Putting the 'role' back in role-playing games since 2002.
Donate to Codex
Good Old Games
  • Welcome to rpgcodex.net, a site dedicated to discussing computer based role-playing games in a free and open fashion. We're less strict than other forums, but please refer to the rules.

    "This message is awaiting moderator approval": All new users must pass through our moderation queue before they will be able to post normally. Until your account has "passed" your posts will only be visible to yourself (and moderators) until they are approved. Give us a week to get around to approving / deleting / ignoring your mundane opinion on crap before hassling us about it. Once you have passed the moderation period (think of it as a test), you will be able to post normally, just like all the other retards.

From Software The Dark Souls II Megathread™

KIss My Ass

Real name: SDG
Patron
Dumbfuck Shitposter
Joined
Feb 3, 2023
Messages
2,920
Location
Aya Cash's vagina I hope
Codex+ Now Streaming!
Dark Souls 2 doesn't need anyone defending it. You either recognize it as the masterpiece that it is or you're retarded. The guy in the image above has some serious insecurities.
 

mediocrepoet

Philosoraptor in Residence
Patron
Joined
Sep 30, 2009
Messages
12,045
Location
Combatfag: Gold box / Pathfinder
Codex 2012 Codex+ Now Streaming! MCA Project: Eternity Divinity: Original Sin 2
CDN media
I don't know that you can claim the "measured response" high ground for anything if you're recording 7+ hours of sperging out.

How the hell does that have so many views? Kids need to find better things to do with their time. Even smashing your dick with a hammer seems like it'd be more productive.
 

Max Damage

Savant
Joined
Mar 1, 2017
Messages
667
Decided to try out vanilla on a whim, and holy shit, the beginning feels much better than "definitive" edition. Actually reasonable enemy numbers, no random exploding barrels, and there's 1 turtle guy in the whole castle. The other version plays like shitty "mod" made by tasteless idiots.
 

Zeriel

Arcane
Joined
Jun 17, 2012
Messages
13,490
SOTFS is trash from what I heard unless you are a turbo autist who has already played the game through once. A very strange idea for anything short of an optional difficulty mode--building a whole sold product around it was peculiar. Or rather it's got a mixture of acceptable additions with autistic design decisions. They really should have separated out the "challenge" stuff from the non-challenge changes.
 
Joined
Mar 18, 2009
Messages
7,353
I couldn't even get into DSII until I played SOTFS. After demo'ing that for about 10 hours I got convinced to buy it, it was the first game I ever bought full price and didn't regret it. I don't know what you people always bitch about. This game ain't that hard.
 

Zeriel

Arcane
Joined
Jun 17, 2012
Messages
13,490
Muh "if people don't like it it's because it's too hard". That's not the criticism. Retarded shit you can beat is still retarded. SOTFS is like someone selling you a fridge that is supposed to keep your food fresh longer, and then when you complain that there is a gigantic whirring chainsaw on the door facing towards your hand, they retort: "What? Are too much of a PUSSY to handle it?!" That's not the point. This is not what was asked for, nor marketed.
 

mediocrepoet

Philosoraptor in Residence
Patron
Joined
Sep 30, 2009
Messages
12,045
Location
Combatfag: Gold box / Pathfinder
Codex 2012 Codex+ Now Streaming! MCA Project: Eternity Divinity: Original Sin 2
I couldn't even get into DSII until I played SOTFS. After demo'ing that for about 10 hours I got convinced to buy it, it was the first game I ever bought full price and didn't regret it. I don't know what you people always bitch about. This game ain't that hard.

I prefer SOTFS to the original version, but I played the hell out of both. I think it's true though that the technical improvements SOTFS brought should have been baseline and the enemy placement redesign should've been an option or something so you could toggle it, depending on your preference. It's weird how drastically different certain areas are, so if you really prefer the vanilla version for whatever reason, you're basically SOL if you want the changes to lighting and such.
 

Elttharion

Learned
Joined
Jan 10, 2023
Messages
1,454
All I remember about vanilla is that Shrine of Amana was hell at launch. Pretty fun place for invasions tho.
 

Bendu

Augur
Joined
Jun 24, 2009
Messages
110
Location
Bavaria
The best version of DS2 is the original with the SOTFS patch. Fuck that different enemy and item placement in the SOTFS version.
 
Self-Ejected

Dadd

Self-Ejected
Joined
Aug 20, 2022
Messages
2,727
Shrine of Amana wasn't bad if you played methodically and had adequate camera control
 

HeatEXTEND

Prophet
Patron
Joined
Feb 12, 2017
Messages
3,999
Location
Nedderlent
Only played Sotfs, it was fine ignoring some obvious jank, mostly hitboxes activating too fast compared to the animations.
 

Caim

Arcane
Joined
Aug 1, 2013
Messages
15,814
Location
Dutchland
Started out with the base game just as SotFS came out (had a system that couldn't run the game's version of DirectX at the time), then moved to SotFS and never looked back.
 

RoSoDude

Arcane
Joined
Oct 1, 2016
Messages
731
Having looked over most of the enemy/item placement changes in SotFS (which is the only version I've played), I probably agree that the base game designs were generally more coherent. The Flexile Sentry in Sinner's Rise was particularly dumb, as were all the changes to Drangleic Castle. There's some stuff in there that seems like it should have been relegated to NG+ remixing rather than the default encounter designs. Plus, there are too many powerful weapons laying around for the taking right at the start of the game.

However, the base game patches completely gutted the Shrine of Amana casters to have so little projectile homing that you could dodge their spells with a slow walk, which was pathetic. SotFS restored the projectile homing, albeit with reworked enemy placement, and made Shrine of Amana one of my favorite Souls levels of all time.
 
Joined
Mar 18, 2009
Messages
7,353
SotFS is a "hardcore" remix of DS2
And it's clearly aimed at experienced players, not first timers

I'm glad I wasn't aware of this when playing for first time so I ended up loving it. If I only knew I was supposed to bitch and moan about it things might have turned out different.
 

cvv

Arcane
Patron
Joined
Mar 30, 2013
Messages
18,220
Location
Kingdom of Bohemia
Codex+ Now Streaming!
SotFS is a "hardcore" remix of DS2
And it's clearly aimed at experienced players, not first timers

I'm glad I wasn't aware of this when playing for first time so I ended up loving it. If I only knew I was supposed to bitch and moan about it things might have turned out different.
This exactly.

Also back in the day the common wisdom for soulslikes was stiil "the moar you suffer, the moar better". So I really thought SofFS was a masterpiece coz I suffered a lot, especially in the DLCs.

Nowadays it seems even the souls community has pussified rapidly, probably due to the huge influx of normies starting with DS3 and culminating with ER. People endlessly complaining about "artificial difficulty", prattling about "it's not really difficult you know, just frustrating/annoying/tiresome" etc. Mobs always hit too hard or are HP sponges or there's too much mob density, levels are too confusing, bosses unfair and unbalanced and anyway, we really need that easy mode.

I'm way beyond making fun of whiney bitches like this, by this point I can't fucking stand hearing this shit anymore.
 

Max Damage

Savant
Joined
Mar 1, 2017
Messages
667
The "am so h@rdc0r3" is probably most cringeworthy part when someone has to wedge into every talk about anything in DS games, bitching about people bitching is tiresome in itself. Anyway, just reached Iron Keep, game's mostly fun, even if unpolished in many parts. Lock on feels unusable with weapons like Greatsword, you can somehow simultaneously whiff sure hits and fall into pit just attempting to land a hit that would connect manually.
 
Self-Ejected

Dadd

Self-Ejected
Joined
Aug 20, 2022
Messages
2,727
You need to manually aim slower weapons like UGSs and great hammers and estimate where your enemies would be at the time your weapon strikes.
Also, with such large weapons, I often found it better to play without the lock-on, though with the numerous patches this might have changed.
 

Bester

⚰️☠️⚱️
Patron
Vatnik
Joined
Sep 28, 2014
Messages
11,187
Location
USSR
79aac17732f4ea58682f72f1917109a1.png

650f756a53c32647f96dee88fcff85b3.png


This is me. Other than more Heide knights, I couldn't name a single difference between them. They're both great, I just can't remember the minutia, nor can I believe some people seriously find minor differences and base their entire life around them, calling them "broken" or some other stupid shit. It gives away the fact that you've got no sex life.
 

D_X

Arcane
Patron
Joined
Apr 9, 2013
Messages
450
Location
Majula
Make the Codex Great Again! Grab the Codex by the pussy RPG Wokedex Strap Yourselves In Codex+ Now Streaming! Pillars of Eternity 2: Deadfire Pathfinder: Kingmaker Steve gets a Kidney but I don't even get a tag. My team has the sexiest and deadliest waifus you can recruit. Pathfinder: Wrath
Plus, there are too many powerful weapons laying around for the taking right at the start of the game.
Firstly, what weapons would you consider those to be? And secondly, why would that be a negative? If anything, it's an improvement.
 

As an Amazon Associate, rpgcodex.net earns from qualifying purchases.
Back
Top Bottom