So I played Dark Messiah of Might & Magic. It's a good game, perhaps even a great game, but it's not for me. I sadly did not enjoy my time with Dark Messiah.
The combat was very difficult for me, playing on normal. The game demands better reaction times and hand to eye coordination than I can muster (maybe I'm getting old or something). As I played I did slightly improve, but I never got good at it and every melee combat encounter was extremely annoying and tedious.
I had to restart a few times because I had wasted skillpoints in stuff I never ended up using. When I finished the game it was with a stealth archer build.
I had big trouble with jumping, mantling and rope arrows. It was hard to predict where I would go when jumping off a rope. Mantling something when jumping from often failed. Mantling always failed if I was standing to close to whatever I wanted to mantle. Sometimes when crounching I would just slide off the edge. Some of this is due to body awareness, but I'm quite sure Thief Deadly Shadows wasn't this bad.
Many times in the game I would see somwhere I could shoot a rope arrow at to explore, hoping to find a secret except very often there would be an invisible wall (or worse, an instadeath) instead of a secret. Yes, there were a few times I shot a rope arrow, jumped onto it and started climbing down only for the screen to fade to black and getting a message that I fell to my death. Speaking of that, whether you die or not from a fall seems like it isn't based on how much health you have, only the height you fall from.
There's a chase sequence in this game. I hated it, though I hate most chase sequences.
Now that I've complained a lot about this game, let's see if I can muster up some positives.
*I complained about the rope arrows, but it's great that they're actually in the game. There were a few times I could make shortcuts thanks to them.
*The combat system isn't actually bad, it's (probably) very good, just not for me.
*The levels are well designed and look good.
I don't think I'll ever replay this. Oh, well.