GOG.com
Donate to Codex
Putting the 'role' back in role-playing games since 2002.
Donate to Codex
Good Old Games

NWN2: Storm of Zehir interview at Actiontrip

Click here and disable ads!

NWN2: Storm of Zehir interview at Actiontrip

Interview - posted by Calis on Thu 19 June 2008, 16:32:11

Tags: Neverwinter Nights 2: Storm of Zehir

Whaddayaknow, the second Neverwinter Nights 2 expansion got itself a name, and an interview to boot. The e-mail bringing the interview to my attention dropped the F-bomb:

AT: Mask of the Betrayer introduced a cool gameplay element (balancing dark powers and so forth). In terms of gameplay, what's the biggest innovation in SoZ?

KS: Mask of the Betrayer colored within the lines set by Neverwinter Nights 2. Storm of Zehir does not. The Overland Map is one of the game's most defining features. It provides a sense of exploration that makes it feel more like a Fallout game than a Neverwinter Nights game. The Overland Map also makes Skills (Survival, Spot, etc.) more important and useful.​
Read all about it

There are 34 comments on NWN2: Storm of Zehir interview at Actiontrip

Gallery
Site hosted by Sorcerer's Place Link us!
Codex definition, a book manuscript.
eXTReMe Tracker
rpgcodex.net RSS Feed
This page was created in 0.033025026321411 seconds