Good Old Games
Donate to Codex
Putting the 'role' back in role-playing games since 2002.
Odds are, something you like very much sucks. Why? Because this is the RPG Codex
News Content Gallery People Games Companies  
Forums About Donate RSS Contact Us!  

Knights of the Chalice 2 Development Update

Visit our sponsors! (or click here and disable ads)

Knights of the Chalice 2 Development Update

Development Info - posted by VentilatorOfDoom on Fri 4 March 2011, 22:03:27

Tags: Heroic Fantasy Games; Knights of the Chalice 2

The Heroic Fantasy Games homepage has been updated with new info regarding Knights of the Chalice 2 and its Fantasy World Engine. Info about weapons, armors and classes and more are available.

 

Here's a tidbit about the sorcerer class, a mix between divine and arcane caster.

Spells: The Sorcerer draws its spells from the spell lists of the Wizard and Cleric. Charisma, Intelligence and Wisdom are all important to the Sorcerer. The Charisma modifier determines the number of bonus spell slots, and the number of spells known at level 1. The Intelligence modifier determines the Difficulty Class of Wizard spells. The Wisdom modifer determines the Difficulty Class of Cleric spells. A Sorcerer can alternate between arcane and divine castings without restriction. Both types of spells count towards the daily limit. A Sorcerer can activate Divine Spell Scrolls and Arcane Spell Scrolls of any spell in the lists of the Paladin, Ranger, Druid, Cleric, Rogue and Wizard.

Overpowered or too dependant on too many different stats?

There are 59 comments on Knights of the Chalice 2 Development Update

Site hosted by Sorcerer's Place Link us!
Codex definition, a book manuscript.
eXTReMe Tracker
rpgcodex.net RSS Feed
This page was created in 0.0493061542511 seconds