Good Old Games
Donate to Codex
Putting the 'role' back in role-playing games since 2002.
Odds are, something you like very much sucks. Why? Because this is the RPG Codex
News Content Gallery People Games Companies  
Forums About Donate RSS Contact Us!  

Gothic III - Part I

Visit our sponsors! (or click here and disable ads)

Gothic III - Part I

Interview - posted by DarkUnderlord on Wed 3 May 2006, 02:01:27

Tags: Gothic III; Piranha Bytes

Vault Dweller has been out asking people questions again. This time, he talked to Kai Rosenkranz about Piranha Bytes' upcoming game: Gothic III.
2. It looks like Piranha Bytes is developing and evolving the once light RPG elements of Gothic 1 further with every game. Why the focus on role-playing?

Actually we haven't changed the depth of the RPG elements all that much. In some cases we had to add new numerical values in order to be able to realize new gameplay elements, but all in all the easy accessibility and the emphasis on the characters (not the numbers) remained unchanged. The level of difficulty was admittedly subject to heavy fluctuation throughout the series so far, but this was not achieved through adding weight to the RPG aspects of the games.

The opposite is the case. We have made the Gothic games easier to handle so as to make them accessible even for inexperienced RPG-players. In fact, we don't see the Gothic games as RPG games in the narrower sense. We rather consider them fantasy action adventures with certain role-playing enrichments.

What? Honesty? Why I never!

You can read part I here. Part II will be posted after E3.

There are 35 comments on Gothic III - Part I

Site hosted by Sorcerer's Place Link us!
Codex definition, a book manuscript.
eXTReMe Tracker
rpgcodex.net RSS Feed
This page was created in 0.0494310855865 seconds