jackofshadows
Magister
- Joined
- Oct 21, 2019
- Messages
- 4,615
Not that hard, just tedious, even with traders restock on (like selling the whole big waterways dungeon stuff). With mercantile at least but you need that skill usually anyway.
Just purchased this game. Have yet to play it. Any guides I should look out for? Builds/strats/...etc?
Psi main shouldn't need backup weapons. Pump will as much as you can, use mufflers, get 7 con for fast metabolism and hemopsychosis if you're psychosis. In this way you kill everything before you run out of psi. Much more efficient than using guns.Other question about high diff. Is the .44 magnum revolver viable as an backup weapon for a psy main? In normal, that revolver saved me a lot when I was out of my ""mana""
Focus on just one weapon type, trying to be good with every type of gun or guns+melee or whatever usually makes your character suck. Except sniper rifles, if you're using sniper rifles you do want another gun for killing weak enemies/enemies that are in your face.Just purchased this game. Have yet to play it. Any guides I should look out for? Builds/strats/...etc?
No, don't spoil yourself with guides.Just purchased this game. Have yet to play it. Any guides I should look out for? Builds/strats/...etc?
But start on Easy.
I don't know how experienced they are with these kind of RPGs so it's a common sense to start on Easy or Normal.But start on Easy.
How good is Psi+Stealth in your opinion?Psi main shouldn't need backup weapons. Pump will as much as you can, use mufflers, get 7 con for fast metabolism and hemopsychosis if you're psychosis. In this way you kill everything before you run out of psi. Much more efficient than using guns.Other question about high diff. Is the .44 magnum revolver viable as an backup weapon for a psy main? In normal, that revolver saved me a lot when I was out of my ""mana""
Focus on just one weapon type, trying to be good with every type of gun or guns+melee or whatever usually makes your character suck. Except sniper rifles, if you're using sniper rifles you do want another gun for killing weak enemies/enemies that are in your face.Just purchased this game. Have yet to play it. Any guides I should look out for? Builds/strats/...etc?
Grenades are really strong, get some throwing so you can use grenades. You don't need that much, just enough to be acceptably accurate.
Stealth is good in this game, having some stealth and keeping a spare set of sneaking equipment for when you need it is a good idea. Porky didn't take stealth and that's why he's mad.
Taking the psi pill permanently lowers your max hp by 20%, so if you're not interested in psi tell the doctor to fuck off.
Assault rifles need 6 strength (though there's a good feat for them that requires 7), sniper rifles/shotguns need 5 strength, metal armour needs 8/9 strength. The game doesn't tell you that at character creation so if you want to use one of those make sure you have enough. And bunch of melee weapons need strength too but if you're using them you should be pumping it for more damage, so that shouldn't be an issue.
Don't follow a build guide, build guides suck. Make your own character. People who don't come up with their own character are boring.
Good to know. Usually I come into an RPG with an idea of what I want to design but depending on the RPG some builds are catastrophically bad in a way you can't anticipate.No, don't spoil yourself with guides.Just purchased this game. Have yet to play it. Any guides I should look out for? Builds/strats/...etc?
Very good. The only important thing is that you shouldn't forget psychokinesis. At the start of the game it seems pretty bad compared to metathermics/thought control, but then later on robots show up and you need psychokinesis to kill them efficiently. Lots of people have gotten fucked when plasma sentries start running around with mental immunity and 75% heat/90% cold resistance. With psychokinesis you electrocute them no problem and everything is fine.How good is Psi+Stealth in your opinion?
I would have preferred it in this version. I hate it.
been so long i thought that was somehow intendedInterloper feat will now properly retain your movement points even when combat is initialized from real-time mode
We all know he is a genius.Crowbar builds....new crowbars....crowbar feats....
I'll be honest, I had to check to see if it was already April 1st.
edit - also, hey, more reason to use cheat engine merchant refresh....thanks, cool Styg.
It's like Styg went "My economic system is already a dumpster fire, what it needs is more gasoline".
Shivs are already knives and benefit from a multitude of their feats, they were proven to be much better than crowbars before I proved crowbars are viable.with crowbars out, any chance that we might be getting shiv upgrade?
nah, now you need to pick something worseThis update seems to be an acknowledgement of my legacy. Or an attempt to make me play crowbar again, which I now feel obligated to do.