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Divinity: Original Sin Kickstarter Update #61: Voice acting and music, release delayed to June 30th
Game News - posted by Infinitron on Fri 6 June 2014, 13:50:08Tags: Divinity: Original Sin; Larian Studios; Swen Vincke
Many of you have already heard that Divinity: Original Sin has received a short delay, from June 20th to June 30th. In this week's Kickstarter update, Swen Vincke explains the reasons why:
The Voices of Original Sin
We had to rob a bank to be able to bring you this news, but our getaway car was swift and drove us directly to a recording studio in London.
Right now the studio responsible for Divinity: Dragon Commander is recording voices for Divinity: Original Sin. That means you can once again expect AAA quality voice acting with a fantastic cast.
If you’re not familiar with the voice acting quality of Dragon Commander, check out the following video. It’s bound to get your excitement meter up. We certainly can’t wait to hear the voices of the characters we’ve been working on for so long.
The Music of Original Sin
Over 130 songs are going to be included in Divinity:Original Sin and several of them are now ready and polished. To give you a taste of what’s coming, here’s one of the completed tracks with live instruments. Listen on big speakers, it’s never sounded this good!
June 20th becomes June 30th
Because of the voice recordings (and a few other things which will become clear soon) we have to delay the release of Divinity: Original Sin by 10 days.
This is going to give us the time we need to get everything integrated. We know we’re testing your patience, but you can rest assured that we’re as keen as you to release-- it's high time we get this game out of our hands and into yours! Those extra days, are strictly necessary; we promise!
Expect things like further tweaks to spell specialization, a lobby which allows you to find other people to play with, much needed balancing changes to the surfaces & a fitting rewarding for eating that annoying shell. Coming soon, very soon!