Nope.I think you do. Explanation in the spoiler:
Even if you get the robes, there is this character who stops you and engages in conversation whenever he sees you. She has a patrol route in the area. The second or third time you cross paths, if you don't avoid her, your cover will be blown.
cool, I didn't know thatNope.I think you do. Explanation in the spoiler:
Even if you get the robes, there is this character who stops you and engages in conversation whenever he sees you. She has a patrol route in the area. The second or third time you cross paths, if you don't avoid her, your cover will be blown.
With sufficient Int + Per OR Resolve, you can pass all 3 checks and keep the cover indefinitely. The difficulty of the checks increases each time you are being called out though.
so, how much did they make on slackerbacker?
they hit the $4,5M goal. Lack of recent news means it's somewhat safe to assume they haven't hit $4,75M one yet.so, how much did they make on slackerbacker?
I have to agree here. It sounded kind of stupid, and the way they implemented the stronghold in the first game, I'm not sure I should be excited for it.I'd be happy with 4,749,999 so they don't put in a fishing minigame (???) but they've got extra funds to put towards the stuff that sounds cool, like ship crews and sidekicks
According to Sawyer it also makes spells with long casting times viable and less frustrating, which helps with the new economy of action they hope to introduce in the game to offset the disappearance of spells as a rest-based resources.Interesting. I guess it makes the game more forgiving for mistakes or miscalculated AoE though.
You got a problem against people protecting their head from the sun? What are you, a lobbyist for some sort of heat-stroke "miracle cure"? Get the fuck out, you chaotic evil, Mike Oldfied-worshiping idiot!Also is that a fucking turban I see on that faggot party member? Guess I know who I'm immediately executing.
According to Sawyer it also makes spells with long casting times viable and less frustrating, which helps with the new economy of action they hope to introduce in the game to offset the disappearance of spells as a rest-based resources.Interesting. I guess it makes the game more forgiving for mistakes or miscalculated AoE though.
You know you can turn these off, right?I guess it makes the game more forgiving for mistakes or miscalculated AoE though. Also, I can't be the only one who hates the AoE circles?
In the game proper, we presumably will only pause once, when the spell is about to get launched. They're overdoing it here because it's a test.So the decision here was to make casting times longer forcing people to repeatedly pause the game to re-aim their spells? Sounds balanced.
Also, I can't be the only one who hates the AoE circles? I mean their graphic or whatever you want to call them, it doesn't look like it belongs stylistically. It was the same in P1.
You know you can turn these off, right?I guess it makes the game more forgiving for mistakes or miscalculated AoE though. Also, I can't be the only one who hates the AoE circles?
I mean their graphic or whatever you want to call them, it doesn't look like it belongs stylistically. It was the same in P1.
I like this better than just the outlines of circles or whatever's the shape from early PoE1, this is much more clearer. If there is a better way/style, shoot.