Good Old Games
Donate to Codex
Putting the 'role' back in role-playing games since 2002.
Odds are, something you like very much sucks. Why? Because this is the RPG Codex
News Content Gallery People Games Companies  
Forums About Donate RSS Contact Us!  

Pillars of Eternity II: Deadfire Announced and Live on Fig

Visit our sponsors! (or click here and disable ads)

Pillars of Eternity II: Deadfire Announced and Live on Fig

Game News - posted by Infinitron on Thu 26 January 2017, 20:42:46

Tags: Adam Brennecke; Bobby Null; Carrie Patel; Feargus Urquhart; J.E. Sawyer; Obsidian Entertainment; Pillars of Eternity II: Deadfire

A year of Twitter teasing and a seven day countdown have finally concluded today with the long-expected reveal of Pillars of Eternity II: Deadfire, the sequel to the successful and controversial 2015 Infinity Engine homage that has redefined Obsidian Entertainment. They've wasted no time and have taken it directly to Fig, where it's currently raking in dollars at a respectable pace. The game looks very impressive. It's now clear that Obsidian have invested a great deal in their engine's capabilities. Not only are its graphics on an entirely different level, but it will also support NPC schedules, dynamic environments and map streaming that will eliminate load times. But I should really just let the pitch speak for itself:



Eothas has returned. The god of light and rebirth was thought dead, but he now inhabits the stone titan that sat buried under your keep, Caed Nua, for millennia. Ripping his way out of the ground, he destroyed your stronghold and left you at the brink of death. To save your soul, you must track down the wayward god and demand answers - answers which could throw mortals and the gods themselves into chaos.

Your hunt takes you to the Deadfire Archipelago. Located even farther east than the colonies of the Eastern Reach, Deadfire comprises hundreds of islands spanning thousands of miles - ranging from lush tropics to barren deserts. Many of these lands have never been charted, while others are inhabited by rich native cultures and a new wave of colonial settlers.

Obsidian Entertainment proudly presents the sequel to our crowdfunded and critically-acclaimed role-playing game, Pillars of Eternity. Welcome to Pillars of Eternity II: Deadfire. With Pillars II, we are revisiting the rich narrative, beautiful environments, and tactical combat that made Pillars of Eternity one of the highest-rated PC games of all time. Having a development team of over 77,000 people made the first game possible, but your feedback and community support made it amazing! Our team wants to take you on a second journey to Eora. We couldn't be more excited to get all of you involved in Pillars of Eternity II: Deadfire.
Obsidian have been working on Pillars of Eternity 2 for a year now, so this campaign isn't to make the game from scratch. If they raise the $1.1M of funding they're asking for, they'll add French & German localization and implement multiclassing, and I imagine that additional new features will be revealed as the campaign progresses. If you're convinced by their pitch, a basic copy of Pillars 2 can be secured for $29, with a more complete edition including soundtrack, guidebook and additional in-game bonuses available for $45, a physical box version available for $59, and Early Access available for a steep $99. The game's estimated release date is Q1 2018.

UPDATE: A number of websites have published short interviews with Josh Sawyer and Feargus Urquhart - PC Gamer, PCGamesN, VentureBeat and MMORPG. The PCGamesN interview is the most extensive of them, but the VentureBeat interview is notable for confirming that Pillars of Eternity 2 will have a maximum party size of five rather than six characters. I guess Josh wasn't kidding about that.

There are 362 comments on Pillars of Eternity II: Deadfire Announced and Live on Fig

Site hosted by Sorcerer's Place Link us!
Codex definition, a book manuscript.
eXTReMe Tracker
rpgcodex.net RSS Feed
This page was created in 0.0407428741455 seconds