Visit our sponsors! (or click here and disable ads)
Divinity: Original Sin 2 is a huge success, has already sold nearly 500,000 copies
Game News - posted by Infinitron on Mon 18 September 2017, 22:57:15Tags: Divinity: Original Sin 2; Larian Studios; Swen Vincke
The Codex community has already amassed a good number of complaints about Divinity: Original Sin 2 since its release four days ago, but that hasn't stopped the game from being a massive success. This weekend it broke the 85,000 concurrent player count, more than double that of all previous Kickstarted RPGs. This kind of news isn't as surprising in the era of SteamSpy, but just as he did after the release of the first game, Swen Vincke has informed the gentlemen at Eurogamer that Original Sin 2 has already sold nearly 500,000 copies. I quote:
It's been a bombastic start for independent computer role-playing game Divinity: Original Sin 2, which has raced to nearly 500,000 sales on PC after being fully released four days ago.
"It is fantastic," Swen Vincke, owner of developer and publisher Larian Studios, told me this morning, "but it is also way beyond what we expected. We're close to hitting 500K units sold which is a number I believe took us two or three months with Divinity: Original Sin 1."
Divinity: Original Sin 2 had been available via Steam Early Access for a year leading up to last week's release. Vincke said the game added nearly 180K sales since the 14th September launch.
The unfortunate side effect of such popularity - a concurrent-player CRPG Steam record (from what I can tell) of 85K players - has meant Larian's servers have struggled to cope but, Vincke said, "We should have them up and running again soon."
Whether this strong indication of runaway success for Divinity: Original Sin 2 means console versions are now a thumbs up - Larian was waiting to see how the sequel sold on PC - remains to be seen, but early signs are good.
"As for the console versions, we're now focused on delivering our first patch for the PC version, something that is scheduled for this week," said Vincke. "Lots of players means lots of support issues coming in and we're trying to service them as fast as we can. After that, it'll be a long well deserved break for the team and then we'll boot up our machines again to work on the next things."