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More Fallout 3 info - Critical Hits Q&A
Interview - posted by Vault Dweller on Sun 1 July 2007, 21:55:20Tags: Bethesda Softworks; Fallout 3
One last Fallout 3 news item. Critical Hits has posted a Fallout Q&A transcript, revealing some new and exciting stuff. The best parts are:
...most radiation from things like blown up cars (nuclear engines) and the mini-nuke weapon will dissipate given a little time.I saved the best for last:
...your choices of dialogue can open up more quests, more options for places to go and things to do in the game. Emil really seemed to stress a high level of detail written into the game as far as Dialogue and Quest interaction. (I really want to believe that - VD)
...there were many loading screens which displayed random stats from your time in the game, one of which popped up said, â€œCorpses Eaten: 0â€ Someone asked about this and Todd Howard seemed kind of surprised that it had gotten in to the demo, simply saying it is a â€œperk thingâ€.
The main quest centers around your dad mysteriously disappearing from the Vault one day, and your quest to find him and find out why he left and where he is/has gone.
(You could see that a mile away - VD)
Yes there will be fast travel...
...melee will be playing a large part...
...they are putting as few unkillables [NPCs] as they possibly can. (Unkillable NPCs are in? Yay! - VD)
The main quest they estimated at about 20 hours of gameplay, with about 20 hours more of possible miscellaneous quests and side stories.
Q: Are they doing a lot of things to make Fallout mainstream?Bethesda's trademark.
A: Theyâ€™re â€œjust doing what is coolâ€