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Planescape: Torment Retrospective
Editorial - posted by VentilatorOfDoom on Wed 29 September 2010, 18:49:44Tags: Black Isle Studios; Planescape: Torment
A little more than ten years ago, a game you probably never heard of called Planescape: Torment came out for the PC. Overlooked by many, Torment is more of a cult classic than a runaway success. Maybe it had something to do with the boxart which features the protagonist’s rather ugly face. Perhaps it was the game’s very strange themes and odd way of approaching the Western RPG genre. Those who did play it, however, remember it to this day as one of the best RPGs not only of 1999, but of all time.
What made Torment so memorable? At first, the gameplay does not seem very revolutionary. The game runs on a modified version of Bioware’s Infinity Engine, a modified version that makes the interface more annoying for casting spells. The interesting part of the game is how it changes the way you approach everything. When rolling your character, rather than using wisdom, charisma, or intelligence as a dump stat; you want to max those as quickly as you can. Battle is nowhere near the focus of this game and there is only one mandatory boss battle. Talking your way out of fights is very common and a lot more fun.
Now everyone show off their PS:T knowledge, MCA might be reading this. I'll start: well, frankly I think Zerthimon was a true bro and didn't betray his people, if someone's to blame it's certainly Gith, that obnoxious bitch.
Spotted at: GB