Hagashager
Educated
- Joined
- Nov 24, 2022
- Messages
- 551
You just described the meta-strategy that I consider very badly designed. Having to respec to be optimized is not good game design.You tell me. Accprding to Sawyer it was to balance wizard multi-classing but I don't think it works at all.Huh? Never got to dedfire, what was wrong with the original system of copying shit from other grimoires into your own?I absolutely hate that mages have to carry multiple grimoire. Fuck this. It makes zero sense to be flipping through three books in combat and completely kills the Roleplay of being a wizard building up *his own* grinoire of knowledge.
You start out with a worn grimoire that has the unique spell "Arcane Blast" (the same one from PoE 1. You can only cast Arcane Blast from the worn grimoire.
You'll later find other grimoires either as loot or rewards. Many of these grimoires have unique spells that can only be cast from that grimoire. An example would Ninagouth's Shadowflame (Blue fireball).
Additionally, when you level up you can pick an "ability" you know. Typically this'll be innate versions of spells that you just know without a grimoire.
So a strategy that many mage players do, a dogshit, meta-strat, is you *respec your wizard* everytime you find a new grimoire so that your innate spells complement the grimoire you're favoring.
Later on you're gonna want to have at lwast two grimoires on hand because there're very good spells between multiple books. It's exactly as cumbersome and obnoxious as it sounds.
PoE 2 managed to ruin my favorite class. Just spectacular game design Josh.
There is an easy solution. Use a single grimoire with spells you like (like Ninagauth's or Iron-Clasped) and learn the other spells relevant to you on level-ups. Voila, no need to switch grimoires, like ever.
You're welcome.
What you've been writing is describing the unique class advantage of the wizard class (ability to save level up ability points by using grimoires and potentially switch some spells on the fly via grimoire-swapping) and paint it as a problem.
Sure, you can get by fine swapping Grimoires but the system is still cumbersome. It shouldn't take that to balance spell availability between multiclasses. It didn't work that way in the the first game and it was fine, too fine even given how aggressively balanced that game is.
It's obvious in reading retorts to my complaining though that this is an apples and oranges situation. I do not personally like the system, but evidently other people do and do not see it as flawed. We can argue under the table but we're clearly not going to reach consensus.
You do you beau