Good Old Games
Donate to Codex
Putting the 'role' back in role-playing games since 2002.
Odds are, something you like very much sucks. Why? Because this is the RPG Codex
News Content Gallery People Games Companies  
Forums About Donate RSS Contact Us!  

Whalenought's Copper Dreams and future Staglands games to use unified ruleset, more info on Feb 25th

Visit our sponsors! (or click here and disable ads)

Whalenought's Copper Dreams and future Staglands games to use unified ruleset, more info on Feb 25th

Game News - posted by Infinitron on Tue 9 February 2016, 16:34:31

Tags: Copper Dreams; Whalenought Studios

Whalenought Studios' upcoming cyberpunk-themed RPG, Copper Dreams, was originally supposed to receive some sort of gameplay reveal trailer in December. That ended up getting delayed, along with the reveal of the Serpent in the Staglands expansion (which increasingly looks like it's going to be an entirely new game). A new post on the official Whalenought site announces that all of that stuff will be arriving starting from February 25th. Apparently, they've been using the extra time to shore up their fundamentals. Introducing The Burning Candle ruleset:

On February 25th we are happy to finally unveil our Copper Dreams preview. At that time we will also be starting a series of posts detailing the ruleset and world mechanics we’ve made that will be used for the game as well as the future Vol campaigns, which to help house their similarities amongst very different campaigns we’ve decided to name as The Burning Candle ruleset.

Mechanics are designed from aspects of pen and paper we enjoy and thought would synchronize well into various systems that only a computer format can execute on: environmental combat simulations and the use of time on a global and micro level. Time is the focus on a lot of elements, and branches into many of the mechanics we’ll be going over.

It’s a primarily d8 ruleset that is specifically focused on the adventure part of roleplaying, with an importance on resting and downtime and the repercussions that has throughout. As you progress characters there is less throwing larger and larger piles of dice at opponents and more emphasis on strategic use of items and positioning in an ever dangerous combat mode.

The ruleset encompassed everything from dice rolls, challenge rolls, environmental uses, interactive items, combat, and player management of systems to the implications of the global clock. We’re excited to start sharing more on the 25th with our first topic!
The announcement will be followed by a new interview with Shane Stacks on the 27th. 2016 is definitely off to an interesting start.

There are 41 comments on Whalenought's Copper Dreams and future Staglands games to use unified ruleset, more info on Feb 25th

Site hosted by Sorcerer's Place Link us!
Codex definition, a book manuscript.
eXTReMe Tracker
rpgcodex.net RSS Feed
This page was created in 0.0585820674896 seconds