Good Old Games
Donate to Codex
Putting the 'role' back in role-playing games since 2002.
Odds are, something you like very much sucks. Why? Because this is the RPG Codex
News Content Gallery People Games Companies  
Forums About Donate RSS Contact Us!  

IGN previews Oblivion

Visit our sponsors! (or click here and disable ads)

IGN previews Oblivion

Preview - posted by Vault Dweller on Tue 11 October 2005, 15:11:18

Tags: Bethesda Softworks; Elder Scrolls IV: Oblivion

And another Oblivion preview, courtesy of IGN.

As you increase your blades skill you'll eventually be able to pull off flashy attacks, but these will happen automatically. Swinging your sword will always consist of hitting the right trigger. A quick tap of RT results in a quick swing and a more deliberate press results in fatigue draining power attack. As your fatigue drops to zero your attacks will actually decrease in power, so you won't be able to constantly power attack your foes.

Sounds awesome!

Edit: It seems that I missed an interesting paragraph:

There are five skill thresholds you'll need to reach in order to access the higher level benefits skill specialization yields. While your skill may start at five or 15 depending on what you've assigned yourself, it needs to reach 20 to access the next tier of skill benefits. The tier names are novice, apprentice, journeyman, expert, and master. As an example, if you're able to increase your armorer skill the master level, you can repair items beyond 100 percent, whereas at lower levels you may only be able to restore it to 50 percent and be restricted from repairing magical items. At the highest levels of the mercantile skill you're even able to invest in stores and turn a profit.

That actually sounds promising. Regardless of how Bethesda implements that, it's a step into the right direction.


Thanks, kumquatq3

There are 53 comments on IGN previews Oblivion

Site hosted by Sorcerer's Place Link us!
Codex definition, a book manuscript.
eXTReMe Tracker
rpgcodex.net RSS Feed
This page was created in 0.048595905304 seconds