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Baldur's Gate Beamdog's Baldur's Gate 1 & 2 Enhanced Editions

felipepepe

Codex's Heretic
Patron
Joined
Feb 2, 2007
Messages
17,278
Location
Terra da Garoa
SO......the iOS port and the PC port are THE EXACT SAME THING.... but.... is costs more for the PC? WAT?
PC version comes with the extra characters, on the iOS they are DLC:

2x1jP.jpg


Also, from the game's page at Beamdog:
System Requirements
Required System Memory (MB) 512 MB
Minimum Graphics GeForce 2 or Equivalent
Processor Speed (GHz) 1 GHZ

Weird, the original games runs on a Pentium 166MHz, with 16MB RAM and no video card...they mus surely have some aweshum new video effects to demand all this...
 

sea

inXile Entertainment
Developer
Joined
May 3, 2011
Messages
5,698
To be fair, he appears to be talking about the iPad release, but why should that be treated differently than the PC release? Why is it crazy and senseless to charge $20 on the PC? Because PC gamers will pay more than iShit gamers: end of rhine.
The app market is built around ridiculously cheap games. Putting out anything at $20 on it is basically suicide. Instead they're milking the microtransactions - it'll probably cost the same $20 to get the full amount of new content.

Oh, and apparently the "new adventure" is completely standalone and you have to create a new party to play it; it's not integrated into the main storyline itself. Awesome.
Well, each of the new characters have new quests that apparently will feature all-new areas and will take 3-5 hours each, so... of course, whether it's just a bunch of filler with trash mobs or actual quality content remains to be seen.
 

J_C

One Bit Studio
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Developer
Joined
Dec 28, 2010
Messages
16,947
Location
Pannonia
Project: Eternity Wasteland 2 Shadorwun: Hong Kong Divinity: Original Sin 2 Steve gets a Kidney but I don't even get a tag. Pathfinder: Wrath
I think the reason some of the screenshots look blurry is due to the fact that you can zoom the camera in and out now.

Did you look at them with your eyes or your ass as usual? They are not zoomed in.

They are just SHIT.
They look like shit indeed. But a dev confirmed that the game will have zoom function. WTF an iso 2D game need that?
 
Joined
Feb 19, 2005
Messages
4,575
Strap Yourselves In Codex+ Now Streaming!
So their idea of remastering the graphics is running everything trough a fucking blur filter that makes me feel like I need reading glasses when looking at this shit. :lol: What a bunch of lazy, stupid fucks. Modern game development couldn't possibly become even more of a parody of itself.

Also what Stabwound said. That arena module is so fucking LAZY. I hope these guys get themselves torn a new one by pirates and torrents.
 

waywardOne

Arcane
Joined
Aug 28, 2010
Messages
2,318
Five of them are from the new areas. The bottom-left one is from the ruins under Thieves Guild, just before confronting Sarevok.
The Undercity. Not the most creative of names but keeps that derpy, hobbit-esque naming convention like Teh Underdark.
 

Stabwound

Arcane
Joined
Dec 17, 2008
Messages
3,240
The metric I was using to judge this game was "Would I rather play this over BGTrilogy mod?" Even if it was free for existing BG owners, BGTrilogy is too awesome and this adds very little to the actual game and to me, actually makes the backgrounds worse than BGT with the high res mod.

To be fair, he appears to be talking about the iPad release, but why should that be treated differently than the PC release? Why is it crazy and senseless to charge $20 on the PC? Because PC gamers will pay more than iShit gamers: end of rhine.
The app market is built around ridiculously cheap games. Putting out anything at $20 on it is basically suicide. Instead they're milking the microtransactions - it'll probably cost the same $20 to get the full amount of new content.
Yeah, I know exactly what they're doing, but it's still a slimy thing to do. They're asking the community that made the game a success in the first place to hand over another $20 for a game they own already, or if not, can purchase it today for $10. If you're a PC gamer, congrats: you're getting forced to purchase the DLC by having it shoved down your throat, no option. They could have at least offered PC players the same option iPad players get for the lower $10 price point. It just stinks. Plus, you're looking at a minimum of $40 for BG1+2, and to me BG2 is basically a required BG1 expansion. Anyone that avoids the hype would be much better off buying BG1&2 for $20 on GOG, using BGTrilogy, widescreen and bugfix mods and you have a vastly superior product to this monstrosity.

And besides, the new graphics are an absolute eyesore. Every outdoor screenshot has the same blurry puke going on in the background. I'm almost positive they literally applied a blur filter (they called it "upscaling") and called it a day. The original game with widescreen mod is one of the nicest 2D games of the time. This is just diarrhea. It's literally worse than it used to be: an amazing accomplishment.

screenshot04.jpg
 

MMXI

Arcane
Joined
Apr 28, 2011
Messages
2,196
The only thing that could make this any worse is the introduction of romances.
 

Stabwound

Arcane
Joined
Dec 17, 2008
Messages
3,240
The only thing that could make this any worse is the introduction of romances.
EPukq.png


Neera is a half-elf wild mage slowly coming to terms with her enormous magical potential. Add her to your Baldur's Gate: Enhanced Edition experience and ignite your wild side. Neera adds the following Enhancements to Baldur's Gate:The Wild Mage Neera, a new NPC to join your party
  • An engaging romantic adventure
  • Up to four hours of additional gameplay
  • New area: a secluded hideaway northeast of Durlag's Tower This half-elf wild mage finds both delight and terror in her capricious magic while fleeing both her past mistakes and the merciless Red Wizards of Thay.
An engaging romantic adventure! Just what BG was always lacking.
 

Kahlis

Cipher
Joined
Jun 23, 2012
Messages
408
I knew there had to be some kind of hook to attract new players who wouldn't just buy it "because it's Baldur's Gate." Especially because those new players are the only ones dumb enough to not realize how unethical and inane this remake is.

Can we expect "beautifully hand painted animated cinematics, directed by Nat Jones" for sex scenes? :lol:
 

waywardOne

Arcane
Joined
Aug 28, 2010
Messages
2,318
I'd like to make a tl;dr now that the cost and their true nature has been revealed. The following is from a post at their forums (http://forum.baldursgate.com/discussion/comment/21174). Though it's not by a dev, it is by the #1 superfan there who has more than 1500 posts already and a beta tester to boot, so I consider it official enough. I just want to go through it to confirm to myself that this truly is a monumental travesty once possible only by AAA pubs, sort of a hybrid of the shittiness of EA combined with the shittiness of an indie Facebook app dev.


LIST OF THINGS THAT HAVE BEEN ANNOUNCED.
Since last March, when Baldur's Gate: Enhanced Edition was unveiled, the devs have been dropping several bits of information on the enhancements that can be expected. Be it via the official BG:EE website, their personal Twitter accounts, the official Beamdog forum, or these very boards, there have been more announcements than one would think.

The purpose of this thread is to gather and list all features, enhancements and new contents that have already been officially confirmed for BG:EE. Not only will this hopefully shed some light on the "enhancement" tag, especially in light of my recent post on the things that cannot be done, but it will also assist in directing feature requests toward things that haven't been already done.

BG:EE will run on Windows based PCs, Apple Mac PCs, all generations of Apple iPad, and certain Android tablets, such as the Nexus 7.
System requirements will be slightly higher, mainly on the OS for OpenGL support, but any video card released from 2004 on should be able to run the game smoothly. Full support for, and good performance on, first generation iPad are confirmed.

They're porting it to mobile platforms. GemRB was already well down this path, and the goal itself elicited massive shrugs from anyone not needed Wikipedia to find out what "BG" was. Only 1st gen iPad? Wasn't the resolution for that 1024x768? (Which was an unlockable -- unsupported but stable anyway -- resolution already in the game). Since I don't give a shit about non-PC titles, the rest of my post will ignore that aspect.

BG:EE will be available from Beamdog for Windows based PCs, Apple's App Store for MacOS and iOS, and Google Play for Android tablets.
The game will launch at $19.99 (pre-order for $17.99) for Windows and MacOS, and $9.99 for iOS and Android. The pricing differences between platforms come down to the PC/Mac getting all the DLC content for free and iOS/Android having it as ingame purchases.
Launch date is set to 18th September 2012 for the PC version. The MacOS, iOS and Android versions will also launch in September 2012, but a hard date can't be provided yet due to the different approval requirements of each platform.

You can get BG+TotSC for half the price. Math tells me that they think their "enhancements" are worth $10. That's what this post is about.

BG:EE will not require the Beamdog client to run.
The DRM will be a minimal system that does a quick check to start the download. After that, BG:EE can be played completely offline if desired. When launched, the updater will check for an update: if there is none, it will launch the game directly and shut down; if there is an update, a GUI will pop up asking if you want to update now or just play the version you have.

I refuse to give someone credit for not making my life unnecessarily difficult or annoying. I also wonder why checking for an update would be so important, or could this just be some bullshit excuse for the call-home DRM. Their disengenuous attitude has been consistent since even before their website went live.

BG:EE will be supported post-ship through several DLCs.
There are plans for both free and paid-for DLCs, though free DLCs will be the majority. The new NPC Rasaad, and the new adventure The Black Pits, will be free for all platforms.

As they've already said, PC users don't get the option to buy just the base game. Personally, I just want an improved engine. I'd pay $10 for a one-click install of BG:TotSC + old mod fixes + new fixes; I'm positive I won't pay $20 for that plus a bunch of crap I don't care about. Free or not, new companions and this so-called new adventure mean fuck-all to me.

BG:EE will be multilingual form the get-go.
BG:EE will ship with all available languages in a single build, and it will be possible to select the language of the text and the language of the voice independently.

Don't care. This is self-serving on their part since it allows them to sell it to more people. This isn't a benefit at all for most of the 1st world. I have no idea what "language of the voice" refers to; the cutscene narrator? new NPCs?

Based on the Throne of Bhaal engine.
BG:EE is based on the latest Throne of Bhaal code, which means it includes all features from Baldur's Gate: Shadows of Amn and Throne of Bhaal, as well as all bug fixes from those titles and their relative patches.

Hey, great... this already exists. In two slightly different forms. In fact, I would bet the lives of an entire continent that this project would never have gotten started if Tutu and BGT had never existed. Sadly, the people that worked hard on those revolutionary mods are consoling themselves by fellating the BGEE crew, trying to feel important while their honest labor is raped in front of them.

Rebuilt Threading Model.
The threading model has been cleaned up and fixed, thus eliminating the no-ops that characterized the original and improving performance. Several "Windows-95isms" were removed to make the engine run smoother and increase new-OSs-friendlyness.

Seriously? Did people have problems running BG, even 10 years ago? Isn't this bragging point already included in the platform notes?

Rebuilt Renderer.
The renderer was also cleaned up, and ported entirely to OpenGL for better performance. The graphics are now 100% hardware accelerated.

Again, this would be the fucking assumption if porting to mobile 14 years after initial release: You can't NOT do this.

Fixed up multiplayer.
Baldur's Gate's buggy multiplayer support has been fixed up and improved, eliminating bugs and introducing cross-platform compatibility. It will be possible to play a multiplayer BG:EE game connecting a Windows based PC, an Apple Mac PC, an iPad and an Android tablet simultaneously.

Fuck social gaming. I game because other people exist and I want to be away from them for a few hours. If they can actually improve the latency issues, I'd price this feature at $1.

ToBEx engine fixes.
The Overhaul team is working with Ascension64, author of the mods Throne of Bhaal Extender (ToBEx) and Baldur's Gate Trilogy (BGT) to improve the engine and bring over all the major fixes from those packages.

Already have this. If Overhaul/Beamdog had any class whatsoever, Asc64 would already be on the payroll.

Extensive bug fixing.
BG:EE will feature a huge amount of bug fixes as suggested by the community, found by devs and beta testers, and found by modders throughout the years. Several bugs that currently require Baldurdash, Dudlyville, Tutufix, BG Fixpack or BG2 Fixpack - as well as a plethora of hardcoded bugs that require access to the source code to be fixed - will not exist in BG:EE.

They're being cagey about this. From my PoV, everything that could be fixed by modders is already fixed. This leaves them with fixing engine bugs. The problem is they can't or won't say what those bugs are. AFAIK, they're not actually fixing anything worthwhile.

It's cute they mention the mod fixes. Baldurdash (Kevin Dorner) was rendered obsolete more than 8 years ago. Dudleyville was Baldurdash 2.0 and only slowed down consolidating the core fixes. The fixpacks are de rigeur and a major reason why BGEE is superfluous and redundant.

Native support for high resolutions.
BG:EE natively supports high resolutions in 4:3, 16:9 and 16:10 format up to 2880x1800. The source area art will be filtered via hardware to scale it as required and enable the zoom in/out feature.

Already have this. It's called the Widescreen Mod. And we've seen the blurry shit they "filtered". They don't have the original art, so they can't improve any-fucking-thing.

Dynamic zoom in/out feature.
It will be possible to zoom in and out of the battlefield dynamically during gameplay by scrolling the mouse wheel up and down, within generous limits.

DIDN'T YOU JUST MENTION THE ZOOM? STOP MAKING ME READ THE SAME SHIT TWICE. IT WAS BARELY WORTH MENTIONING THE FIRST FUCKING TIME.

New, high resolution cinematics.
The original, low resolution 3D cinematics will be replaced with new, never before seen high resolution 2D animations drawn by BG:EE's Art Director Nat Jones.

Note how they piss on the original in order to make their Nu-Shit seem awesome. As someone who puts "Disable Movies=1" in the ini right after install, I feel like Nat Jones is wasting my money already.

New, high resolution GUI.
The Graphic User Interface (GUI) has been completely unhardcoded, thus making it possible to overcome its inherent limitations in terms of resolution. Beamdog / Overhaul Games are currently working on a brand new, high resolution GUI, which will be customizable / moddable to a generous extent (some limits still apply due to the original BG code's resilience to Cameron Tofer's attacks; hopefully, Cameron will manage to find a silver-coated machete with which to treat the old code post-ship, further expanding the GUI's customizability).

More redundancy. New platform with different input requires and assumes a GUI rework. These guys are like the Three Stooges of salesmanship. Yes, and blame the original game for your inability to fulfill the hype you spewed.

Flipbook animation transparency and Alpha blending.
As per this thread, BG:EE will feature flipbook animation transparency and alpha blending for BAM files. In the longer run, a new version of BAM files with multiple-layer alpha blending is being considered.

If you don't know what BAMs are, every icon and animation in the game is a BAM. This definitely qualifies as a legitimate improvement if they fully implement it. I usually don't care about eye candy, but I'm so under-budget right now. + $1

One Pixel Production (1PP).
Erephine has agreed to include the 1PP work into BG:EE. The devs are currently trying to make it play nice with the BG:EE setup. Share your opinion on which components would suit BG:EE better here!

Self-explanatory. Ironic, too, since even with their engine access they can't actually fix the things that need to be like sprite mirroring or wonky shield syndrome.

OpenAL based audio engine.
The audio engine has been completely ported to OpenAL, thus ditching the now obsolete DirectSound API, thus bringing back environmental audio support for newer OSs.

Redundant. Assumed. Platform change. And something you wouldn't even fucking notice without audio monitoring software.

Original music by Michael Hoeing.
Purists have nothing to fear, as the original soundtrack by Michael Hoeing will remain untouched in BG:EE.

So you're not changing something you said you wouldn't change and that no one ever thought should be changed? Why not list that Charname will still be the spawn of Bhaal and not a sahuagin tadpole? That's good, too, right?

New music by Sam Hulick.
Sam Hulick, the composer who scored the soundtrack to Mass Effect 3, will write new music to go with the new contents in BG:EE. He is an admittedly huge fan of Michael Hoeing's work, and is trying his best to remain faithful to its spirit and atmosphere.

I'll be honest: I turn music off in games, especially when it's contextual. I hate getting tipped off that I'm about to enter combat because the trombones and timpanis kick in. It also lets me pay attention to the sounds that actually matter like wind and footsteps.

New voice sets for player characters.
A new collection of player character voice sets is bundled with BG:EE.

Kinda cool because the vast majority of mod voice sets are craptacular if not outright audially amateurish. Also kinda pointless since I've got a Garrett voice set I've used since '01.

One new playable kit.
BG:EE will feature one new playable kit never before been seen in an IE game: the Blackguard.

Don't care. There are literally dozens of decent-to-great kit mods already. One more is not impressive no matter what kind of language you present it with.

Three new joinable NPCs.
BG:EE will feature three new joinable NPCs: Rasaad, a human male Monk; Neera, a half-elven female Wild Mage; andDorn, a half-orc male Blackguard. Their dialogues, romances and interjetions will be written by fantasy novelist Dave Gross. All three characters will be romanceable.

Know what? BG was not in need of more companions. And even if it were, how are these unvetted NPCs any better than the dime-a-dozen NPC mods out there? Sure, most of them suck, but I'm sure at least three of them are as good as these. Actually better, because they're free. And more better because the modders could integrate inter-party and quest banter, something BGEE can't do because of licensing issues.

Romances? This is fucking stupid. There are no romances in BG. Period. But these new guys are? Fuck you with a Hepler-sized dildo. You couldn't hold off on this shit until BG2EE? Fuck you with a Gaider love doll.

One new adventure.
BG:EE will feature one new adventure with dedicated, newly developed area art and "nasty AI". The Black Pits(codename: Adventure X) is a standalone arena mini-campaign consisting of 15 fights and taking place in the Underdark. New and old NPCs will react to the new content with interjections.

Correct me if I'm wrong -- and I'm not -- but didn't they strongly imply, back when only one new NPC was being talked about, that this new adventure would essentially be a loyalty quest, i.e. completely centered on the NPC? What does this new info infer? That the companions have no personal quests? That there are no new side-quests that could reasonably be LARPed into the story?

Mini-campaign, huh. Completely outside of anything to do with BG, like another Durlag's Tower or Watcher's Keep. I hated those things. Combat masturbation. Stories so stupid I regretted reading the dialogs instead of just blindly selecting responses.

==========

Wait, that's it? I've only spent $2 on your enhanced shit. You won't even let me be a graphics whore. Who are you making this for again? Vapid hipsters who'll hate your blurry, generic art "style"? Old-school gamers who'll hate your paltry, overpriced, and shallow new content? Exactly what the fuck are you doing, Trent Oster?
 

MMXI

Arcane
Joined
Apr 28, 2011
Messages
2,196
The only thing that could make this any worse is the introduction of romances.
EPukq.png


Neera is a half-elf wild mage slowly coming to terms with her enormous magical potential. Add her to your Baldur's Gate: Enhanced Edition experience and ignite your wild side. Neera adds the following Enhancements to Baldur's Gate:The Wild Mage Neera, a new NPC to join your party
  • An engaging romantic adventure
  • Up to four hours of additional gameplay
  • New area: a secluded hideaway northeast of Durlag's Tower This half-elf wild mage finds both delight and terror in her capricious magic while fleeing both her past mistakes and the merciless Red Wizards of Thay.
An engaging romantic adventure! Just what BG was always lacking.

:point:
 

Aeschylus

Swindler
Patron
Joined
Mar 13, 2012
Messages
2,538
Location
Phleebhut
Divinity: Original Sin Project: Eternity Wasteland 2 Divinity: Original Sin 2
Oh man. It looks like they ran those screenshots through that goddawful HQx3 filter or something. I would laugh pretty hard if that were how they ended up increasing the resolution.

I think this actually looks inferior to some fan made mods. Weak.
 

Kahlis

Cipher
Joined
Jun 23, 2012
Messages
408
You can see three screenshots of the UI on the iPad page. More buttons and that's about it. The aesthetic seems to be a cross between BG1's and BG2's.

"Do you work in a crappy clothing store that nobody ever goes to? Bored out of your mind? Then iBaldur's Gate is the thing for you."
screen03.jpg
 

Ion Prothon II

Liturgist
Joined
Jan 10, 2012
Messages
1,011
Location
Ołobok Zdrój
EPukq.png


Neera is a half-elf wild mage slowly coming to terms with her enormous magical potential. Add her to your Baldur's Gate: Enhanced Edition experience and ignite your wild side. Neera adds the following Enhancements to Baldur's Gate:The Wild Mage Neera, a new NPC to join your party
  • An engaging romantic adventure
  • Up to four hours of additional gameplay
  • New area: a secluded hideaway northeast of Durlag's Tower This half-elf wild mage finds both delight and terror in her capricious magic while fleeing both her past mistakes and the merciless Red Wizards of Thay.
An engaging romantic adventure! Just what BG was always lacking.



SsvsW.jpg
 

Stabwound

Arcane
Joined
Dec 17, 2008
Messages
3,240
Flipbook animation transparency and Alpha blending.
As per this thread...
Clicked it. Scrolled down. Read the following:
HeroicSpur said:
And as for Trent, he really is a hero for me in the current world of games.

Couldn't stop giggling.
Haha, yeah, what a hero. What really annoys me is how people keep herping about how Trent Oster and Cam Tofer were highly involved in the original BG. No, according to Mobygames, Oster was involved in graphic modelling and Tofer did "extra programming", certainly not the "lead programmer" as people keep saying. They have absolutely no design credits. Someone (the guys themselves?) are vastly overstating their contributions to the original game by the looks of it.

Something about Biowhores/fanboys sickens me, and I know it shouldn't. Then again, most of them (especially the "hero" comment guy) are beta testers. I'm not sure which came first, the fellating or the beta testing. It must make you feel special to do unpaid QA testing while simultaneously defending the project from every detractor and blowing Oster at every chance you get.
 

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