Carlos' Bitch1
Arcane
I must admit that I have never really played any of these games. I have tried one or two, but due to the grinding needed, the silly characterisations and so on, I lost interest very quickly.
Some concepts I would like to see transported back to real CRPG's, with the main example being Mechs. I have always thought they represent an idea that could be used in CRPG's to incredible effect; from the excellent battles to be had, the upgrading of a mech, even perhaps attempting to build your own from the ground up having to deal with pro's and con's pending your design decisions.
Nothing else however seems to be worth emulating.
Perhaps I am wrong? If so, can anyone step forward and show me other aspects of these games (even if it is only a setting) that should be ported over into 'real' CRPG's.
Some concepts I would like to see transported back to real CRPG's, with the main example being Mechs. I have always thought they represent an idea that could be used in CRPG's to incredible effect; from the excellent battles to be had, the upgrading of a mech, even perhaps attempting to build your own from the ground up having to deal with pro's and con's pending your design decisions.
Nothing else however seems to be worth emulating.
Perhaps I am wrong? If so, can anyone step forward and show me other aspects of these games (even if it is only a setting) that should be ported over into 'real' CRPG's.