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Mass Effect Universe better than Lightsabers+Jedi Powers?

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Mass Effect Universe better than Lightsabers+Jedi Powers?

Game News - posted by VentilatorOfDoom on Mon 20 February 2012, 10:19:53

Tags: BioWare; Mass Effect; Mass Effect 2; Mass Effect 3

Learn, over at a site called PopBioEthics, why the Mass Effect universe is better than StarTrek, StarWars and the Dune Universe combined. Also, this other universe, with the foundation and Hari Seldon and in the end it was the robots who planned this all the time. Anyway, apparently the Mass Effect universe is more important than any of those.

Mass Effect’s deep decision-making system is finely tuned to draw out realistic responses from players. During an interview I had with Daniel Erickson, lead writer for Star Wars: The Old Republic, he revealed two key elements of BioWare’s process that makes their games ideal for ethical exploration. The first is that quality voice acting triggers complex emotional responses in players. The second is that allowing players to choose their next line in conversation based on emotion, not the precise words written down, creates a huge level of investment by the player in the main character.
Jesus, this Erickson dude is a fucking genius.
I’m not saying that Mass Effect provides any answers. The value of Mass Effect as a science fiction universe is that it is a critical starting point for discussion about the purpose of humanity in a materialistic universe. Without an answer to that question, there is no real reason for Ender to defeat the Buggers, or for humanity to seek out new life and new civilizations, or for us to not let non-organic life be the torch bearer for intelligence in the universe. Mass Effect confronts us with a female hero of our own creating, with the deepest implications of diversity, with the most dramatic questioning of the value of what it means to be human. Whether you are a feminist, a transhumanist, a theologist, a proponent of space exploration, a pacifist, a human exceptionalist, a bioethicist, a scientist, or a philosopher, Mass Effect demands you rethink your world.
More random Mass Effect news:

- Mass Effect 3 "Take Earth Back" Cinematic Trailer

- Editorial on Gameranx, Mass Effect Jumped the Shark.

The big plot reveal of Mass Effect 2 was (spoilers haha) that those pesky Collector guys were abducting humans to turn them into DNA pulp to—you guessed it—build a human shaped Reaper—one of those giant robo squids—out of that pulp. Let me tell you my reaction to that big reveal of what Mass Effect 2’s suicide mission and all that buildup of tension was all about. First, I yelled “what is this bullshit?” at the TV. Then I paused the game as the giant Terminator / boss from Contra fight came up. Then, again, I yelled “what IS this bullshit!?” at the TV.

It couldn’t have been worse, had that “Human Reaper” sported a big, red clown nose. That shot one-hit-kill attacks.
I felt betrayed. Mass Effect 2 had its moments, I won’t deny that. A lot of the side stories which made up almost the entire game were pretty well done in and on themselves. And then that. That was the best the BioWare writers could come up with? Really? This reduced to entire main mission of Mass Effect 2 into one giant pile of utter rubbish. It couldn’t have been worse, had that “Human Reaper” sported a big, red clown nose. That shot one-hit-kill attacks.
- Mass Effect 3 interview at the BioBlog

Exactly how extensive is weapon customization? Will it be available in multiplayer mode?

CG: “If you love the M-8 Avenger you can level it up and mod it to be a competitive end game weapon, the choice is in your hands.” Players can literally handcraft their favorite weapons around their playstyle, build and preference in both MP/SP. With over 40+ weapons and 50+ weapon mods in Mass Effect 3 we pushed very hard to ensure there is zero difference between weapons/mods in Single Player vs. Multiplayer, they are the exact same.
Why yes, it must have been one hell of an effort to make the weapons exactly the same. They pushed hard.

Thanks to shihonage.

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