Good Old Games
Donate to Codex
Putting the 'role' back in role-playing games since 2002.
Odds are, something you like very much sucks. Why? Because this is the RPG Codex
News Content Gallery People Games Companies  
Forums About Donate RSS Contact Us!  

More on playable races in Fallout 3

Visit our sponsors! (or click here and disable ads)

More on playable races in Fallout 3

Game News - posted by Saint_Proverbius on Thu 3 July 2003, 21:40:51

Tags: Damien Foletto; Fallout 3 (Van Buren)

Per this thread, the fine chaps at Black Isle are talking about why there should be playable Orcs.. I mean.. Supermutants and ghouls in Fallout 3. Here's a bit from our good buddy Puuk:

But ghouls live a VERY long time. It's not unreasonable to have a ghoul be more than 150 years old, or more. Also, playing a ghoul, or super mutant, would result in a lot of prejudicial treatment by the smooth-skinned locals. It would definitely be a different playing experience. The player would have to carefully weigh how much emphasis he would put into his speech skills just to avoid getting in a lot of fights, or at least heavy emphasis on stealth skills. Also, not every human would instantly go homicidal on a ghoul or super mutant on first sight. In fact, a ghoul or super mutant might be able to use their scary appearance as an intimidation tool. Just because the PC is a ghoul or super mutant does not mean they must fight through the whole game; the player would just have to play strategically.


I really like the idea of "Well, if you're going to play a supermutant, you need to be charming." Does he know what the Master's Army did? I can really see an NPC saying, "I like the cut of that mutant's jib, that's why I'm going to forget about the whole GENOCIDE THE HUMANS thing."

Spotted this at No Mutants Allowed.

There are 23 comments on More on playable races in Fallout 3

Site hosted by Sorcerer's Place Link us!
Codex definition, a book manuscript.
eXTReMe Tracker
rpgcodex.net RSS Feed
This page was created in 0.0497260093689 seconds