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Feargus Urquhart Interview on IGN Unfiltered
Interview - posted by Infinitron on Sat 4 February 2017, 19:57:26Tags: Aliens: Crucible; Baldur's Gate III: The Black Hound; Black Isle Studios; Deus Ex: Human Revolution; Dwarfs; Fallout 3 (Van Buren); Fallout: New Vegas; Feargus Urquhart; Icewind Dale; Interplay; Obsidian Entertainment; Pillars of Eternity; Pillars of Eternity II: Deadfire; South Park: The Stick of Truth; Star Wars: Knights of the Old Republic 2: The Sith Lords; Stormlands; Tyranny
Obsidian CEO Feargus Urquhart was the guest on the latest episode of IGN Unfiltered, IGN's monthly long-form interview show. At 67 minutes long, it's a comprehensive interview that spans his entire career, and the host makes a concerted effort to try to get him to vent about some of the publisher drama Obsidian has suffered from over the years. While Feargus doesn't quite take the bait, he does as usual have some new secrets to reveal.
- Van Buren was preceded by an earlier Interplay Fallout 3 project, which was quickly cancelled and turned into Icewind Dale?
- Obsidian were originally planning on developing a Dark Alliance-style isometric Star Wars action-RPG before they got Knights of the Old Republic II?
- The infamous Metacritic bonus clause in Obsidian's Fallout: New Vegas contract wasn't even added to it at their request?
- Obsidian almost got to make the sequel to Deus Ex: Human Revolution? It returned to Eidos Montreal because of "budgetary issues" and "some other games that didn't sell well" (Thief?) which had left them with no work to do.
- South Park: The Stick of Truth was originally going to include a massive treehouse area and a Paris Hilton boss battle featuring a "vag blast" attack?
Considering it aired in the middle of the Pillars of Eternity 2 Fig campaign, it's a bit funny that Feargus only spends a scant few minutes near the end of the interview talking about Pillars of Eternity. He does reveal that he's still thinking about the possibility of somehow crowdfunding a big open world RPG, although he's now calling it "a Fallout" rather than "a Skyrim". Take that as you will.