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Forgotten Ruins: The Roots of CRPGs IV
Editorial - posted by DarkUnderlord on Tue 4 January 2011, 22:04:55Tags: Brian Fargo; Interplay; Reggie Carolipio
The fourth part of bitmob's series on the roots of CRPGs is up. This time, Interplay get the run-down:
Brian Fargo wasn't the stereotypical coder living in his parent's garage or a student at a place like Caltech. He was a sprinter on a track scholarship when he walked out of school to work on his first game: Demon's Forge. Like Richard Garriott and Jon Van Caneghem (New World Computing), his house was literally his office as he managed marketing and sales from his bedroom.
Interplay's first contract was from World Book Encyclopedia to do a series of small titles. That didn't stop a young Activision Inc. from stepping in later and handing Interplay a contract for three adventure games to the tune of $100,000. Despite creating Mind Shadow under contract, Interplay was still an indie, and that left the door open for Electronic Arts to publish one of the genres most memorable CRPGs.
Fargo would eventually go on to found a new company, inXile Entertainment, where in 2004, they released The Bard's Tale as an action RPG. As humorous as it was and despite the name, it had little to do with the original series. Part of the reason is that EA is still holding on to its Bard's Tale ball (though they apparently allowed inXile to use the name). Surprisingly, EA did sell the Wasteland rights to Fargo in 2003, though, nothing has come of it other than the potential for another post-apocalyptic playground (and, hopefully, not another ARPG like Brotherhood of Steel).
Where's our Wasteland game Fargo?