GOG.com
Donate to Codex
Putting the 'role' back in role-playing games since 2002.
Donate to Codex
Good Old Games

Witchworks Q&A on Homelan

Click here and disable ads!

Witchworks Q&A on Homelan

Interview - posted by Saint_Proverbius on Wed 6 November 2002, 21:39:25

Tags: Neverwinter Nights: Witch's Wake

HomeLAN Fed has sat down with Rob Bartel to interview him on Witchworks, the free module that BioWare is working on for NWN that will supposedly offer more role playing than the module that shipped with it. Here's a sample:


HomeLAN - What can you tell us about the storyline for Witchwork?

Rob Bartel - It's a much darker storyline, perhaps more in keeping with what we did for Baldur’s

Gate 2: Shadows of Amn. The game starts with you regaining consciousness in the midst of a raging battle, unable to remember what has brought you to this point. With his dying words, your prince instructs you to "Tell the king that she is dead." When you next awake, the battle is over and you find yourself surrounded by the corpses of the fallen. In short, the basic story structure is that of a mystery thriller. Who was this prince? Who is the "she" he refers to? What were you doing here and where is this king you must return to? Who, if anyone, can you trust? While I have some ideas about what some of those answers might be, I'm taking a good Dungeon Master's approach: let the players find their own answers and then start weaving those into the story.​

I just wanted to say that I really like HomeLAN Fed. It's a great site, and that JCal guy really busts his hump to provide all he can for the site.

There are 2 comments on Witchworks Q&A on Homelan

Site hosted by Sorcerer's Place Link us!
Codex definition, a book manuscript.
eXTReMe Tracker
rpgcodex.net RSS Feed
This page was created in 0.035021066665649 seconds