@ Rageing Atheist
I think it depends on the motivation. If you are solving challenging problems in the same way you solve a challenging chess puzzle or a challenging riddle or a challenging logic problem or try to surpass a challenging to get skill threshold in any skill based activity like swiming or doing that thing so fashionable now about running up walls and stuff, sure, it isn't really escapism. If you are solving challenging problems in a game to escape the fact you can't solve your bloody life, sure, it is escapism.
It is pretty diferent from any game where you want to, like, lose yourself in the world and the character, as there's no way that can be seen as something other than escapism.
I don't have anything in particular against escapism, though. I have something very particular against people playing escapist thingies and then calling them hardcore superplay stuff because they can't accept they are playing straight out escapist stuff. As i said i don't hate the larping heavy games some of you guys put through as the greatest and most hardcore gaming experiences ever because of themselves. I hate them because people so, like, escapist they can't accept they played it out of straight escapism and go to call some random easy as pie game the most harcore experience ever because
they could make choices.
If a game doesn't require you to break through a new treshold of skill to survive whatever stage you are in, then it is casual escapist stuff. That doesn't make it
bad. It just make it
anti hardcore, and thus beneath the notice of the great hardcore gaming elite of serious business gaming. :3
@ Donkey Balls
Choices are not complex. They are about picking from a dialogue tree. There is no challenge to it, there's no gameplay. You can make choices part of the gameplay, sure, but then most of the storyfags will go
baaaaaaaaw because they can't roleplay their character and still get to the end of chapter one alive, or because doing so makes them ignore all the good rewards and so it is impossible for them to win the chapter bossfight, as it is balanced for an optimal and efficient playthrough.
And, you know, i said it before but it never gets old.
Rhapsody A Musical Adventure has tactical turn based battles. :3 This kind of gives me the idea for a trolling thread, though. I must go back to this later.
And combat wise Dragon Age isn't challenging, though it is ages beyond Arcanum and Fallout and Planescape. It is challenging at first, sure, and i loved the combat up to the tower thingie where you kill lots of evil guys and the big fat slob up there. Then it kind of stops throwing new challenges at you and just ups the HP and MP and stuffies. As we were talking on that other thread a bunch of days ago there are lots of modern MMO with way, way, way more in depth combat than Dragon Age, what does not bode well for the comparison between them and Arcanum, Fallout, or Planescape. :ChibiTroll:
@ MaskedMartyr
It is
popular, man. RPGFagex E-peen depends on the games it likes being so old my granny used to play them before turning fifteen or so unpopular only the designer mom does so. If it likes the same everyone else does then it is no longer a unique snowflake of hate and rage and kawaiisa, isn't it?