Good Old Games
Donate to Codex
Putting the 'role' back in role-playing games since 2002.
Odds are, something you like very much sucks. Why? Because this is the RPG Codex
News Content Gallery People Games Companies  
Forums About Donate RSS Contact Us!  

Matt Chat 396: Interview with Leonard Boyarsky, Part Two

Visit our sponsors! (or click here and disable ads)

Matt Chat 396: Interview with Leonard Boyarsky, Part Two

Interview - posted by Infinitron on Sun 28 January 2018, 19:37:38

Tags: Fallout; Interplay; Leonard Boyarsky; Matt Barton

The second episode of Matt Barton's interview with Leonard Boyarsky is dedicated almost entirely to the development of Fallout. Much of this will be familiar to our readers - the story of how Leonard got on the Fallout team, how he came up with its 50s-flavored setting and aesthetic, the creation of the Vault Boy, and the dispute with Steve Jackson that led the replacement of GURPS with SPECIAL. More interesting is Leonard's discussion of how he became involved in writing and design despite his official role as art director. According to Leonard, it's precisely his lack of a background in writing that may have allowed him to design scenarios with convincing and naturalistic choice & consequence.


Another interesting bit is Leonard's claim that the original Wasteland had very little influence on Fallout. Apparently he only played Wasteland for the first time quite late in the game's development, and the only Wasteland references in it are minor easter eggs like Tycho's background as a Desert Ranger. The interview ends with the story of how he, Tim Cain and Jason Anderson left Interplay to form Troika, but more about that in the next episode.

There are 12 comments on Matt Chat 396: Interview with Leonard Boyarsky, Part Two

Blackthorne needs a kidney


TARGET: $5,000 USD

RAISED: $910.10 USD (18%)

Site hosted by Sorcerer's Place Link us!
Codex definition, a book manuscript.
eXTReMe Tracker
rpgcodex.net RSS Feed
This page was created in 0.0742149353027 seconds