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Pillars of Eternity Gameplay Video, Previews and Interviews

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Pillars of Eternity Gameplay Video, Previews and Interviews

Preview - posted by Crooked Bee on Thu 24 July 2014, 22:00:25

Tags: Brandon Adler; J.E. Sawyer; Obsidian Entertainment; Pillars of Eternity

Today's the day that marks the release of gameplay videos as well as a bunch of interviews and previews for Obsidian's upcoming real-time-with-elves RPG Pillars of Eternity. Here's the Giantbomb video for your viewing pleasure:


There's also this video from IGN or the one from Dealspwn, but the quality is pretty awful in the latter.

As far as previews are concerned, Gamespot asks the burning question about the thin line between homage and carbon copy:

As I watched Obsidian play Pillars of Eternity, it was hard not to shake the concern that stayed with me throughout the demo: that this was not a game standing on the shoulders of giants, but one relying on slavish devotion. It didn't help that I had just played the excellent Divinity: Original Sin earlier that day, an RPG that uses its inspirations as a springboard rather than as a mold, and in the process establishes an identity that makes it an important step in RPG evolution. Divinity uses old mechanics to say something new. Does Pillars of Eternity use old mechanics to say something old? And if so, is that necessarily a bad thing? [...] The game's title appeared on screen, leaving me to wonder if Pillars of Eternity will refresh role-playing traditions or simply replicate them--and whether pure replication is anything to scoff at, given the legacy of Baldur's Gate and its ilk. Nevertheless, I have faith not just in the strength of the Infinity Engine template, but in Obsidian's ability to use that template to craft a journey worth taking.​

IGN, in the meantime, believes that Pillars of Eternity "seems to push all the right RPG buttons", with Strategy Informer dwelling a bit more on the character creation and Digital Spy quoting Sawyer on Obsidian's goals with the beta:

"We decided very early on we won't use the critical path for this," project lead Josh Sawyer told Digital Spy. "It's not going to have any of the story companions, because that's a big part of the story for people, is meeting those companions and experimenting with them.

"It's mostly for people to get a feel of just how the game plays overall, goofing around with the classes, the mechanics, combat, journals - it's up to them to try and play and mess around with it and see what doesn't really work, or if we aren't communicating things clearly."​

Then there's an interview with Sawyer at PC World, as well as another one at Rock Paper Shotgun.

Finally, PCGamesN runs an article about Obsidian hoping that Pillars of Eternity sales will fund its sequel without Kickstarter. “What I would like, and this is true of any independent developer, is for this title and the expansion to be successful enough that we don't have to go back to Kickstarter to make the sequel,” Sawyer told PCGamesN. Well, fingers crossed.

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