C'mon, don't rag on Roguey. Roguey brings a balance to the force. Everyone gushes who MCA, but who gushes on Sawyer?
I actually like Josh Sawyer. Yeah, unpopular I know. I like the Balance Man, even if I do not necessarily agree with all he does
Playing Sawyer mod in New Vegas right now and I like many changes he did, especially on the item economy, enemy health and enemy armor but, oh boy, Saweyrism is fucked up even on mods, okay, explosives are "OP" on New Vegas, so lets have the perk that you had to pick three times to get a 60% damage bonus, only give you 20% more damage so explosives are in line with other weapons, good right?
NOPE, not good at all, explosives, you cant craft them in large numbers until you have the Mad Bomber perk and even there, you sort of depend exclusively of mines and grenades you find, and even to craft those explosives with Mad Bomber, it is a pain in the ass to go carrying all sorts of useless heavy junk to just craft them and now you need to waste two perk points to just get 20% more damage. That is the same thing Cyberbug had of perk points that only gave you 10% more damage. In the end, after all that struggle, your reward is that you have stuff that is barely better than the guns you are using anyway, guns that can do headshots and do critical damage and have AP ammo, mind you. My shotgun does more damage with slugs than my fucking grenade launcher which ammo is way rarer, way heavier to carry around and it cant penetrate DT.
Also, seeing glowing ghouls not being obliterated by even multiple frag mines (that are already time consuming to place, mind you), it is just not fun. Problem of Sawyer is that he really believes balance issues can be solved by theorycrafting and tuning numbers when there are many factors involved, in economy there is a thing called Laffer curve, after a certain point, if the goverment increases taxes, it gets less revenue and not more revenue, someone must tell Sawyer that there is a balance curve and after a certain point, trying to overtune stuff will make your game worse.
Weapons to be fun, there must be some level of asymmetry between them and yes, this type of design will always risk leading to some form of unbalanced gameplay but there must be an equilibrium between something like Cyberbug where whole weapon types break the game making it boring and something like PoE that taste like Hospital food without salt. No, I dont want the same outcome for all weapons even if that is more balanced.