Good Old Games
Donate to Codex
Putting the 'role' back in role-playing games since 2002.
Odds are, something you like very much sucks. Why? Because this is the RPG Codex
News Content Gallery People Games Companies  
Forums About Donate RSS Contact Us!  

HotU wrap report at RPG Vault

Visit our sponsors! (or click here and disable ads)

HotU wrap report at RPG Vault

Game News - posted by Vault Dweller on Fri 5 March 2004, 23:54:56

Tags: BioWare; Neverwinter Nights: Hordes of the Underdark

RPG Vault posted Hordes of the Underdark wrap report, courtesy of Trent Oster, Darcy Pajak, and Tom Ohle.

Darcy Pajak: We learned a lot from Hordes. First of all, we learned that the NWN toolset is very powerful, but places a couple limitations on the creative process for our designers. Despite the fact we have hundreds of possibilities for area and level design, our designers are limited by using a tile-based system. It is costly to create a unique room or area for the designers. In the future, we will not create generic tiles for the designers, but plan out levels, and build them in detail.

The second thing we learned was that adding dramatic moments in the game using the game engine and designer-directed movement adds a lot to the atmosphere and gives the designers an additional tool to create top-notch stories. These cutscenes were retrofitted into the game engine, and caused some major headaches for us and the testing team during development, but in the end, they were worth it. In the future, we will continue to use these to bring people into the adventure.

The third thing we learned was that the best stories from both our designers and the community are based around one person, and not an entire party. While playing RPGs with your friends is second to none for great fun, people need a story to revolve around them when they are playing it by themselves. It's also much harder to create an in-depth story when a bunch of people are in the game and you have to be conscious of the different styles of play. Everyone should be the hero, but it's difficult to create an effective story for parties of varying sizes and personalities. In the future, we will be sure to tailor the depth of story to the audience we intend for the product, as we did with the Hordes of the Underdark expansion.

Wow, they needed 3 games to learn that the toolset has limitations. Nothing gets past the Bio boys.


Spotted at: RPG Dot

There are 20 comments on HotU wrap report at RPG Vault

Site hosted by Sorcerer's Place Link us!
Codex definition, a book manuscript.
eXTReMe Tracker
rpgcodex.net RSS Feed
This page was created in 0.0493359565735 seconds