PompiPompi
Man with forever hair
- Joined
- Jul 22, 2019
- Messages
- 3,211
I am trying to design maps for my game, Golel.
However, it's kidn of difficult to design a map and also balance monsters for a tile based/turn based game.
How many encounters you want to have? How long should encounters be?
What is an interesting map? And etc.
From the feedback I got, people like short hand tailored levels/map of dungeons.
With unique dungeon features and "gotcha".
Here are all the maps of the test mini campaign.
Here is a new WIP dungeon map I am trying to do.
It's a bit inspired by EOB map.
In which you have two paths to pass the map, and if you pick one, the entrance to the other path gets blocked.
However, it's kidn of difficult to design a map and also balance monsters for a tile based/turn based game.
How many encounters you want to have? How long should encounters be?
What is an interesting map? And etc.
From the feedback I got, people like short hand tailored levels/map of dungeons.
With unique dungeon features and "gotcha".
Here are all the maps of the test mini campaign.
Here is a new WIP dungeon map I am trying to do.
It's a bit inspired by EOB map.
In which you have two paths to pass the map, and if you pick one, the entrance to the other path gets blocked.