praetor said:
Excidium said:
DraQ said:
Excidium said:
The definition is absolutely vague, but the very basic thing about RPGs is that you use the abilities of your character(s) to interact with the enviroment and solve conflicts, so if you include the player's own skill for parrying attacks or aiming spells, it's already stretching it.
How about using your own intelligence rather than your character's (who may in fact be a retard) to choose tactics?
Nothing wrong with that. Unless you want to severely reduce player input in the game, but that just wouldn't be fun to play.
but it would make it more of an RPG. actually, by your "definition" that's the very basic requirement for it to be an RPG in the first place (so i guess a real, tr00 RPG wouldn't be fun to play)... unless you want to arbitrarily draw a line between dexterity and intelligence (and/or other "attributes") when it comes to player vs character skill because lol or any other just as "valid" reason
Nope. An RPG is nothing to do with that. Different RPGs model different statistics. You could play an RPG that doesn't model anything but physical combat stats and it would still be an RPG even if you have to use your intelligence to play the game. The key is that the player has to tell his or her character when and how to apply their stats. Telling your character to swing a sword at an enemy is the
direction while the chance to hit, weapon speed, damage and any other relevant stat models the
action of swinging the sword. If the game includes an intelligence statistic then you can
direct your character to use their intelligence to solve a problem for you (the
action). It's a simple concept. The bullshit about nothing being an RPG because everything requires intelligence to play is a complete non-issue.
Problems appear when the player directs his/her character
and plays a part in the character's ability to pull off the action (action RPGs). Problems also appear in games that feature actions that don't take into account the character's statistics (adventure elements). Problems also appear in games that make the direction stage time critical (both RTwP and plain old RT RPGs).
So you might have a diverse set of games like Pool of Radiance, Wizardry VI, Might and Magic III, Fallout, Star Trail, The Magic Candle and Temple of Elemental Evil, all of which no doubt do some things wrong (the biggest offender being puzzle solving where puzzle steps aren't character stat dependent), but they are all largely RPGs. You could make a claim that no game is a pure RPG and you'd be spot on,
so it's only relevant to compare the ratio of RPG to non-RPG gameplay (if it's worth discussing at all).
In before (the return of) DraQ.