Imo, it's the worst version of the game.Couple months of release, what you folks say? This or PSP? Any chance this will get old PSP combat modded in/Actually added by the devs?
Couple months of release, what you folks say?
Imo, it's the worst version of the game.
The best version got released this month:Couple months of release, what you folks say? This or PSP? Any chance this will get old PSP combat modded in/Actually added by the devs?
How so?Imo, it's the worst version of the game.Couple months of release, what you folks say? This or PSP? Any chance this will get old PSP combat modded in/Actually added by the devs?
All the changes are for the worse. Less active abilities, level caps, messing around with HP, smudged graphics, removed class...How so?Imo, it's the worst version of the game.Couple months of release, what you folks say? This or PSP? Any chance this will get old PSP combat modded in/Actually added by the devs?
Mechanically, the game is sound.
What will make or break this game for you is the level caps...particularly in late game. You are locked in at level 25 for what seems like forever, while the enemy is above you...and its a grind.
For context, I don't play these games for a chess match. I usually grind, power level and then smash. One can't do that here because of the level cap. The game isn't insurmountable because of this...its just 'I don't like it'. It really spoiled the game for me.
Had I known that element, I would have skipped the purchase. I last played this properly on PSone...it never had this. I could be wrong, but when I dabbled with it on PSP, I didn't recall this. I truly find it absurd to have level caps on a tactics RPG game. One literally can't go any higher for about 15 battles. I've never seen anything like this. Square literally wrecked the game with one stupid move.
Don't get me wrong, they COULD patch it out if they wanted to, so it would be an easy fix, but...I'm shocked they would think this is a smart move.
I thought it was tactical to train better fighters.I saw on the store the reviews for this game were mixed. When I checked to see what people were saying, I saw this gem of a review:
Mechanically, the game is sound.
What will make or break this game for you is the level caps...particularly in late game. You are locked in at level 25 for what seems like forever, while the enemy is above you...and its a grind.
For context, I don't play these games for a chess match. I usually grind, power level and then smash. One can't do that here because of the level cap. The game isn't insurmountable because of this...its just 'I don't like it'. It really spoiled the game for me.
Had I known that element, I would have skipped the purchase. I last played this properly on PSone...it never had this. I could be wrong, but when I dabbled with it on PSP, I didn't recall this. I truly find it absurd to have level caps on a tactics RPG game. One literally can't go any higher for about 15 battles. I've never seen anything like this. Square literally wrecked the game with one stupid move.
Don't get me wrong, they COULD patch it out if they wanted to, so it would be an easy fix, but...I'm shocked they would think this is a smart move.
What the fuck. Why would you play a tactical game if you didn't want to use any tactics?
I thought it was tactical to train better fighters.
Whodafunk?
How is it tactical for enemies to have enforced higher levels than you?
How is it tactical for the game to supply bullshit magic stat cards to the enemy while making you have to run around like a fucktard to get them? How the fuck are the bullshit magic stat cards tactical to begin with?
It's definitely this one. I really tried to get into the game but... it's just broken on so many levels. The AI is shit, the enemies are stat bloated nightmares, the game mechanics are completely opaque, needlessly complex bullshit that is broken in places because the devs didn't know what they were doing. The character tweaking is lame because you get like 4 skill slots and 3 of them are filled with the obvious best in slot shit every time, and 70% of the skills are totally useless shit anyways like '50% chance to resist poison' or whatever. They took out the class system so there's no more reason to experiment to try unlock new classes, you just unlock them as the story progresses and you kill the right targets. There's a really shitty crafting system too. I could go on. It's just a terrible game with a ton of unpolished ideas in place of polished ones from the earlier generation. Play a romhack instead. I have't tried it myself but there's no way it was worse than this clusterfuck. The only thing this version has going for it is the voice acting is pretty nice and some QoL in the interface.If all the enemies are higher level, then it's just artificially inflating difficulty. It's a crutch for poor AI and level design.
only level scaling is worse. It's in the same vein though.Level caps are usually super gay.
PSP version had a lot of optional fights.Why control the player level
Are you salty that you can't just "Archer" or over level your way through the game? God forbid someone actually has to play a game for a change.Level caps are usually super gay.
A game does not have to be hard to be a game.Are you salty that you can't just "Archer" or over level your way through the game? God forbid someone actually has to play a game for a change.Level caps are usually super gay.
The game isn't called Ogre. It's called TACTICS Ogre
That's a complicated question.So, Reborn is bad? I like the Ogre Battle games, so I wanted to continue the series with Tactics Ogre, should I play the PSP release?
It's good. The party level cap complaint is bizarro screeching from people who want it to be a classic grindable JRPG rather than an actual tactics game.So, Reborn is bad? I like the Ogre Battle games, so I wanted to continue the series with Tactics Ogre, should I play the PSP release?