Red Mists
Greetings, Codex!
Yesterday, I saw the topic of Blood and Iron. I found the idea of the game to be pretty interesting though I am often afraid of collaborations since people tend to perform worse when working in groups. So I decided to make a game with similar mechanics. It cannot hurt to have more of the same, especially if we are fighting against the decline!
Main Features:
-Mediocre looking graphics (Characters will be pixel work, environments will be a higher quality)
-Large game world, possibly pregenerated like Daggerfall (with a similar scale)
-A short campaign, not really the point of the game
-Danse Macabre as the main theme
-More of a party based roguelike than a strategy
-Turn based and ironman
Some Screens:
Greetings, Codex!
Yesterday, I saw the topic of Blood and Iron. I found the idea of the game to be pretty interesting though I am often afraid of collaborations since people tend to perform worse when working in groups. So I decided to make a game with similar mechanics. It cannot hurt to have more of the same, especially if we are fighting against the decline!
Main Features:
-Mediocre looking graphics (Characters will be pixel work, environments will be a higher quality)
-Large game world, possibly pregenerated like Daggerfall (with a similar scale)
-A short campaign, not really the point of the game
-Danse Macabre as the main theme
-More of a party based roguelike than a strategy
-Turn based and ironman
Some Screens: