Tacticular Cancer: We'll have your balls

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People News Brian Fargo IGDA 2013 Presentation

Discussion in 'RPG Codex News & Content Comments' started by Infinitron, Oct 7, 2013.

  1. Infinitron News Jew Patron Beg Auditor

    Infinitron
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    Codex 2014 Divinity: Original Sin Project: Eternity Torment: Tides of Numenera Wasteland 2 Shadorwun: Hong Kong
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    Tags: Brian Fargo; Interplay; InXile Entertainment; Kickstarter; Torment: Tides of Numenera; Wasteland 2

    Last month, Brian Fargo gave a presentation for the Orange County chapter of the International Game Developers Association. They silently uploaded it to their YouTube channel, where it went unnoticed until one of our users brought it to our attention today.


    It's a pretty good talk, which serves as a sort of extended recap of all the things Brian has said over the past year or so. He reminisces about his early career (3:40-16:07), retells the stories of his successful Wasteland 2 and Torment: Tides of Numenera Kickstarter campaigns (16:07-29:17), and offers his personal observations and advice about Kickstarter (29:17-41:47). This is followed by a long Q&A session (41:47-1:16:50).

    To me, the most interesting part of the talk is the first one, and also the first question in the Q&A segment, where Brian talks a bit about how Interplay grew out of control in the 90s. His Kickstarter advice is pretty solid, too.
     
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  2. mikaelis Liturgist Patron

    mikaelis
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    Hahaha, the chick in the beginning, wow, :lol:
     
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  3. Korron Savant Patron

    Korron
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    Serpent in the Staglands Shadorwun: Hong Kong
    Fargo yet again saying all the right things.
     
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  4. Seerix Scholar

    Seerix
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    Around 1:08:30 Fargo says that they saved up to half a million dollars thanks to Unity Asset Store. Interesting.
     
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  5. catfood AGAIN

    catfood
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    Fargo seemed really nervous in the beginning for some reason.
     
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  6. Zombra Arcane

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    1:11:30. Some guy gives Brian a paper plate.
     
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  7. Darth Roxor Prestigious Gentleman Wielder of the Huegpenis, Hater of Eternity

    Darth Roxor
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    Fargo is a BRO :bro:
     
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  8. Brother None Prestigious Gentleman inXile Entertainment Developer

    Brother None
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    Yup. It's a pretty big deal for us. The game looks quite good now, in my opinion, yet graphics are relatively a very minor part of the budget, compared to how it is usually done in game development. It's cool!

    You can't just buy and plugin asset store purchases obviously. The crowdsourcing thing was fun, but tweaking and dirtying up assets works really well.
     
    Last edited: Oct 8, 2013
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  9. Arkeus Magister

    Arkeus
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    I seem to remember hearing that InXile and Obsidian were sharing a lot of those tweaked assets. How true is it?
     
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  10. Infinitron News Jew Patron Beg Auditor

    Infinitron
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    Codex 2014 Divinity: Original Sin Project: Eternity Torment: Tides of Numenera Wasteland 2 Shadorwun: Hong Kong
    I don't remember anything like that. What could Obsidian do with a bunch of post-apoc assets in their high fantasy game?
     
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  11. Arkeus Magister

    Arkeus
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    Maybe the term asset is wrong then, but i was thinking stuff like Doors, combat/out-of-combat states, pathfinding...
     
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  12. Infinitron News Jew Patron Beg Auditor

    Infinitron
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    Codex 2014 Divinity: Original Sin Project: Eternity Torment: Tides of Numenera Wasteland 2 Shadorwun: Hong Kong
    Yeah, that's code, not assets.
     
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  13. POOPERSCOOPER Cipher

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    Brian does more talks and speeches than any developer I know.
     
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