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Colin McComb on Narrative Design in Torment at EGX Rezzed 2015

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Colin McComb on Narrative Design in Torment at EGX Rezzed 2015

Development Info - posted by Infinitron on Sat 14 March 2015, 14:11:18

Tags: Colin McComb; inXile Entertainment; Torment: Tides of Numenera

The fast-talking Colin McComb is attending the EGX Rezzed convention in London this weekend, where he's giving a talk about the narrative design of Torment: Tides of Numenera. It's live now:



1pm: Colin McComb - Torment: Tides of Numenera

When you’re the creative lead for one of the most anticipated RPGs for 2015, you have to be careful with your words, especially when you have to write hundreds of thousands of them. Colin McComb, creative lead for Torment: Tides of Numenera, talks about developing narrative and effective word choices for player experience and perception.

There will be a Q&A session at the end.

Update: Well, it's over. Nothing particular mind-blowing, but Colin did reveal some information about the game's plot (the player begins his life crawling out of a crashed escape pod from the moon - sounds awesome), a few images of one of the companions (who you may have already seen before) and a snippet of its very first dialogue sequence. Colin's such a fast talker that there wasn't much time for Q&A at the end, but it's worth noting that when answering a question about combat, he chose to compare the game's turn-based combat system with The Banner Saga's. Though that's not exactly new information either.

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