taxalot
I'm a spicy fellow.
Today, I want to talk about Digital Foundry and how I hate them. And also, how they're basically damaging the entire gaming mindset with absolute, ridiculous, considerations.
First of all, as of late, Digital Foundry has started pondering whether Non-Existent games that we have see no playable build of will run well on unannounced consoles. Not only do they do it once, but they do it all the time.
As of late, long videos about non existent hardware have become a specialty.
This is unsufferable in its own right. But this is by far not what's been bugging me about their entire existence.
Let's remind everyone one clear thing : Digital Foundry doesn't play games, they measure them. And they measure with fucking framemeters to whine and complain about how this game plays at 60 FPS moooooost of the time but when you enter a big city while it loads it switches to 57 or sometimes even 55 FPS for a couple of seconds. Then they do a DLSS vs FSR analysis when they zoom on the edge of 3D models and compare stills of them being blurred and while a difference is noticeable, it's never apparent to a normal player who, you know, play the game. As a result of this kind of excessive scrutiny, people are complaining about horrible ports when they are, in fact, not. Jedi Survivor played nice on my GTX 980. I didn't fucking spend every minute of gameplay looking at the framerate, I just played it. The Last of Us was mostly 30 FPS on PS3. GTA 5 could hardly reach 30 FPS. And people had fun.
But some of the time they actually do comparisons and boast differences that are absolutely invisible unless, yes, you measure it with a framerate meter and call a port or version good or bad depending on those nonsensical "results". My biggest issue is how much attention those clowns are getting. It's damaging to this entire industry and leisure in the sense where people are now thinking that getting frame drops at 4K resolution on a 4080 is unacceptable.
Maybe it is time to stop paying attention to those idiots.
Thank you for listening to my rant.
First of all, as of late, Digital Foundry has started pondering whether Non-Existent games that we have see no playable build of will run well on unannounced consoles. Not only do they do it once, but they do it all the time.
As of late, long videos about non existent hardware have become a specialty.
This is unsufferable in its own right. But this is by far not what's been bugging me about their entire existence.
Let's remind everyone one clear thing : Digital Foundry doesn't play games, they measure them. And they measure with fucking framemeters to whine and complain about how this game plays at 60 FPS moooooost of the time but when you enter a big city while it loads it switches to 57 or sometimes even 55 FPS for a couple of seconds. Then they do a DLSS vs FSR analysis when they zoom on the edge of 3D models and compare stills of them being blurred and while a difference is noticeable, it's never apparent to a normal player who, you know, play the game. As a result of this kind of excessive scrutiny, people are complaining about horrible ports when they are, in fact, not. Jedi Survivor played nice on my GTX 980. I didn't fucking spend every minute of gameplay looking at the framerate, I just played it. The Last of Us was mostly 30 FPS on PS3. GTA 5 could hardly reach 30 FPS. And people had fun.
But some of the time they actually do comparisons and boast differences that are absolutely invisible unless, yes, you measure it with a framerate meter and call a port or version good or bad depending on those nonsensical "results". My biggest issue is how much attention those clowns are getting. It's damaging to this entire industry and leisure in the sense where people are now thinking that getting frame drops at 4K resolution on a 4080 is unacceptable.
Maybe it is time to stop paying attention to those idiots.
Thank you for listening to my rant.