices - a 450 colored hardcover book at $30. And that's with the guy's profit - the CRPG is will be cost-priced, so hopefully a successful crowdfunding can wield a Hardcover printed version at ~$25. That would be fucking sweet.
So, I'm working on the next release of the CRPG Book (which will be over 420 pages long), and I want the Codex to do what it does best: criticize the shit out of it.
The last release was this one, 350-pages long: https://crpgbook.files.wordpress.com/2016/06/crpg_book_preview_4a.pdf
Of course, it's a WIP and I already fixed some criticisms, getting another Mass Effect 2 review, re-editing the Mount & Blade review, etc... but this isn't about excuses: I wanna hear your your honest thoughts.
Oddly, some of the best suggestions & criticisms I got came reluctantly, only after I PM'ed people. Feels like people have things they dislike but don't wanna comment because I'm part of the hivemind or they don't wanna hurt my feelings...
Don't.
I registered here to read walls of text criticizing and analyzing stuff, and I would love to see the same about this project. DISCUSS!
It's so niche, I'm not really worried about this... The .pdf version is low-res, you can't make a decent book out of it. Besides, a KS campaign would be easy to detect and shut down - I have the original files, news posts, interviews and my name is all over this project.What if someone else will grab your book immediately and try to make money out of it (even on KS)? Do you have some way to prevent it or somehow counteract? Kickstarter would maybe delete such campaign if you would reach to them but then again one can easily hire one of the few thousand Felipe Pepes as a dummy.
That's the plan. Finish the ebook, release, collect feedback and do a printed version via crowdfunding. I originally was going to use Amazon's CreatSpace, but on-demand printing is EXTREMELY expensive for colored books. That's why Unseen64's book costs insane $64. Meanwhile, if you get enough volume via KS you can negotiate with printing companies directly and get much better prices.Will the book be printed (maybe through crowdfunding), or will it remain an ebook? I would gladly pay for a print version of it, even if it were expensive.
Like, BitmapBooks does some amazing stuff at decent prices - a 450 colored hardcover book at $30. And that's with the guy's profit - the CRPG is will be cost-priced, so hopefully a successful crowdfunding can wield a Hardcover printed version at ~$25. That would be fucking sweet.
It's so niche, I'm not really worried about this...
With that reasoning you could as well question the inclusion of games like Ultima 9, FTL, Transistor, Amalur, Venetica,... Those didn't bring anything new to the table, weren't particularly good and/or they were flat out not rpgs at all.
why you didnt cover Demise rise of ku'tan?
i understand that you cant cover everything but imho you should add that one bro. you did added mordor on editor picks so at least title is mentioned but still
It's so niche, I'm not really worried about this... The .pdf version is low-res, you can't make a decent book out of it. Besides, a KS campaign would be easy to detect and shut down - I have the original files, news posts, interviews and my name is all over this project.What if someone else will grab your book immediately and try to make money out of it (even on KS)? Do you have some way to prevent it or somehow counteract? Kickstarter would maybe delete such campaign if you would reach to them but then again one can easily hire one of the few thousand Felipe Pepes as a dummy.
Outside KS, I don't see it possible... not only it's freely available online, but trying to make a limited print run will make every copy costs A LOT. Regardless, it's all under Creative Commons Attribution-NonCommercial 4.0 International License, so if anyone wanna print some copies for them & their friends or translate the book, be my guest.
Agreed, better err on the side of caution felipepepe , you can release watermark free version once your Kickstarter campaign is over.(...) add some wattermarks all over it just in case bro...
btw i was paging throu your book trying to find something that i dont like and still notthing..
maybe you could add some non intrusive background on that section where you puted game covers but white will do as well
Great work i must say
Bare bones lie piled up in the corner and glowing eyes stare at me from a sewer grate. No music is played beyond the title screen, which left me only with
environmental sounds to break the silence. After checking my gear and opening a rusty door I stood face to face with my first monster, a little kobold with a vicious
glint in his eyes.
The world of Dark Sun is presented in top drawn slightly isometric view, and fights are turn-based. The well-designed interface is entirely mouse-driven, presented with self explanatory icons and is very easy to use.
As i see it, the biggest worth of such book is to make someone who reads it in 2024 PLAY some of these games. (if you dont agree with me here, you can safely ignore my post)
Your reviews are short, which is not bad per se, but your ability to stimulate reader's mind enough to play the game relies only on writing quality\style.
I assume that the biggest factor in getting someone to play some of the old titles, is convincing them that the game is accessible enough in terms of control scheme, ui, difficulty, general gameplay "first touch" feel, overall streamlining etc (you know, the only thing that modern gaming spoiled us with, besides graphics). Or unique\fun enough to actually enjoy it despite inaccessibility.
Usually that's what keeping me from playing some older titles, and i certainly know people that have the same gripe (and i consider myself semi-hardcore gamer, it's much worse with my friends).
My point is: some of the reviews are not good enough at communicating this whole accessibility thing to "break the ice" (i didnt read them all, maybe half of pre-1996 ones).
I see that you already added some info about remakes, adaptations, mods and such so i assume that you want the reader to play the games.
You could rewrite some of the reviews but that's too much work obviously. You could add accessibility rating or learning curve lenght to each game (both these ideas are not ideal, they would probably make harder games appear as worse games). Maybe add a box with some immortal qualities punctuated - even that could make the reader play the game if the review is overly historical.
There are some ways to get that info to the player without making the reviews too technical, or losing that historical perspective (which is great!).
To illustrate my point: (quote from Eye of the Beholder review)
Bare bones lie piled up in the corner and glowing eyes stare at me from a sewer grate. No music is played beyond the title screen, which left me only with
environmental sounds to break the silence. After checking my gear and opening a rusty door I stood face to face with my first monster, a little kobold with a vicious
glint in his eyes.
Whole review is heavy on "how i FELT about the game when playing it for the first time" which is interesting but i don't think the reader would want to play the game.
Now look at this: (quote from Dark Sun review)
The world of Dark Sun is presented in top drawn slightly isometric view, and fights are turn-based. The well-designed interface is entirely mouse-driven, presented with self explanatory icons and is very easy to use.
That piece and some other stuff in the review finally makes me want to play Dark Sun! I've always wanted to play it but i didn't know if i could get into it due to technical stuff.
I know that i'm cherrypicking these quotes. What more could you say about Eye of the Beholder besides "it's like dungeon master, i had a lot of fun with it when it came out"?
Probably not THAT much. And Dark Sun is probably very unique(?) so the review sounds better because of it.
But in Eye of the Beholder case, it sounds like the author is saying that the game is just a piece of history, and not a game that can be played or enjoyed.
And more reviews are like that.
So, I'm working on the next release of the CRPG Book (
Indeed, most reviews have a positive, or at least "it's shit but I fondly remember it" tone. I ask writers to be fair and point out flaws but, as you said, the wordocunt is a bitch - and when cutting I prefer to cut criticism than unique qualities.
Agreed, better err on the side of caution felipepepe , you can release watermark free version once your Kickstarter campaign is over.
It's working ok, the review is done but it's not on the 350-page preview.interseting.. then sorry bro but seems like my CTRL F is not working properly
FF VII and VIII were released on PC together (or very closely) to the original PS1 releases. FFVII in particular is 100% better-on-PC thanks to the shit ton of mods you can use:Why did you include titles like Final Fantasy? They weren't originally released on PC. They were ported decades later. And the ports are downright awful. Not to mention these games weren't designed as cRPGs in the first place, so they aren't any different than emulating RPGs on Windows. (In fact, emulating a game is far better than playing piece of shit ports)
As Radek said, it's a public crowdsourced project, adding watermarks or making the pages photos after 3 smooth years would be nothing but paranoia and a dick move.add some watermarks all over it just in case bro...
and after that... omg i just opened your book in Foxit pdf editor and im writing on as it was msword document.
after adding watermarks don't forget to do something in pdf creator which will make pages appear as PHOTO and not actual recognisable letter document.
It's not jut about making a printed version, but making the book actually readable & enjoyable. Yeah, I could add important interviews, longer reviews for important games, more articles, MMOs, etc... but after a point that's just feature creep - and means more and more time until the project is finished.The problem I have with the book is that you seem too much focused on the printed version and that hurts the pdf version. 95-99% of the readers will read only a pdf version of the book, so cuttings things, trying to stay within the limit of 480 pages makes the experience weaker for most users. I think you should divide the book into part 1 and part 2. I know you want to keep the printed version cheaper, but I feel that 90% of people who would buy the single book for 30$, would buy two books for 60$. Most of them would actually be happy having more content to read and more games to consider playing.
My hopes are for a mid-2017 release, but I have very little control over that as I depend on reviewers reviewing. Your MotB review was great, any of those games you want to tackle would be great. The only thing is that Desu Ex: HR should briefly mention MD as well. Every single review of it was "more of the same", so I see no reason to give them separate reviews.There's a couple of games in white I might consider trying to review (assuming you'll have me again after the hatchet job I made of motb review), when are you expecting this stuff to get done anyway? I see that divos has a note of "wait for sequel", which seems a bit ambitious if you want to release your book in 2017.
I think myself probably competent enough to review either spellforce, human revolution or AoD, although for the first two I am somewhat hesitant because I'd have to play them again to refresh my memory.
Thanks for the input, I get your point.I assume that the biggest factor in getting someone to play some of the old titles, is convincing them that the game is accessible enough in terms of control scheme, ui, difficulty, general gameplay "first touch" feel, overall streamlining etc (you know, the only thing that modern gaming spoiled us with, besides graphics). Or unique\fun enough to actually enjoy it despite inaccessibility.
Usually that's what keeping me from playing some older titles, and i certainly know people that have the same gripe (and i consider myself semi-hardcore gamer, it's much worse with my friends).
My point is: some of the reviews are not good enough at communicating this whole accessibility thing to "break the ice" (i didnt read them all, maybe half of pre-1996 ones).
I see that you already added some info about remakes, adaptations, mods and such so i assume that you want the reader to play the games.
You could rewrite some of the reviews but that's too much work obviously. You could add accessibility rating or learning curve lenght to each game (both these ideas are not ideal, they would probably make harder games appear as worse games). Maybe add a box with some immortal qualities punctuated - even that could make the reader play the game if the review is overly historical.
There are some ways to get that info to the player without making the reviews too technical, or losing that historical perspective (which is great!).
FF VII and VIII were released on PC together (or very closely) to the original PS1 releases.
Also, fantastic games like Dragon's Dogma and Dark Souls appeared first on consoles. Not gonna cut those.
Sorry, I just noticed I made a terrible mistake.Was not notified of my review being replaced by your own in the latest 201606 release.
My review is more shitty.
Is there any other review(s) published before but replaced without informing the original author(s)?
A simple courtesy to let them, who wrote on gratis, know.
9/10, would feel butthurt again.Pointless mishmash of borrowed, gifted, commissioned and paraphrased content of dubious quality that's neither encyclopedic enough nor narrative enough to be useful as a historian's resource.
With nothing but initials in the bylines, and considering the non-distinctive style of most reviews, there is little to provide a clear grip on a singular reviewer's history, affinities and level of expertise. This kills the possibility of what could have been a slightly more interesting angle for the project: a compilation of highly personal strolls through the memory lane, written directly by people who "were there, man".
In case of the reader wishing to actually play any of the older games mentioned in the book, your garden variety abandonware site (or one of the ingenious business operations reselling the cracked games from said sites), will not only provide almost as (or even more) informative reviews, but also a vastly superior trove of technical information.
Cursed with a terrible layout, it fails even as a coffee table book, as alternately rotated game titles prevent casual flipping through, ensuring that a physical copy would serve only as shelf candy (likely situated between an aging hipster's similarly unopened copy of Living in the End Times and a novelty Super Mario bookend).
Next time, if you want to call a book yours, do make an effort to write it yourself.