oldmanpaco
Master of Siestas
Well I might as well leave it up to you all. For years I played arcane classes whenever I had the chance. Recently I changed over to melee classes. When I conceived the idea for this mod I had a story about a low magic setting where the PC would be a non magic using class. Arcane and Divine magic would be limited. Thinking about it I could change the story to drive an arcane based character.
I think if you want to craft a strong character based story you need to know what general type of character the PC will be playing. If you are a company with dozens (or hundreds) of people working on a project you can cover all bases. I sure as hell cannot.
So what will it be people - Arcane or Melee?
Melee Classes:
Barbarian
Fighter
Monk
Rogue
Swashbuckler
Arcane Classes:
Sorcerer
Warlock
Wizard
Bard
Divine Classes:
Fairy
Butt Pirate
Ass Wrangler
Sword Swallower
Jaeson
Choose one and don't whine about making all the classes playable. My mod my parameters.
Edit: Paladins are never going to be an option and Rangers don't fit the story.
Edit2: Humans/Half-Elves only. Deal with it.
I think if you want to craft a strong character based story you need to know what general type of character the PC will be playing. If you are a company with dozens (or hundreds) of people working on a project you can cover all bases. I sure as hell cannot.
So what will it be people - Arcane or Melee?
Melee Classes:
Barbarian
Fighter
Monk
Rogue
Swashbuckler
Arcane Classes:
Sorcerer
Warlock
Wizard
Bard
Divine Classes:
Fairy
Butt Pirate
Ass Wrangler
Sword Swallower
Jaeson
Choose one and don't whine about making all the classes playable. My mod my parameters.
Edit: Paladins are never going to be an option and Rangers don't fit the story.
Edit2: Humans/Half-Elves only. Deal with it.