Proof that you have never played the game.I don't see how that is relevant.Well, think about it. How many of modern day CRPG players would get past the throne room of The Magic Candle the first time they played the game?
There is something called the internet.
I (Ultima IV-VII; Might and Magic 2; Wizardy 6/7; Wasteland; Darklands; Betrayal at Krondor; Realms of Arkania II; Pools of Darkness; Dungeon Master etc etc)
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Got me thereProof that you have never played the game.I don't see how that is relevant.Well, think about it. How many of modern day CRPG players would get past the throne room of The Magic Candle the first time they played the game?
There is something called the internet.
It is not a puzzle.Got me thereProof that you have never played the game.I don't see how that is relevant.Well, think about it. How many of modern day CRPG players would get past the throne room of The Magic Candle the first time they played the game?
There is something called the internet.
Either way, what I mean is that solving a puzzle is simply not a problem anymore today and thus no reason not to play any old game.
I hate puzzles with a passion and yet I played a great deal of games that have some of the most annoyingly arbitrary ones.
I love more in-depth, complicated rules, combat and character development. But puzzles? Bah, I tolerate them to get to the good bits, but that's about it.
It is not a puzzle.Got me thereProof that you have never played the game.I don't see how that is relevant.Well, think about it. How many of modern day CRPG players would get past the throne room of The Magic Candle the first time they played the game?
There is something called the internet.
Either way, what I mean is that solving a puzzle is simply not a problem anymore today and thus no reason not to play any old game.
I hate puzzles with a passion and yet I played a great deal of games that have some of the most annoyingly arbitrary ones.
I love more in-depth, complicated rules, combat and character development. But puzzles? Bah, I tolerate them to get to the good bits, but that's about it.
It is basically the King asking if you accept the quest. If you say "No", the game basically gives you a non-standard Game Over and sends you back to the main menu. It is the first 5 seconds of the game.
It was supposed to be a comment on the obstinate stupidity of modern day CRPG players
I will admit that playing old games is difficult for me. For instance I saw Darklands being mentioned. When I hear people talk about Darklands it sounds so awesome, but when I tried to play it I found the presentation to be impenetrable. To the point where in combat I couldn't even tell what my characters were doing.
I don't think it's because the game is bad. I am just not old enough to have played a game from 1992 in its prime and proper context, so it creates a translation issue, like reading Shakespeare. You have to be willing to spend time "learning the language" to enjoy it, and to be honest more often than not I just can't be bothered with it.
Proof that you have never played the game.
"Old game had horrible UIs hurrr" meme used en masse just confirms that many people participate in the discussion without having relevant first-hand experience. Pretty much all best-selling rpgs from the last decade have UIs straight from hell, especially if you are a PC user. If you can stomach F3(NV)/F4 UI, for example, without turning suicidal then you should be more than fine with vast majority of games from the nineties at least. In fact, if you are an actual PC gamer familiar with terms like "hotkeys" and "functional brain" then you will find many of them pleasantly inclined compared to modernity.
Nope.
F3/F4 UI looks like it's sent from heaven when you compare it to older games. For example, in Might & Magic 6 you have to do a lot to just have a proper mouse control with WASD. Then in combat to cast any spell apart from autocast you have to open spellbook, open the needed page and only there select a spell, and combat happens either in realtime or dozens of turns. In older Avernum/Geneforge games you have to use whole keyboard for effective control, same for older roguelikes like Nethack or Angband. I played a lot of this but it's beyond my comprehension why do you need different commands for wearing something, putting on rings and wielding a weapon - even if there are items that you can use in a variety of ways you still have to have default "equip" button for those things.
Console games certainly aged better. If I were to play older Wizardry today I'd use SNES version or something like that probably. Also those older games weren't that complex for variety of reasons. Even something tactical like Angband becomes a chore. Even games that I enjoyed back in the day infuriate me today with their UI and lack of complexity. And balance, of course: it seems most of those games longevity comes from realizing how the game systems misrepresent what character/party you really need. Hence all those guides that explain what party you'd use if you played the game for 10 hours discovering you made wrong answers for initial question.
There you go. This is your problem. Classic is not something that is old. It * can* be old of course. Classic is something which is held as a standard of quality one can compare to.The term classic usually refers to things that are extremely old.
There you go. This is your problem. Classic is not something that is old. It * can* be old of course. Classic is something which is held as a standard of quality one can compare to.The term classic usually refers to things that are extremely old.
Proof that you have never played the game.
I completed MC but don't remember what you are talking about.
To be fair back then I got stuck in quite a few games. I remember in Dragon Wars I was stuck outside of the dwarf forge about halfway through the game and eventually gave up. Did not get past it until I started a new game a couple years later.
The older games tend to be much longer, I think
Parking sensors are for pussies. Just sayin'.I couldn't go back to driving a car without... parking censors
Parking sensors are for pussies. Just sayin'.I couldn't go back to driving a car without... parking censors
That's what I'm talking about. :DParking sensors are for pussies. Just sayin'.I couldn't go back to driving a car without... parking censors
Fk'in wing mirrors n' windscreen wipers n' indicators. Back in MY day you had to turn round to see what was behind you, lean out the window and wipe that shit off the screen & stick your arm out if you wanted to turn a corner. Aye, them were the days. The days when drivers were REAL MEN.
What is "parking sensors",the side mirrors?Parking sensors are for pussies. Just sayin'.I couldn't go back to driving a car without... parking censors
What is "parking sensors",the side mirrors?Parking sensors are for pussies. Just sayin'.I couldn't go back to driving a car without... parking censors
Oh we have that shit,we normally disable them because it is annoying how it beeps,same as the belt alarm. Yeah modern cars a death machines that promote stupidity in young people.What is "parking sensors",the side mirrors?Parking sensors are for pussies. Just sayin'.I couldn't go back to driving a car without... parking censors
In first world countries cars now have cameras as well as sensors that will beep faster and faster as you get closer to an object.
Bulgaria will have those in like 15 years, so just wait bro.
I completed Wasteland a few years ago and it was a complete waste of time I only went through because I didn't have anything particularly better to do.
I'm thinking of playing Disciples of Steel or Aethra's Chronicles next.
There's a certain amount of "chopsticks elitism" here where just because something is old doesn't mean it's good or better. We don't still shit in outhouses when we have indoor plumbing, why use chopsticks when forks are available?