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Bethesda: Games must evolve & grow!
Company News - posted by Vault Dweller on Thu 25 May 2006, 20:26:31Tags: Bethesda Softworks; The Elder Scrolls IV: Oblivion
That Ken Rolston interview has caused some controversy at the Elder Scrolls forums and prompted Mark Nelson, one of the developers, to respond:
Were you to ask Ken which is a better game, I'd bet my next paycheck he would tell you it's Oblivion. I'd agree. It's a superior game in almost every way (and I say "almost" intentionally--Morrowind succeeds in some ways that Oblivion does not). Some old-school RPGers will disagree, and I understand that. The fact is, gaming evolves--whether or not you like the direction of the evolution is a matter of taste. There will be successes along the way, and failures, but if games (yes, even RPGs) do not continue to grow (and develop a larger fan base), they will stagnate and die. Like it or not, it's the way of things.Translation: RPGs must sell a lot or we'll stop making them and start making action games instead!
I do believe that it's important to change games to make them better (i.e., more fun). Honestly, there are a ton of conventions from old-school RPGs that simply aren't very fun. They are artifacts of systems designed 20 years ago that we hold as sacred, but they aren't necessarily any good. We tried to fix or remove these where we could. Some don't like the changes, and I respect that opinion. Honestly, I fought against many of these changes (including fast travel, the compass, and leveled creatures), but in the end, I think most of them make the game better.We hold those games as sacred because they are infinitely better than the drivel neo-Bethesda wants to make.
And while we are talking about Bethesda: ( link )
ESF poster: yeah, it sounds as if good old pete only hears what he wants to hear. Thanks for the support. I am selling my copy of Oblivion on Ebay. I care nothing about the add-ons or expansions.Charming guy, isn't he?
Darth Pete: Thanks. That was deep.
Here's some insight for you. Your time left here is short.