Good Old Games
Donate to Codex
Putting the 'role' back in role-playing games since 2002.
Odds are, something you like very much sucks. Why? Because this is the RPG Codex
News Content Gallery People Games Companies  
Forums About Donate RSS Contact Us!  

Feargus leaving editorial at Arcadian Del Sol

Visit our sponsors! (or click here and disable ads)

Feargus leaving editorial at Arcadian Del Sol

Editorial - posted by Saint_Proverbius on Thu 17 April 2003, 20:30:41

Tags: Black Isle Studios; Fallout 3 (Van Buren); Feargus Urquhart

Arcadian Del Sol has posted a rather questionable editorial about Feargus Urquhart leaving Black Isle Studios for this interesting in killing some time.

The bottom line is that we've seen this all happen before. Those of you waiting for a true Fallout III - don't hold your breath. Many a good man died of asphyxia waiting for a true XCom II that never came. Instead, MicroProse leaped onto every flavor-of-the-month game design in the industry, and used a large rubber mallot to pound the XCom franchise into a square hole that it didn't fit in. There was an RTS XCom, a Space shooter XCom, and an FPS XCom. There was even a lame attempt at a Sim XCom City. But never a true XCom II (Terror from the Deep was a glorified graphical patch). Fallout 2 happened because Feargus, according to canonized legend, forced it out. The disagreement over this decision caused several key folks like Tim Cain and Brian Fargo to leave the company altogether. But fans had their Fallout 2 and they were happy. Cain and Fargo went their ways to try to make other titles, but fell down miserably (Arcanum ring a bell? If it weren't for the color blue, that game would be in greyscale).


It's worth reading to play Spot the Errors, because there's heaps of them.

Thanks Briosafreak!

There are 34 comments on Feargus leaving editorial at Arcadian Del Sol

Site hosted by Sorcerer's Place Link us!
Codex definition, a book manuscript.
eXTReMe Tracker
rpgcodex.net RSS Feed
This page was created in 0.0457408428192 seconds