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Darksun: Wake of the Ravager Retrospective

VentilatorOfDoom

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<p>Digitally Downloaded offer a <a href="http://www.digitallydownloaded.net/2011/05/greatest-forgotten-rpg-dark-sun-wake-of.html" target="_blank">retrospective review</a> on <strong>Darksun: Wake of the Ravager</strong>.</p>
<blockquote>
<p>Looking at the list of some of the greats, it could almost be a &lsquo;best of&rsquo; list; there&rsquo;s Death Knights of Krynn, Eye of the Beholder, Menzoberranzan, Pool of Radiance and the Ravenloft horror RPGs, Strahd&rsquo;s Possession and Stone Prophet. These games were universally capable of bringing Dungeons and Dragons fans into their favourite game worlds at a time where the value of Dungeons and Dragons was peaking, and there were more game worlds then people were capable of following.

But the best of them is the lost-to-history Dark Sun: Wake of the Ravager. It was a supremely detailed game that encouraged exploration and consequence before the likes of Baldur&rsquo;s Gate had even been thought of. As such it was also endlessly replayable, and as it was set in a game world that goes against the grain for modern fantasy, it remains, even now, reasonably unique.

Dark Sun was a deeply unpleasant world, and the perfect example of low-powered fantasy. The starving and thirsty pockets of civilization groaned under the whip of supremely powerful tyrants. Resistance movements dug themselves so deeply underground that they were unable to achieve anything of note. Five steps outside of those pockets of life were cruel wastelands, ruled over by merciless thugs and weird, amoral creatures.

Just surviving under this sun was an achievement, which is precisely what made Wake of the Ravager such an intriguing concept &ndash; what you did, and what you tried to do, could have substantial consequences. It was entirely possibly to accidentally cause the death of the resistance movement by failing to come to its aid. It was all too easy to wander into a fight well beyond your character&rsquo;s means. It wasn&rsquo;t from a lack of raw power &ndash; the skills and abilities of the party were broad. It was just that the enemy was even more powerful.</p>
</blockquote>
<p>They should have mentioned that the game likes to bug out.</p>
 

skavenhorde

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Dec 28, 2007
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*squeeeeeeeeeeeee* DARKSUN!!!

Love the setting and where this guys hearts at, but maybe a little more research would have been best.

TSR was later acquired by the current owners of the Dungeons and Dragons IP, Wizards of the Coast, and it wasn’t until the last year or so that the Dark Sun setting has had any attention paid to it since those days.

That's not entirely accurate. They threw us a bone back in 2004 (and once in 2005) in Dragon and Dungeon Magazine. It had some ideas on how to make a Darksun campaign using 3.5 rules as well as some creatures.

It's not much, but it was some attention.
 

Lonely Vazdru

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I wonder why they never mention that the game is a sequel to "Shattered lands". I also wonder why they didn't pick "Shattered lands" as "the best of them" since it's obviously superior to its sequel.
 

Brother None

inXile Entertainment
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It is superior in that I can actually play it.

I wish I could play Wake of the Ravagar, maybe I should give it another go.

skavenhorde: that is way too pedantic to be a relevant correction
 

Roguey

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Working on the Advanced Dungeons and Dragons Second Edition ruleset, you’d almost need a mathematics degree at times to make sense of it. As a RPG gamer I loved it, but acronyms such as THAC0 (To Hit Armor Class 0) and understanding that better armour made your armour value go down was difficult for the more casual players to wrap their minds around.
:roll: As if AD&D wasn't the most popular and well-known ruleset and BG 1/2 didn't sell millions of copies despite also using the same armor system. This page even explains it in a way that's easy to understand.
 

skavenhorde

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Messages
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Brother None said:
skavenhorde: that is way too pedantic to be a relevant correction

Yea, I know not many people would remember that and it wasn't "official". But at the time I appreciated that they threw us a bone. I had my hopes up that they would revisit this setting.

It only took them seven years to make it official. Good thing I wasn't holding my breath.
 

Sceptic

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Divinity: Original Sin
Lonely Vazdru said:
I wonder why they never mention that the game is a sequel to "Shattered lands". I also wonder why they didn't pick "Shattered lands" as "the best of them" since it's obviously superior to its sequel.
For the same reason why Menzoberranzan, the worst of the "Revenloft engine" games, is on their "best of" list.

As much as I like to see an article praising Dark Sun, the text is full of stupid. Ruleset needs a mathematical degree to figure out? Really?
 
Self-Ejected

Excidium

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The only thing a person need to know in AD&D games is how combat rolls work:

Thaco, AC,critical hits and misses, saving throws. done.

Dude is exaggerating as fuck, if a person is playing a RPG he should at least have the patience to learn the basics of the system used. The casual player can't take 5 minutes to read the manual? It takes longer to set this game on dosbox.
 

Johannes

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You don't even need to exactly know how the rolls work necessarily. Just know where lower=better and where higher=better, then just roll with it.
 

Sceptic

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Divinity: Original Sin
Excidium said:
Thaco, AC,critical hits and misses, saving throws. done.
Thing is, someone unfamiliar to AD&D wouldn't even know saving throws exist from playing DS. They're nowhere to be seen in the game, they happen under the hood and there's not a single mention anywhere in the game (except maybe a passing reference in the manual, but clearly nobody reads that). In terms of what the game shows you and forces you to deal with even BG is more complicated than DS.
 

sgc_meltdown

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May 8, 2003
Messages
6,000
Wake of the Ravager managed to fuck up in all the categories its predecessor succeeded in along with replacing most of their perfectly fantastic sprite artwork. The only thing left unscathed was the actual combat system and some remaining semblance of atmosphere. This thing was the Privateer 2 of Darksun without the budget.
 

Zomg

Arbiter
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Oct 21, 2005
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What the hell is up with a Dark Sun blowob Wake of the Ravager review that doesn't even mention Shattered Lands, the Dark Sun game that wasn't awful?
 

SpaceKungFuMan

Scholar
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Nov 19, 2007
Messages
253
Zomg said:
What the hell is up with a Dark Sun blowob Wake of the Ravager review that doesn't even mention Shattered Lands, the Dark Sun game that wasn't awful?

I think awful is an exaggeration. It is much worse than Shattered Lands, but its still better than almost everything released this decade.
 

Stabwound

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Dec 17, 2008
Messages
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The Darksun games are two of my favourite RPGs. I don't think I ever finished Ravager, but I did complete Shattered Lands more than once. Anyone that hasn't played it is missing out on one of the best RPGs there is. They kind of feel like a precursor to the Baldur's Gate games to me.
 

Melcar

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I was a happy and naive virgin consolefag before I got into D&D, and when I started it was a bit scary. Nothing that a few minutes of reading could not fix, but to be honest I always had a sick fetish with reading and numbers.
Anyways, played SL way after the fact but never managed to finish. Nothing too daunting though. Played way more cerebral adventure games before.
 

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