GOG.com
Donate to Codex
Putting the 'role' back in role-playing games since 2002.
Donate to Codex
Good Old Games

Improving The Witcher 3: A Tale of Two Poles

Click here and disable ads!

Improving The Witcher 3: A Tale of Two Poles

Interview - posted by Infinitron on Sat 9 February 2013, 22:55:01

Tags: CD Projekt; The Witcher 3: Wild Hunt

In a short video interview for Game Informer, the suitably-accented CD Projekt designers Konrad Tomaszkiewicz and Mateusz Tomaszkiewicz (yes, they're actually brothers) describe their plans for The Witcher 3: Wild Hunt, and how it will improve over its predecessor.



Takeaways from the interview:
  • The game will have much more sidequests than The Witcher 2.
  • The game will feature an overhauled combat system - attacks will be easier to aim, shorter and more interruptible, and there will be a "combat camera" to help the player orient himself when surrounded by enemies. (Does that mean the game will go into some kind of pseudo-isometric mode during combat?)
  • The game will have an improved (but also non-intrusive) tutorial.
  • Unlike its predecessor, The Witcher 3's combat will remain challenging throughout the game. The brothers are anxious to clarify that this will be implemented not via level scaling, but by designing different areas with different difficulty levels, as in the Gothic series.
  • The game's story will be less political and more personal compared to its predecessor, although political elements will remain.
  • The game will have three completely different endings - not just variations of the same basic ending. The final act will be longer and more impressive than The Witcher 2's.

There are 44 comments on Improving The Witcher 3: A Tale of Two Poles

Site hosted by Sorcerer's Place Link us!
Codex definition, a book manuscript.
eXTReMe Tracker
rpgcodex.net RSS Feed
This page was created in 0.042994976043701 seconds