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BioWare on art, sound and sharing with DICE
Interview - posted by VentilatorOfDoom on Mon 4 July 2011, 15:54:38Tags: BioWare; Mass Effect 3
Part II of the Mass Effect 3 interview over at CVG is up. It contains nothing of interest, but once you've posted part I you kinda want to wrap it up.
What sort of interaction is there between the gameplay guys and your team?
DA: It's a lot of back and forth. We let the designers know exactly what's important to us on the art side - maybe the way the sun hits inside a room or something that we just don't want to lose - and design will work with us exactly how to keep that.
We have a lot more integrated cover, so you don't walk into a room and immediately know there's going to be a combat there. It's about making these spaces feel natural and not forced. It shouldn't ever feel forced, by gameplay or art - it really should be this perfect marriage.
NL: Yeah, you don't want to walk through a room and go, "okay nothing's going to happen here. There's no cover for me here," and then you walk around the next corner and you just see a sea of these chest-high things - you basically see the fight ahead.
Spotted at: Gamebanshee