Plisken
Learned
- Joined
- Oct 8, 2017
- Messages
- 255
The new CTH IS better. Enemies only had the problem you described at the very beginning (in some earlier versions) when they had crap pistols in first few combats. Also the new CTH had its numbers not well tweaked in base 1.13 for a long time. However there are mods that makes it work very well from the start.I love 1.13 but the amount of options "out of the box" were a bit overwhelming. And while documentation is extensive, its not well organised.
I also had to switch from new CTH to old, which improved the game massively. I'm not sure who thinks new CTH is better because its fucking not, and the AI acts more retarded with it on (basically they just rush you like lemmings instead of using cover or camping), and theres nothing fun about experienced marksman not being able to hit someone 20 yards away. The argument against old CTH was that it favored snipers too much, but this is usually a complaint fielded by realismpedantics, which is ironic, because IRL favors snipers too, thats why they spend so much time and money training the fucking pricks and spend comparatively little time and money training a SAW gunner. To me it just seems a little silly if you want to attempt to turn the game into a combat sim and then turn around and complain that people who can hit what t hey are aiming at from really long distances are *too* effective.
and besides, with the re-enabled suppression features from 1.13 it mostly makes non-marksman useful again.
The problem with old CTH is not with snipers hitting things - the problem is with anyone being able to hit things way too reliably. You're making a straw man.
And you can reliably hit stuff at longer distances than you claim with new CTH, it just requires more skill and better equipment than it used to. Another straw man.
Also 20 meters in game was never simply 20 meters. As you can clearly see most distances are divided by a factor of 10 in JA2. A gun with 200m effective firing range irl = 20 squares in game. So those 20 squates are at the same time 20m and 200m in a manner of speaking. Such is the abstraction used by the devs of original JA2.
In the end what matters is if a game system works. And new CTH not only works well but also gives a more varied experience compared to the old one. Most people disliked nCTH because it was for a long time (maybe still is - look for mods in this case) badly balanced in the base 1.13. Also it made the game slightly more challenging - most people despite claiming to like challenge, like winning even more so there is that as possible cause. Maybe not.
I dont think there has been many, if any, new versions since i last played earlier this year. Do you have any links to said mods? Because i found the CTH so frustratingly boring in the early game coupled with the ai behavior that i never went back.