hackncrazy
Savant
- Joined
- Jun 9, 2015
- Messages
- 415
Wow, thanks a lot for the list! I'm gonna look for them!
heroes of a broken land
realms of arkania remake
aweigh
Outside of the Elminage/Wizardry series, is there any turn-based RPG that you recommend that focus more on the gameplay and battles than on developing a story and such?
I must admit that I really hoped that Persona 5 would be like this, but going through 2 or 3 hours of story and dialog to get to the good part is just not my cup of tea.
Emmanuel2
hey, what other games do you recommend? always on the lookout for something good. As for HoaBL and the RoA remake... i've only watched "let's play" footage on youtube, enough so to know it didn't really interest me.
...at least, at the time. Tastes/wants/needs are ever-changing. But before I ever play HoaBL or the RoA remaster, I am definitely planning on playing charle's Bard's Tale clone, I think it's called Underworld or Sword and Sorcery: Underworld, something like that.
I watched a lot of gameplay footage on YT and it's a game I'll give a play eventually.
Meanwhile I started a low-key playthrough of Devil's Whiskey (another Bard's Tale clone), but I dropped it because I decided I'm just gonna go play Bard's Tale games instead, as I've never played 'em.
What's the downside of cursed items? I accidentally equipped the spear god slayer I'd found randomly in the canyon. Would've uncursed it with ore otherwise.
And if there's none, how do I turn that annoying flashing off?
Somehow I think that I'm going to have to trash it.
might and magic x: legacy
most of those aren't turn-based (hell, none of those four).
(after my MMXL experience I absolutely hate it when people lump MM in the same realm as a Wiz-clone... they could not be more different).
One question about Elminage original.
I have a ninja with 17% chance of behead. If I forge his katana with 10% of behead , it stacks to a 27% when I attack with it?
in PSP version of E: ORiginal it does stack and can reach a RIDICULOUS number. Same in Gothic, except they capped the natural behead of the ninja to 50%, so that means (in Gothic) that to reach 100% you need a super-super-super-super high LVL ninja (for the 50% behead) + weapon enchanted with 50% behead. Needless to say you won't be accomplishing such a thing until well into Ibag's Tower, heh.
in Original i remember having my ninja with 70%~ or so behead at like level 30 or so which is fucking bonkers. Also, regardless of the behead %, i won't get into the mechanical specifics of it but beheading resolution was balanced in Gothic and occurs less frequently than in Original. (mostly due to enemies having much lower AC values in Gothic, but they tweaked some of the resolution variables slightly).
(In Original natural behead % caps at 100 so it is possible to reach 100 behead with an unarmed ninja, and swallow return can reach the same 100% as well; in Gothic swallow return was capped at 50% as well, and even being capped it's still insanely powerful/useful).