USG_Mucifikatorul
White Pond Games
- Joined
- Sep 4, 2018
- Messages
- 375
We'll have a new demo (probably) at a Steam festival in January and 100% we'll be attending Steam NextFest in February. The January participation depends a lot of we can isolate the base building part somehow and showcase it and might be too much of a headache so it's not yet a certainty. Our programmer can only work 26 hours a day and no more, when all is said and done...
The zombies will always be kept "vanilla" with no additional skills, like fast attacks or exploding zombies (State of Decay comes to mind). But... if lets say a base of fully geared soldiers becomes infected, you will face zombies in full kevlar gear. Good luck scoring headshot kills with .22 then. Other than that, we plan to keep the variations "natural", as they would've occurred in an alternate reality. We tried a small example in the demo with the bus victims. They were "fresh" zombies, hours since they turned so we didn't use the standard zombie body type, but normal refugees that moved and behaved like zombies. Funny enough, some thought our zombie models looked too much like civilians (duh!). But you get the idea.
The zombies will always be kept "vanilla" with no additional skills, like fast attacks or exploding zombies (State of Decay comes to mind). But... if lets say a base of fully geared soldiers becomes infected, you will face zombies in full kevlar gear. Good luck scoring headshot kills with .22 then. Other than that, we plan to keep the variations "natural", as they would've occurred in an alternate reality. We tried a small example in the demo with the bus victims. They were "fresh" zombies, hours since they turned so we didn't use the standard zombie body type, but normal refugees that moved and behaved like zombies. Funny enough, some thought our zombie models looked too much like civilians (duh!). But you get the idea.