Imagine ending one game 76 times.I've finished every Fallout game the same number of times as the number in the title.
*Certain Potato ex-communist prime minister from the 90s would question my manhood because of that. Only Potatoes will understand the joke.
I've finished every Fallout game the same number of times as the number in the title.
The only thing all runs have in common is siding with Gizmo. I really don't like Killian Darkwater.
You're not all badSince my first contact with the franchise was Fallout 2, which I finished probably 3 times and played many more times without reaching endgame, I viewed Fallout 1 more as a proof of concept, smaller and shorter than the actual 'real' game. I finished it once, out of curiosity. Still prefer 2 though.
For me it was shooting the overseer. His idea of me corrupting people in he vault was true, but kicking me out will only create a culture that is antagonistic to the overseer, because their messiah saved them (and let's say, the overseer said I died, you're still going to have people who will want to come out inspired by me). He's just a prick, used me and then for drops me for a dumbass reason.It was one of those go-to games that I kept playing over and over as it was pretty new at the time, and there was a lot of depth for such a straightforward game, so I said 6-10 times, and in over half those runs. The only thing all runs have in common is siding with Gizmo. I really don't like Killian Darkwater. Sue me!
Interesting concept, but I'm sure that would have been mentioned in the Fallout Bible if it were true.The only thing all runs have in common is siding with Gizmo. I really don't like Killian Darkwater.
I read somewhere that in the original design doc Junktown only had a happy ending if the player sided with Gizmo (to subvert expectations), but developers cucked out and changed it.
It's in Fallout Bible #9, interview with Jess Heinig:Interesting concept, but I'm sure that would have been mentioned in the Fallout Bible if it were true.The only thing all runs have in common is siding with Gizmo. I really don't like Killian Darkwater.
I read somewhere that in the original design doc Junktown only had a happy ending if the player sided with Gizmo (to subvert expectations), but developers cucked out and changed it.
Fuck marketingMarketing decided at the last minute that we had to "reward good and punish bad," though, so the sequence was changed to its current incarnation.
Thanks - it's on page 32 of #9. Just re-read it now.It's in Fallout Bible #9, interview with Jess Heinig:Interesting concept, but I'm sure that would have been mentioned in the Fallout Bible if it were true.The only thing all runs have in common is siding with Gizmo. I really don't like Killian Darkwater.
I read somewhere that in the original design doc Junktown only had a happy ending if the player sided with Gizmo (to subvert expectations), but developers cucked out and changed it.
Fuck marketingMarketing decided at the last minute that we had to "reward good and punish bad," though, so the sequence was changed to its current incarnation.
You're not all badSince my first contact with the franchise was Fallout 2, which I finished probably 3 times and played many more times without reaching endgame, I viewed Fallout 1 more as a proof of concept, smaller and shorter than the actual 'real' game. I finished it once, out of curiosity. Still prefer 2 though.
votes aren't public, thread is shit, OP is the
never finished it. played 2 first and it's just better game. not as good as brotherhood of steel tho.
but it's truth. postapocalyptic gaems never clicked for me.never finished it. played 2 first and it's just better game. not as good as brotherhood of steel tho.
This is not the "Trigger Codex with a statement" thread.