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Skyrim!!

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Skyrim!!

Game News - posted by VentilatorOfDoom on Wed 16 November 2011, 14:18:47

Tags: Bethesda Softworks; Elder Scrolls V: Skyrim

It appears The Elder Scrolls V: Skyrim is selling absolute buckets, according to VGChartz.

2011 is fast becoming the year games debuted at incredible numbers, as The Elder Scrolls V: Skyrim sells over 3.4 million copies at retail (not including digital sales) in its first 2 days on sale.

 

Up over 600% on Oblivion's modest 490k staggered opening across PS3 and X360, Skyrim will manage to outsell Oblivion as a whole in a matter of weeks. 59% of units were sold on the X360 (over 2 million copies) and 27% on the PS3, with 14% on PC.

 

2.5 million of the total sold in Americas, with the remaining 950,000 units in EMEAA.

 

The Elder Scrolls V: Skyrim has managed to beat out Gears of War 3 and Fifa Soccer 12 for first week sales, and is on par with Battlfield 3, but with only 2 days sales it's selling at a faster rate. Only Modern Warfare 3 will be ahead of Skyrim, which, for an RPG, is incredible.

A small number of gamers are experiencing a few unforeseen and unfortunate bugs while playing Skyrim, but fear not: Bethesda are working on the problem already.

Patches are coming to fix reported bugs in Skyrim. Bethesda has confirmed that issues will be addressed for all systems, and that work is currently underway on the updates. 

 

"We are continuing to work on an update for all platforms to address any bugs and [performance] issues we can," Bethesda VP of PR and Marketing Pete Hines tweeted. 

PCGamer already assembled a list of their favorite Skyrim mods so far. A sample:

6. No Spider Mod

 

Arachnophobes like PC Gamer contributor Richard Cobbett have a hard time with games like Skyrim. Which is why No Spiders patches are so useful. This first attempt at a spider free Skyrim is particularly hilarious, as it replaces the models of the spiders with hilariously out of place bears.

Thanks god, the spider problem has been fixed. Keep an eye out for mods that fix the rest.

 

And at last, Country_Gravy pointed us to this Pete Hines interview on Joystiq.

"Good games are good games," said Hines, "so the core experience is the same on all platforms, and we try to do some things with the UI for PC folks to have the best experience possible. From a technical standpoint, yes, the PC is a headache. It just is. A million different possibilities of hardware, drivers, etc. As you saw with Rage, all it takes is some bad video card drivers and years of hard work comes off as 'buggy' when in fact it's a really solid, stable game."

 

Apart from driver issues and wildly unpredictable configuration possibilities, one of the biggest obstacles with developing for PCs right now is piracy. Having a great game people want to play may be a winning strategy on the consoles, but on the PC that just makes you more susceptible to having your game jacked and not making a dime from it. Hines acknowledges this is a problem Bethesda has also faced.

 

"Unless you decide not to make your games available for PC, it's a problem and you have to deal with it," he said. "So we do the best we can to protect it without resorting to Draconian measures, and we continue to enthusiastically support our PC fans with things like the Creation Kit and the ability to create and add unlimited amounts of mods and content to your existing PC game."

Yes, I've heard PC gamers are amazed by the UI.

 

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